Importing BA1 Campaigns to BA2

Forum for discussion of the next iteration of the BA engine. This time with a all new open development approach!

Moderators: Slitherine Core, BA Moderators

Post Reply
Navaronegun
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 946
Joined: Sun Sep 22, 2013 5:39 pm
Location: Arizona, USA -7 GMT

Importing BA1 Campaigns to BA2

Post by Navaronegun »

Is it possible? What is the simplest way to do this?

Nav
I think the best way to describe our operations to date is that they have violated every recognized principle of war.
General Eisenhower, Supreme Commander Allied Expeditionary Force, on the Tunisian Campaign, 27 DEC 1942.
blondknight
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sat Aug 10, 2013 6:46 pm

Re: Importing BA1 Campaigns to BA2

Post by blondknight »

Copying a BA1 campaign to BA2, it does show up...but it doesn't like it and throws a script error.
Navaronegun
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 946
Joined: Sun Sep 22, 2013 5:39 pm
Location: Arizona, USA -7 GMT

Re: Importing BA1 Campaigns to BA2

Post by Navaronegun »

blondknight wrote:Copying a BA1 campaign to BA2, it does show up...but it doesn't like it and throws a script error.

Yes i tried that, the exception was missing SKI from "prototypes.txt".
I think the best way to describe our operations to date is that they have violated every recognized principle of war.
General Eisenhower, Supreme Commander Allied Expeditionary Force, on the Tunisian Campaign, 27 DEC 1942.
Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
Contact:

Re: Importing BA1 Campaigns to BA2

Post by Amaris »

Yeah it's possible but you need to modify a lot of things into a lot of files. So good luck! :mrgreen:
Navaronegun wrote:Yes i tried that, the exception was missing SKI from "prototypes.txt".
:arrow: you must add the (new) TYPE SKI into the TERRAIN.TXT file (and the cost for each terrain for this type.)
“Take care, my friend; watch your six, and do one more roll… just for me.”
Navaronegun
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 946
Joined: Sun Sep 22, 2013 5:39 pm
Location: Arizona, USA -7 GMT

Re: Importing BA1 Campaigns to BA2

Post by Navaronegun »

Amaris,

So that would be the error as the editor was reading the .bam files and searching terrain.txt as it made a list of scenarios available to edit. Should the old squads.csv files work?

Nav
I think the best way to describe our operations to date is that they have violated every recognized principle of war.
General Eisenhower, Supreme Commander Allied Expeditionary Force, on the Tunisian Campaign, 27 DEC 1942.
pipfromslitherine
Site Admin
Site Admin
Posts: 9882
Joined: Wed Mar 23, 2005 10:35 pm

Re: Importing BA1 Campaigns to BA2

Post by pipfromslitherine »

We've not put together a comprehensive guide to converting mods as yet - but I imagine we can come up with something once we have everything nailed down for BA2. But briefly:

1 - the ways squads files work is now different. A local squads file is now added to the end of the main game squads file unless the top left cell in the spreadsheet contains #REPLACE
2 - there are a couple of new required squads entires - the game error should inform you which columns are missing

Cheers

Pip
follow me on Twitter here
pipfromslitherine
Site Admin
Site Admin
Posts: 9882
Joined: Wed Mar 23, 2005 10:35 pm

Re: Importing BA1 Campaigns to BA2

Post by pipfromslitherine »

Note that a lot of this stuff is documented at https://sites.google.com/site/battleacademy2/

Cheers

Pip
follow me on Twitter here
Navaronegun
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 946
Joined: Sun Sep 22, 2013 5:39 pm
Location: Arizona, USA -7 GMT

Re: Importing BA1 Campaigns to BA2

Post by Navaronegun »

pipfromslitherine wrote:We've not put together a comprehensive guide to converting mods as yet - but I imagine we can come up with something once we have everything nailed down for BA2. But briefly:

1 - the ways squads files work is now different. A local squads file is now added to the end of the main game squads file unless the top left cell in the spreadsheet contains #REPLACE
2 - there are a couple of new required squads entires - the game error should inform you which columns are missing

Cheers

Pip

Hi Pip,

OK, so if the upper left column in Row 1 of the MP Campaign's Squads.csv says "#REPLACE" then the local file will not be created which should obviate the above error.

In concept it seems very efficient, allowing the choice of all available units from the Master, while still allowing any locally created units in a mod. So no built in 128 unit limit for availability in a Campaign. Very elegant, guys! :)

I'll stack up the new and old squads and suss out the new columns. It looks to me that some may have been inspired by these very same mods. :)

Nav
I think the best way to describe our operations to date is that they have violated every recognized principle of war.
General Eisenhower, Supreme Commander Allied Expeditionary Force, on the Tunisian Campaign, 27 DEC 1942.
Post Reply

Return to “Battle Academy 2 – Eastern Front”