any help would be greatly appreciated
HEEEEEEEEEEEEELP with traits
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
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ckraiderfan1
- Administrative Corporal - SdKfz 251/1

- Posts: 141
- Joined: Fri Dec 23, 2011 11:02 pm
- Location: Kirkland Washington
HEEEEEEEEEEEEELP with traits
I want to build a new unit like a new with a new Panther M10 icon i found in this forum so I go to the Unit editor create a unit slot in the equip file that I'm using and give it all its statistics like speed, "fuel","ammo", "Hard attack" initiative and so on and so forth then I go to the "Unit Traits" section of the Editor and select the different traits for this particular unit like "rott" or "nonpurchace" ,No Upgrade and so on .... so my question is why am I not seeing the newer traits like "Camo", "Kamikaze" ,"rocket" and so on like I see mentioned in other form posts I have all the latest game updates up to 1.22 Is it maybe the mod I'm using with the (GME) is an older frame work and not allowing the newer traits??? what do you think??!?! Im just trying to understand
any help would be greatly appreciated
any help would be greatly appreciated
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ckraiderfan1
- Administrative Corporal - SdKfz 251/1

- Posts: 141
- Joined: Fri Dec 23, 2011 11:02 pm
- Location: Kirkland Washington
Re: HEEEEEEEEEEEEELP with traits
sorry guys its a dumb question I just realized the unit editor is really old and dose not support the newer unit traits I found out thru my research
thank you to any that tried to help
CK
thank you to any that tried to help
CK
Re: HEEEEEEEEEEEEELP with traits
Yes, youre better off editing the equipment file in notes++.ckraiderfan1 wrote:sorry guys its a dumb question I just realized the unit editor is really old and dose not support the newer unit traits I found out thru my research
thank you to any that tried to help
CK
Just copy the stats of the panther rename and renumber it and state what png to use.
Oh, and don't forget to edit the efx file as well. Otherwise you won't have sound for the unit.
Re: HEEEEEEEEEEEEELP with traits
The camo trait works.
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ckraiderfan1
- Administrative Corporal - SdKfz 251/1

- Posts: 141
- Joined: Fri Dec 23, 2011 11:02 pm
- Location: Kirkland Washington
Re: HEEEEEEEEEEEEELP with traits
Is there a trick adding the new trait like camo in notes++ to the unit string there dose not seam to be any rhyme or reason to placement of traits?!?!?
Re: HEEEEEEEEEEEEELP with traits
If you view the file with spaces and tabs visible, you can see where to place the trait.
I think it's two spaces after the in-game name.
Alternatively you can paste the file from notes to an excel file. That's a clearer view of the exact fields, and you can sort the lot.
When done select the fields, not the entire page, and paste it over the data in notes.
I don't think the traits need to be in a particular order.
I think it's two spaces after the in-game name.
Alternatively you can paste the file from notes to an excel file. That's a clearer view of the exact fields, and you can sort the lot.
When done select the fields, not the entire page, and paste it over the data in notes.
I don't think the traits need to be in a particular order.

