Dialog trigger

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jeff00t
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Dialog trigger

Post by jeff00t »

hi,

Is the trigger "dialog text" bugged?
when i try to make a dialog, the text doesn't appear. the choice "yes " or "no" seems working but not the question window.

edit: i don't have problem with special event windows,i know there is a big to display the picture in scenario editor.
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
bru888
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Re: Dialog trigger

Post by bru888 »

The Pop Up Dialog trigger itself works. What does not work are the trigger title and text fields. I attached a test scenario file below.
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Test Scenario - Dialog Popup.zip
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- Bru
jeff00t
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Administrative Corporal - SdKfz 232 8Rad
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Re: Dialog trigger

Post by jeff00t »

"What does not work are the trigger title and text fields"

--> and so? no way to fix it ? by changing something in the txt file? like "dialog_trigger_0_0_title" = must be the wrong command.. but what are the right words?

without the text , the trigger is useless...


Thx for the answer by the way .
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
terminator
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Re: Dialog trigger

Post by terminator »

It seems to be a bug, to post in the good section (Tech Support) to be corrected ?
adherbal
The Artistocrats
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Re: Dialog trigger

Post by adherbal »

I've fixed it now. Probably won't make it into the game until the next major update however.
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jeff00t
Administrative Corporal - SdKfz 232 8Rad
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Re: Dialog trigger

Post by jeff00t »

no way to get manually the fix ? it is a very useful trigger because u can give choice to player . Just an example: "would you like to go on with mission to complete secondary objectives or go next one? clic yes if you want go on with mission "
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
bru888
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Re: Dialog trigger

Post by bru888 »

jeff00t wrote:no way to get manually the fix ? it is a very useful trigger because u can give choice to player . Just an example: "would you like to go on with mission to complete secondary objectives or go next one? clic yes if you want go on with mission "
See if auto-patch 4.1.7 fixed this issue for you. It apparently did for me because, after my game auto-patched, the trigger popup displayed properly in a test scenario that I was working on for other reasons (I had not bothered to remove the Popup Dialog trigger):
Screenshot 3.jpg
Screenshot 3.jpg (101.26 KiB) Viewed 2378 times
- Bru
adherbal
The Artistocrats
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Re: Dialog trigger

Post by adherbal »

Yes, I had to do another fix for the "disappearing Waffen SS bug" (wasn't specifically related to SS though) so I figured I'd throw in this fix as well in the 4.1.7 patch. I didn't mention it in the changelog because 99% of the players wouldn't have a clue what it was related to :)
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jeff00t
Administrative Corporal - SdKfz 232 8Rad
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Re: Dialog trigger

Post by jeff00t »

thanks, it is working with 4.1.7 patch
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
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