No reward for saving the 6th Army

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CoolDTA
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No reward for saving the 6th Army

Post by CoolDTA »

I wonder if the "No reward for saving the 6th Army" -bug in Panzerkrieg has been fixed..? Does anyone know for sure?
GabeKnight
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Re: No reward for saving the 6th Army

Post by GabeKnight »

CoolDTA wrote:I wonder if the "No reward for saving the 6th Army" -bug in Panzerkrieg has been fixed..? Does anyone know for sure?
Good question. I'll take a look later.
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Re: No reward for saving the 6th Army

Post by GabeKnight »

Concerning the "No reward for saving the 6th Army" (Panzerkrieg DLC, 09_Winterstorm scenario) error, I'd strongly assume that it's still not going to work as obviously no changes have been made to the respective triggers:
The only trigger activating the campaign reward
The only trigger activating the campaign reward
Screenshot 505.jpg (230.84 KiB) Viewed 4461 times
This should only work if the player does meet all victory conditions on the very last turn. Not easy to accomplish as there's an early victory trigger starting on turn 16.... :wink:

But to be sure, I'll give it a go tomorrow.
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Re: No reward for saving the 6th Army

Post by Shards »

Thanks Gabe, added a link to that post to our bug tracker
CoolDTA
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Re: No reward for saving the 6th Army

Post by CoolDTA »

GabeKnight wrote: This should only work if the player does meet all victory conditions on the very last turn. Not easy to accomplish as there's an early victory trigger starting on turn 16.... :wink:

But to be sure, I'll give it a go tomorrow.
Nice - thanks a lot in advance! Looking forward to the results of GAORL (Gabe's Advanced OoB Research Lab). :D And take your time - today I'm enjoying COL-JPN, POL-SEN and RUS-EGY. :mrgreen:
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Re: No reward for saving the 6th Army

Post by GabeKnight »

"GAORL", eh? :D Kind of hard to spell, though... :D (Thanks for the support, CoolDTA)
My post aren't nearly as eloquent as Bruce's, but most of the time I just try to get the point over. But back to topic:

I've tried, and it's like predicted, the 6th-army-reward's only given if you prolong the game until the very last turn.
I didn't mind the test, though, almost a "Tabula Rasa" with this map again, but I didn't get them all in 30 turns, some enemy units are left over in the northeastern corner... :wink:

But another issue arose during testing, as there was no campaign pin to indicate the campaign variable's being set. This puzzled me quite a lot, as I was sure, that those triggers should fire okay on the last turn - but seemingly didn't. Luckily I took a peek into the campaign editor to double-check, and there it was:
Screenshot 511.jpg
Screenshot 511.jpg (205.49 KiB) Viewed 4439 times
This value has to be changed to "1" to work properly, of course.

Funny thing is, the value of "0" would only be given if one failed to save the 6th army and still (minor) win. Up until the latest patch, those pins didn't work, but I'm curious, if someone will notice and report the (wrongfully) displayed campaign pin until the next update arrives. :wink: :D

After changing the value and reloading the turn 30 savegame, it worked:
Screenshot 509.jpg
Screenshot 509.jpg (852.13 KiB) Viewed 4439 times
Screenshot 513.jpg
Screenshot 513.jpg (713.49 KiB) Viewed 4439 times
CoolDTA
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Re: No reward for saving the 6th Army

Post by CoolDTA »

GabeKnight wrote:"GAORL", eh? :D Kind of hard to spell, though... :D
Well, it could be your first "word" when waking up in the morning suffering from a serious hangover. :lol:

Thanks for the thorough research! :) I hope this will be fixed in the next patch. Or the one after that. Or... someday maybe.
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Re: No reward for saving the 6th Army

Post by GabeKnight »

Adding this effect in the "early victory" trigger is IMO all there's needed to fix this scen:
Screenshot 515.jpg
Screenshot 515.jpg (222.04 KiB) Viewed 4436 times
And while you're at it, you should change this trigger, too, because it's never going to happen like this. After the "Little Saturn" event on turn 4, the 6th-army objective's moved to the secondary objectives. No-one's gonna relieve the 6th army in 4 turns... :wink:
Screenshot 514.jpg
Screenshot 514.jpg (248.33 KiB) Viewed 4436 times
But this means, if I'm reading it right, that there's no (minor) victory possible at all if the 6th army ain't saved?
Tested, and yes:
Screenshot 516.jpg
Screenshot 516.jpg (442.97 KiB) Viewed 4436 times
That ain't right. Please fix.
bru888
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Re: No reward for saving the 6th Army

Post by bru888 »

Gabe, fabulous work. Thanks, on behalf of all of us. I felt the need to segregate these posts from the old "Current Bugs - Version 6.1.7" thread which needs to be retired, hence I moved them here to their own thread.
- Bru
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Re: No reward for saving the 6th Army

Post by GabeKnight »

bru888 wrote:Gabe, fabulous work. Thanks, on behalf of all of us. I felt the need to segregate these posts from the old "Current Bugs - Version 6.1.7" thread which needs to be retired, hence I moved them here to their own thread.
Thanks, Bruce. And ...you must have read my mind, because after something new came up yesterday, I wasn't sure where to post it exactly for a second... :)

What's up with this DLC anyways? Again an issue with the "save the 6th army" objective:

After I've managed to get the "6th" army reward in Winterstorm I decided to continue playing to finish the Panzerkrieg campaign.
(FYI, I didn't play the whole campaign in the above test, mostly "nuked" my way up until the Winterstorm scenario. That way I'm lacking some of the campaign rewards like Maykop oil.)
The SU-122-switch-bug in the Kharkov'43 mission seems to be fixed, at least. But when I reach the final mission at Kursk:
Screenshot 520.jpg
Screenshot 520.jpg (435.79 KiB) Viewed 4382 times
Screenshot 522.jpg
Screenshot 522.jpg (1.18 MiB) Viewed 4382 times
I've got the SU-122 unit reward from Kharkov, the additional 4 land-CP from the quick victory at Kharkov, plus 4 land-CP from specs (=95+4+4=103=okay). I'm missing the extra land-CP from the Caucasus mission (Maykop oil), but that's correct as I didn't play that mission. But where the hell is my REWARD for saving the 6th army???

I've also attached the campaign save.
Attachments
[Panzerkrieg] GK Winterstorm-6th_army2.rar
(27.38 KiB) Downloaded 98 times
GabeKnight
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Re: No reward for saving the 6th Army

Post by GabeKnight »

So I've made a quick test with the editor:
Screenshot 518.jpg
Screenshot 518.jpg (796.25 KiB) Viewed 4379 times
Screenshot 519.jpg
Screenshot 519.jpg (791.79 KiB) Viewed 4379 times
It's a simple trigger setup to determine the value of the "6th_Army_saved" campaign variable. And what did I get as the result:
(and yes, I changed the spawn location a bit)
(It's the Nashorn, BTW)
(It's the Nashorn, BTW)
Screenshot 521.jpg (1.12 MiB) Viewed 4379 times
Now, how did the "6th_Army_saved" variable got changed from 1 to zero? No idea what happened there. Please check.
bru888
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Re: No reward for saving the 6th Army

Post by bru888 »

I've learned over the few years that I have been here that when it comes to scenario and campaign designing, less is often more. That is, the more one deliberately complicates this programming - for that is what it is - the more one is liable to encounter conflicts, oversights, and unintended consequences. For example, I remember looking at that business of early victory and switching the 6th army objective from primary to secondary and thinking "Gee, what could go wrong here?" :roll:
- Bru
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Re: No reward for saving the 6th Army

Post by Shards »

Welcome to programming :D
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Re: No reward for saving the 6th Army

Post by bebro »

GabeKnight wrote:So I've made a quick test with the editor:
Screenshot 518.jpg
This looks wrong. For example the random starter needs to be active, while the 3 explicit random triggers (that determine which unit is given) are not supposed to be active already (one gets activated randomly from the starter). Thing is just that it looks exactly like that in the scn I got installed, so rather different from the pic above.

Did you load this normally into the editor (=the scn), or from an older savegame?
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Re: No reward for saving the 6th Army

Post by bru888 »

Shards wrote:Welcome to programming :D
Touché! :wink:
- Bru
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Re: No reward for saving the 6th Army

Post by GabeKnight »

bebro wrote:This looks wrong. For example the random starter needs to be active, while the 3 explicit random triggers (that determine which unit is given) are not supposed to be active already (one gets activated randomly from the starter). Thing is just that it looks exactly like that in the scn I got installed, so rather different from the pic above.

Did you load this normally into the editor (=the scn), or from an older savegame?
Sorry, you misunderstood. Only the screenshot no. 522 is from the vanilla scen.
(I changed the campaign file like mentioned a few post above to correct the "campaign pin" setting in screen no. 513/520).

The "quick test" screens no. 518 and 519 are modified versions of the scen just to find out the value of the campaign variable (as I don't have no developers-tools to do so).
The screen no. 521 is just a result of this test.

The attached savegame file should have the "6th_Army_saved" CV=1 (as indicated by the campaign-pin), so why does it change to "0" after loading the Kursk scen?
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Re: No reward for saving the 6th Army

Post by bebro »

GabeKnight wrote: Sorry, you misunderstood. Only the screenshot no. 522 is from the vanilla scen.
(I changed the campaign file like mentioned a few post above to correct the "campaign pin" setting in screen no. 513/520).

The "quick test" screens no. 518 and 519 are modified versions of the scen just to find out the value of the campaign variable (as I don't have no developers-tools to do so).
The screen no. 521 is just a result of this test.
I see, thanls.
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Re: No reward for saving the 6th Army

Post by GabeKnight »

Played the whole Panzerkrieg campaign again the last couple of days to have an exportable core for the upcoming DLC, and this bug's still bugging me. At least my above mentioned "fix" doesn't work at all like that. Maybe the order of the effect's important, too, don't know...

Screenshot 515mod.jpg
Screenshot 515mod.jpg (227.5 KiB) Viewed 3838 times

...so I've used the "#trigger 21" (="Defend pocket - WIN" trigger) command to award the campaign variable anyway (which works).

Screenshot 699.jpg
Screenshot 699.jpg (67.01 KiB) Viewed 3838 times
Screenshot 698.jpg
Screenshot 698.jpg (413.52 KiB) Viewed 3838 times
GabeKnight
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Re: No reward for saving the 6th Army

Post by GabeKnight »

But still, after the campaign variable "6th_Army_saved" is set to "1" obviously:

Screenshot 700.jpg
Screenshot 700.jpg (606.35 KiB) Viewed 3837 times

and still at Kursk

Screenshot 701.jpg
Screenshot 701.jpg (616.69 KiB) Viewed 3837 times

I'm not getting the reward unit for it at Kursk. Why?
GabeKnight
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Re: No reward for saving the 6th Army

Post by GabeKnight »

But: I do get the SU-122 and the correct amount of land-CP, though!
109 = 95 base + 4 Kharkov quick victory + 6 (Maykop oil + 6th army) + 4 specs

Screenshot 702.jpg
Screenshot 702.jpg (964.75 KiB) Viewed 3834 times
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