Some work for next patch, please.
please confirm Friendly Fire
please confirm Friendly Fire
There should be a warning when we're mistakenly about to strike our own units...
Some work for next patch, please.
Some work for next patch, please.
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Every Single Soldier
- Vietnam ’65 developer

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- Joined: Wed Jan 14, 2015 4:40 pm
Re: please confirm Friendly Fire
It is in, but what are you doing bombing your own forces anyway 
Re: please confirm Friendly Fire
better to just not make mistakes and be more careful as friendly fire is in all wars, so no patch needed 
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Every Single Soldier
- Vietnam ’65 developer

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Re: please confirm Friendly Fire
Exactly General ! 
Re: please confirm Friendly Fire
your more than welcome commander 
Re: please confirm Friendly Fire
The button to napalm is at the far right of the screen, and the target was at the left:Vietnam65 wrote:It is in, but what are you doing bombing your own forces anyway
so I had lost sight of the ennemy when calling the bomber, and as I play in max zoom-out mode and was prompt, I made the mistake.
I see we can't target our units with other weapons.
Re: please confirm Friendly Fire
Like they say, There's nothing friendly about friendly fire.
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Every Single Soldier
- Vietnam ’65 developer

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Re: please confirm Friendly Fire
Fix in upcoming update will only allow air strike to hit identified enemy targets... 
Re: please confirm Friendly Fire
What is the reason behind this? It was a good distinction from other unit attack types and I was able to pull some strikes by predicting unit retreat positions.Vietnam65 wrote:Fix in upcoming update will only allow air strike to hit identified enemy targets...
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Every Single Soldier
- Vietnam ’65 developer

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Re: please confirm Friendly Fire
The intention was always that all indirect fire platforms (Cobra, Armor, Arty and Airstrikes) would be directed against indetified targets.
Also, not a very effective strategy to use Airstrikes on non confirmed targets?
Also, not a very effective strategy to use Airstrikes on non confirmed targets?
Re: please confirm Friendly Fire
some might say thats thats what most of the US bombing campaign was
i am not a liberty to say whether i am or am not one of those people
i am not a liberty to say whether i am or am not one of those people
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Every Single Soldier
- Vietnam ’65 developer

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Re: please confirm Friendly Fire
I like the idea of FF if I'm not paying attention, or press the wrong button accidentally.
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Every Single Soldier
- Vietnam ’65 developer

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Re: please confirm Friendly Fire
Me too actually, but not the masses ... 
Re: please confirm Friendly Fire
Having said that, it should be a stupid mistake by me, and not some glitchy UI.
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Every Single Soldier
- Vietnam ’65 developer

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Re: please confirm Friendly Fire
The problem usually exists between the chair and the keyboard

Re: please confirm Friendly Fire
UI aside, I do hope there is the possibility of FF in the game somehow.
What is The Vietnam War without hearing, "HOLD YOUR FIRE !! HOLD YOUR FIRE !!" being shouted into a "Prick-10" radio hand set. In fact, that would make for a great voiceover when it happens.
What is The Vietnam War without hearing, "HOLD YOUR FIRE !! HOLD YOUR FIRE !!" being shouted into a "Prick-10" radio hand set. In fact, that would make for a great voiceover when it happens.
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Every Single Soldier
- Vietnam ’65 developer

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Re: please confirm Friendly Fire
Excellent point ! 
Re: please confirm Friendly Fire
It would be interesting if some support units either hit a number of hexes (like a B52 if you add them) or had some spread (like an airstrike or artillery would hit and take out an adjacent hex when missing). A chance of hitting nearby friendlies might reduce the number of cases where you can safely airstrike/arty a problem away.
I'd also imagine an airstrike landing in a village wouldn't make you too popular there. Using heavy fire support around troops/a village should be risky and might make something like mortar support preferable for those cases.
I'd also imagine an airstrike landing in a village wouldn't make you too popular there. Using heavy fire support around troops/a village should be risky and might make something like mortar support preferable for those cases.
Re: please confirm Friendly Fire
Ryujin, I like the idea of Arty/Air strikes having a chance of hitting the adjacent hex to the one targetted. For Arty, that chance could increase the longer the range. For Air, chance increase the worse the weather. Blowing up a villiage having a major impact on H&M. Would be a great way to work FF into the game.




