HEEEEEEEEEEEEELP with traits

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ckraiderfan1
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 141
Joined: Fri Dec 23, 2011 11:02 pm
Location: Kirkland Washington

HEEEEEEEEEEEEELP with traits

Post by ckraiderfan1 »

I want to build a new unit like a new with a new Panther M10 icon i found in this forum so I go to the Unit editor create a unit slot in the equip file that I'm using and give it all its statistics like speed, "fuel","ammo", "Hard attack" initiative and so on and so forth then I go to the "Unit Traits" section of the Editor and select the different traits for this particular unit like "rott" or "nonpurchace" ,No Upgrade and so on .... so my question is why am I not seeing the newer traits like "Camo", "Kamikaze" ,"rocket" and so on like I see mentioned in other form posts I have all the latest game updates up to 1.22 Is it maybe the mod I'm using with the (GME) is an older frame work and not allowing the newer traits??? what do you think??!?! Im just trying to understand :? :( :?: :?: :?: :shock: :shock: :shock:

any help would be greatly appreciated
ckraiderfan1
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 141
Joined: Fri Dec 23, 2011 11:02 pm
Location: Kirkland Washington

Re: HEEEEEEEEEEEEELP with traits

Post by ckraiderfan1 »

sorry guys its a dumb question I just realized the unit editor is really old and dose not support the newer unit traits I found out thru my research

thank you to any that tried to help

CK
Latro
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 328
Joined: Wed Dec 19, 2012 4:05 pm

Re: HEEEEEEEEEEEEELP with traits

Post by Latro »

ckraiderfan1 wrote:sorry guys its a dumb question I just realized the unit editor is really old and dose not support the newer unit traits I found out thru my research

thank you to any that tried to help

CK
Yes, youre better off editing the equipment file in notes++.
Just copy the stats of the panther rename and renumber it and state what png to use.

Oh, and don't forget to edit the efx file as well. Otherwise you won't have sound for the unit.
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
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Location: USA

Re: HEEEEEEEEEEEEELP with traits

Post by Razz1 »

The camo trait works.
ckraiderfan1
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 141
Joined: Fri Dec 23, 2011 11:02 pm
Location: Kirkland Washington

Re: HEEEEEEEEEEEEELP with traits

Post by ckraiderfan1 »

Is there a trick adding the new trait like camo in notes++ to the unit string there dose not seam to be any rhyme or reason to placement of traits?!?!?
Latro
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 328
Joined: Wed Dec 19, 2012 4:05 pm

Re: HEEEEEEEEEEEEELP with traits

Post by Latro »

If you view the file with spaces and tabs visible, you can see where to place the trait.
I think it's two spaces after the in-game name.

Alternatively you can paste the file from notes to an excel file. That's a clearer view of the exact fields, and you can sort the lot.
When done select the fields, not the entire page, and paste it over the data in notes.


I don't think the traits need to be in a particular order.
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