No reward for saving the 6th Army
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No reward for saving the 6th Army
I wonder if the "No reward for saving the 6th Army" -bug in Panzerkrieg has been fixed..? Does anyone know for sure?
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GabeKnight
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Re: No reward for saving the 6th Army
Good question. I'll take a look later.CoolDTA wrote:I wonder if the "No reward for saving the 6th Army" -bug in Panzerkrieg has been fixed..? Does anyone know for sure?
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GabeKnight
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Re: No reward for saving the 6th Army
Concerning the "No reward for saving the 6th Army" (Panzerkrieg DLC, 09_Winterstorm scenario) error, I'd strongly assume that it's still not going to work as obviously no changes have been made to the respective triggers:
This should only work if the player does meet all victory conditions on the very last turn. Not easy to accomplish as there's an early victory trigger starting on turn 16....
But to be sure, I'll give it a go tomorrow.
This should only work if the player does meet all victory conditions on the very last turn. Not easy to accomplish as there's an early victory trigger starting on turn 16....
But to be sure, I'll give it a go tomorrow.
Re: No reward for saving the 6th Army
Thanks Gabe, added a link to that post to our bug tracker
Re: No reward for saving the 6th Army
Nice - thanks a lot in advance! Looking forward to the results of GAORL (Gabe's Advanced OoB Research Lab).GabeKnight wrote: This should only work if the player does meet all victory conditions on the very last turn. Not easy to accomplish as there's an early victory trigger starting on turn 16....![]()
But to be sure, I'll give it a go tomorrow.
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GabeKnight
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Re: No reward for saving the 6th Army
"GAORL", eh?
Kind of hard to spell, though...
(Thanks for the support, CoolDTA)
My post aren't nearly as eloquent as Bruce's, but most of the time I just try to get the point over. But back to topic:
I've tried, and it's like predicted, the 6th-army-reward's only given if you prolong the game until the very last turn.
I didn't mind the test, though, almost a "Tabula Rasa" with this map again, but I didn't get them all in 30 turns, some enemy units are left over in the northeastern corner...
But another issue arose during testing, as there was no campaign pin to indicate the campaign variable's being set. This puzzled me quite a lot, as I was sure, that those triggers should fire okay on the last turn - but seemingly didn't. Luckily I took a peek into the campaign editor to double-check, and there it was:
This value has to be changed to "1" to work properly, of course.
Funny thing is, the value of "0" would only be given if one failed to save the 6th army and still (minor) win. Up until the latest patch, those pins didn't work, but I'm curious, if someone will notice and report the (wrongfully) displayed campaign pin until the next update arrives.
After changing the value and reloading the turn 30 savegame, it worked:
My post aren't nearly as eloquent as Bruce's, but most of the time I just try to get the point over. But back to topic:
I've tried, and it's like predicted, the 6th-army-reward's only given if you prolong the game until the very last turn.
I didn't mind the test, though, almost a "Tabula Rasa" with this map again, but I didn't get them all in 30 turns, some enemy units are left over in the northeastern corner...
But another issue arose during testing, as there was no campaign pin to indicate the campaign variable's being set. This puzzled me quite a lot, as I was sure, that those triggers should fire okay on the last turn - but seemingly didn't. Luckily I took a peek into the campaign editor to double-check, and there it was:
This value has to be changed to "1" to work properly, of course.
Funny thing is, the value of "0" would only be given if one failed to save the 6th army and still (minor) win. Up until the latest patch, those pins didn't work, but I'm curious, if someone will notice and report the (wrongfully) displayed campaign pin until the next update arrives.
After changing the value and reloading the turn 30 savegame, it worked:
Re: No reward for saving the 6th Army
Well, it could be your first "word" when waking up in the morning suffering from a serious hangover.GabeKnight wrote:"GAORL", eh?Kind of hard to spell, though...
Thanks for the thorough research!
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GabeKnight
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Re: No reward for saving the 6th Army
Adding this effect in the "early victory" trigger is IMO all there's needed to fix this scen:
And while you're at it, you should change this trigger, too, because it's never going to happen like this. After the "Little Saturn" event on turn 4, the 6th-army objective's moved to the secondary objectives. No-one's gonna relieve the 6th army in 4 turns...
But this means, if I'm reading it right, that there's no (minor) victory possible at all if the 6th army ain't saved?
Tested, and yes:
That ain't right. Please fix.
And while you're at it, you should change this trigger, too, because it's never going to happen like this. After the "Little Saturn" event on turn 4, the 6th-army objective's moved to the secondary objectives. No-one's gonna relieve the 6th army in 4 turns...
But this means, if I'm reading it right, that there's no (minor) victory possible at all if the 6th army ain't saved?
Tested, and yes:
That ain't right. Please fix.
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bru888
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Re: No reward for saving the 6th Army
Gabe, fabulous work. Thanks, on behalf of all of us. I felt the need to segregate these posts from the old "Current Bugs - Version 6.1.7" thread which needs to be retired, hence I moved them here to their own thread.
- Bru
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GabeKnight
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Re: No reward for saving the 6th Army
Thanks, Bruce. And ...you must have read my mind, because after something new came up yesterday, I wasn't sure where to post it exactly for a second...bru888 wrote:Gabe, fabulous work. Thanks, on behalf of all of us. I felt the need to segregate these posts from the old "Current Bugs - Version 6.1.7" thread which needs to be retired, hence I moved them here to their own thread.
What's up with this DLC anyways? Again an issue with the "save the 6th army" objective:
After I've managed to get the "6th" army reward in Winterstorm I decided to continue playing to finish the Panzerkrieg campaign.
(FYI, I didn't play the whole campaign in the above test, mostly "nuked" my way up until the Winterstorm scenario. That way I'm lacking some of the campaign rewards like Maykop oil.)
The SU-122-switch-bug in the Kharkov'43 mission seems to be fixed, at least. But when I reach the final mission at Kursk:
I've got the SU-122 unit reward from Kharkov, the additional 4 land-CP from the quick victory at Kharkov, plus 4 land-CP from specs (=95+4+4=103=okay). I'm missing the extra land-CP from the Caucasus mission (Maykop oil), but that's correct as I didn't play that mission. But where the hell is my REWARD for saving the 6th army???
I've also attached the campaign save.
- Attachments
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[Panzerkrieg] GK Winterstorm-6th_army2.rar- (27.38 KiB) Downloaded 98 times
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GabeKnight
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Re: No reward for saving the 6th Army
So I've made a quick test with the editor:
It's a simple trigger setup to determine the value of the "6th_Army_saved" campaign variable. And what did I get as the result:
(and yes, I changed the spawn location a bit)
Now, how did the "6th_Army_saved" variable got changed from 1 to zero? No idea what happened there. Please check.
It's a simple trigger setup to determine the value of the "6th_Army_saved" campaign variable. And what did I get as the result:
(and yes, I changed the spawn location a bit)
Now, how did the "6th_Army_saved" variable got changed from 1 to zero? No idea what happened there. Please check.
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bru888
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Re: No reward for saving the 6th Army
I've learned over the few years that I have been here that when it comes to scenario and campaign designing, less is often more. That is, the more one deliberately complicates this programming - for that is what it is - the more one is liable to encounter conflicts, oversights, and unintended consequences. For example, I remember looking at that business of early victory and switching the 6th army objective from primary to secondary and thinking "Gee, what could go wrong here?" 
- Bru
Re: No reward for saving the 6th Army
Welcome to programming 
Re: No reward for saving the 6th Army
This looks wrong. For example the random starter needs to be active, while the 3 explicit random triggers (that determine which unit is given) are not supposed to be active already (one gets activated randomly from the starter). Thing is just that it looks exactly like that in the scn I got installed, so rather different from the pic above.GabeKnight wrote:So I've made a quick test with the editor:
Did you load this normally into the editor (=the scn), or from an older savegame?
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GabeKnight
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Re: No reward for saving the 6th Army
Sorry, you misunderstood. Only the screenshot no. 522 is from the vanilla scen.bebro wrote:This looks wrong. For example the random starter needs to be active, while the 3 explicit random triggers (that determine which unit is given) are not supposed to be active already (one gets activated randomly from the starter). Thing is just that it looks exactly like that in the scn I got installed, so rather different from the pic above.
Did you load this normally into the editor (=the scn), or from an older savegame?
(I changed the campaign file like mentioned a few post above to correct the "campaign pin" setting in screen no. 513/520).
The "quick test" screens no. 518 and 519 are modified versions of the scen just to find out the value of the campaign variable (as I don't have no developers-tools to do so).
The screen no. 521 is just a result of this test.
The attached savegame file should have the "6th_Army_saved" CV=1 (as indicated by the campaign-pin), so why does it change to "0" after loading the Kursk scen?
Re: No reward for saving the 6th Army
I see, thanls.GabeKnight wrote: Sorry, you misunderstood. Only the screenshot no. 522 is from the vanilla scen.
(I changed the campaign file like mentioned a few post above to correct the "campaign pin" setting in screen no. 513/520).
The "quick test" screens no. 518 and 519 are modified versions of the scen just to find out the value of the campaign variable (as I don't have no developers-tools to do so).
The screen no. 521 is just a result of this test.
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GabeKnight
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Re: No reward for saving the 6th Army
Played the whole Panzerkrieg campaign again the last couple of days to have an exportable core for the upcoming DLC, and this bug's still bugging me. At least my above mentioned "fix" doesn't work at all like that. Maybe the order of the effect's important, too, don't know...
...so I've used the "#trigger 21" (="Defend pocket - WIN" trigger) command to award the campaign variable anyway (which works).
...so I've used the "#trigger 21" (="Defend pocket - WIN" trigger) command to award the campaign variable anyway (which works).
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GabeKnight
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Re: No reward for saving the 6th Army
But still, after the campaign variable "6th_Army_saved" is set to "1" obviously:
and still at Kursk
I'm not getting the reward unit for it at Kursk. Why?
and still at Kursk
I'm not getting the reward unit for it at Kursk. Why?
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GabeKnight
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Re: No reward for saving the 6th Army
But: I do get the SU-122 and the correct amount of land-CP, though!
109 = 95 base + 4 Kharkov quick victory + 6 (Maykop oil + 6th army) + 4 specs
109 = 95 base + 4 Kharkov quick victory + 6 (Maykop oil + 6th army) + 4 specs

