hi,
Is the trigger "dialog text" bugged?
when i try to make a dialog, the text doesn't appear. the choice "yes " or "no" seems working but not the question window.
edit: i don't have problem with special event windows,i know there is a big to display the picture in scenario editor.
Dialog trigger
Moderators: Order of Battle Moderators, The Artistocrats
Dialog trigger
my custom single player mini-campaign in order of battle : normandie-niemen: 
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
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bru888
- Order of Battle Moderator

- Posts: 6214
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Dialog trigger
The Pop Up Dialog trigger itself works. What does not work are the trigger title and text fields. I attached a test scenario file below.
- Bru
Re: Dialog trigger
"What does not work are the trigger title and text fields"
--> and so? no way to fix it ? by changing something in the txt file? like "dialog_trigger_0_0_title" = must be the wrong command.. but what are the right words?
without the text , the trigger is useless...
Thx for the answer by the way .
--> and so? no way to fix it ? by changing something in the txt file? like "dialog_trigger_0_0_title" = must be the wrong command.. but what are the right words?
without the text , the trigger is useless...
Thx for the answer by the way .
my custom single player mini-campaign in order of battle : normandie-niemen: 
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
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terminator
- Field Marshal - Gustav

- Posts: 6115
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Dialog trigger
It seems to be a bug, to post in the good section (Tech Support) to be corrected ?
Re: Dialog trigger
I've fixed it now. Probably won't make it into the game until the next major update however.
Re: Dialog trigger
no way to get manually the fix ? it is a very useful trigger because u can give choice to player . Just an example: "would you like to go on with mission to complete secondary objectives or go next one? clic yes if you want go on with mission "
my custom single player mini-campaign in order of battle : normandie-niemen: 
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
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bru888
- Order of Battle Moderator

- Posts: 6214
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Dialog trigger
See if auto-patch 4.1.7 fixed this issue for you. It apparently did for me because, after my game auto-patched, the trigger popup displayed properly in a test scenario that I was working on for other reasons (I had not bothered to remove the Popup Dialog trigger):jeff00t wrote:no way to get manually the fix ? it is a very useful trigger because u can give choice to player . Just an example: "would you like to go on with mission to complete secondary objectives or go next one? clic yes if you want go on with mission "
- Bru
Re: Dialog trigger
Yes, I had to do another fix for the "disappearing Waffen SS bug" (wasn't specifically related to SS though) so I figured I'd throw in this fix as well in the 4.1.7 patch. I didn't mention it in the changelog because 99% of the players wouldn't have a clue what it was related to 
Re: Dialog trigger
thanks, it is working with 4.1.7 patch
my custom single player mini-campaign in order of battle : normandie-niemen: 
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302


