Unit Modding Suggestions:

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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lapdog666
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Unit Modding Suggestions:

Post by lapdog666 »

REQUEST: (pretty conservative mostly)

Hellenistic:
I) Macedon:
Hystophoroi: Slight Retexture and Rename to Companion Cavalry
Armoured Cavalary : Remove from early macedonian Army , Considerable Retexturing and Renaming in Late macedonian Period
Same for Veteran Armoured Cavalry

Add: Agrianes light infantry (discutable what should they represent)

Retexture and rename "warband" (every kind) to : "Galatians" and "triballi" (2 separate units of very similar quality)

Retexture (slightly) and Rename Pike and Veteran Pikes to their unique names (matter of debate,potentially too many regional units,period might carry different naming)

Add:Thessalian (heavy) or Thracian (light/medium) cavalry
Add: "Agema" Cavalry, slightly better companion cavalry

Seleucid::

Remove Armoured and Veteran armoured cavalry

Rename Pike to "chalkaspides" and veteran pike to "argyraspides"
Remove all kinds of Warbands , rename and retexture them to : " Galatian mercenaries" or "Galatians"

Rename Hystophoroi to "companions " or "hetairoi"

regional/local units, just a few like Carian light infantry or something


Egypt:

Phalanx Retexturing,renaming

regional/local units


Spanish Tribes:

Retexture and Rename :" noble" and "armoured noble" cavalry to make them look like unique unit from iberian peninsula

add: caetrati light/medium infantry



Carthage: "rename light cav" to "numidian" light cav

Rename African spearmen to Lybian spearmen (optional)

Remove Armoured/vet armoured cavalry. replace it with Carthaginian noble cavalry or citizen cavalry

Rename and split : " numidian or iberian" light javelin to "numidian" and "iberian" light javelins


Gauls,Germans,Britons,spanish:

Add unique names to warbands (in english)


Galatians:

Unique name for warband : " gallatian warband " or anything really

(saw in a mod "galatian rhigosages" , not sure what that means


Dacians:

Unique name for their warbands



General:

add: Tarantine Cavalry



this is mostly retexturing,renaming job for the major factions (others would be really only mere copies of these factions,excluding eastern and nomads)


feel free to share your opinion why should or should not these changes take place (note: not are they necessary or not, but are they better representing factions for us nerds or not)

list is not final, but thats the core
welk
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Re: Unit Modding Suggestions:

Post by welk »

Hi lapdog666,

It seems yous have good vision of units historical nams

Could you please post here a little synthetic table with all ancien war units names, with a short mention

sample :
Agyraspide : élite royal Pikemen - Greeks
welkophoroi : welk cavalry :mrgreen:
etc etc

It will be very usefull for modding work in the game : I am not specialist of the ancien time and a list of names units with short explanation in each case would be very good

All what you ask may be made without difficulty (exc ept for retexture graphs), but the pb is to know what is what : if "ancient specialists" help modders, we will obtain good results
Paul59
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Re: Unit Modding Suggestions:

Post by Paul59 »

lapdog666 wrote:

Galatians:

Unique name for warband : " gallatian warband " or anything really

(saw in a mod "galatian rhigosages" , not sure what that means

That was in my Apollonia scenario, it is the word Polybios uses to describe the Galatian troops serving Antiochus III. As far as I know, no one really knows what it means.

As for all of your suggestions, I have been working on it (and much much more) for some time!

More news soon!
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
lapdog666
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 376
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Re: Unit Modding Suggestions:

Post by lapdog666 »

Paul59 wrote:
lapdog666 wrote:

Galatians:

Unique name for warband : " gallatian warband " or anything really

(saw in a mod "galatian rhigosages" , not sure what that means

That was in my Apollonia scenario, it is the word Polybios uses to describe the Galatian troops serving Antiochus III. As far as I know, no one really knows what it means.

As for all of your suggestions, I have been working on it (and much much more) for some time!

More news soon!

cant wait to see all those units.

someone answered in my other thread http://www.slitherine.com/forum/viewtop ... 77&t=80156

that it is possible to add units into custom battles, like a mod. could you do that instead of having 1 - 10 different scenarios?
Paul59
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Re: Unit Modding Suggestions:

Post by Paul59 »

That is exactly what I am making. A custom campaign module, that with a very minor tweak will be a skirmish module too.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
lapdog666
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 376
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Re: Unit Modding Suggestions:

Post by lapdog666 »

welk wrote:Hi lapdog666,

It seems yous have good vision of units historical nams

Could you please post here a little synthetic table with all ancien war units names, with a short mention

sample :
Agyraspide : élite royal Pikemen - Greeks
welkophoroi : welk cavalry :mrgreen:
etc etc

It will be very usefull for modding work in the game : I am not specialist of the ancien time and a list of names units with short explanation in each case would be very good

All what you ask may be made without difficulty (exc ept for retexture graphs), but the pb is to know what is what : if "ancient specialists" help modders, we will obtain good results
i ll try to do it, but it seems people already know what they need to do
welk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 296
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Re: Unit Modding Suggestions:

Post by welk »

lapdog666 wrote: i ll try to do it, but it seems people already know what they need to do
Yes, good that some modders know (Ancient times specialists). But it's better if all modders have informations (all modders are not Ancient times specialists) :)
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