Skirmish Unit Types

Forum for discussion of the next iteration of the BA engine. This time with a all new open development approach!

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Great_Ajax
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Skirmish Unit Types

Post by Great_Ajax »

I don't know if this is being discussed but it would be nice if the players could identify the kinds of units that they would like for each side and then the corresponding unit selections are offered in the skirmish mode. For example, the German player could choose Panzer, Panzergrenadier, Infantry, Fallschirmjager, Aufklarungs etc. as a unit type. When chosen, the unit list would offer logical unit selections/rarities based on those selections. If I choose a Panzergrenadier type, there should be a generous selection of halftracks, trucks, and infantry. I would like to do some infantry on infantry heavy battles but that is difficult to do so far.

Enjoying the skirmishes so far!

Trey
pomakli
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Re: Skirmish Unit Types

Post by pomakli »

I offered to have the possibility of choosing "transport vehicles" in "unlimited numbers" for very large maps; but your description is far better than mine. Thanks...
Amaris
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Re: Skirmish Unit Types

Post by Amaris »

Good idea: this option is lacking on Skirmish mode.

Otherwise the map options are good and they allow you to vary the setups. :P

Perhaps limit the number of powerfull units like the Tiger II. Many times no problem but on my last solo game on defend with german I can buy 5 Tiger II:

Image

It was fun but it was a soviet slaughter: :twisted:

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pipfromslitherine
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Re: Skirmish Unit Types

Post by pipfromslitherine »

LOL - that does look like fun! I think there are checks to try and prevent that kind of super-unit overload, but Andrew is the skirmish-meister :)

Cheers

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Great_Ajax
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Re: Skirmish Unit Types

Post by Great_Ajax »

This is the concept that I was thinking about using a rarity system based on the unit type that is selected.

Common and Uncommon types always show up as a purchase option. Common unit types are available in abundance and form the basis of the unit (company). Rare units have 30% chance of being an option at a low number and Ultra-rare units have a 15% chance of being an option. These percentages are just a rough idea. Some rough examples below. I would be happy to help define these more if Slitherine is interested.

1. Fallschirmjager Infantry 1944

German Paratrooper - Common (12 Units)
German Paratrooper MG 34 - Common (6 Units)
German Paratrooper Scout - Common (6 Units)
German Paratrooper 8cm Mortar - Common (6 Units)
German 12cm Mortar - Uncommon (4 Units)
Panzerschreck Rocket Launcher - Uncommon (4 Units)
75mm Pak40 - Uncommon (4 Units)
88mm Anti-Tank Gun - Rare (2 Units)
StuG IIIG - Uncommon (4 Units)
Panzer IVG - Rare (4 Units)
Panther A - Rare (4 Units)
Tiger - Rare (2 Units)
Jagdpanther - Ultra Rare (2 Units)
German Truck - Uncommon (4 Units)

2. Panzer Division 1944
Panzer IVG - Common (8 Units)
Panther A - Common (8 Units)
German Infantry - Uncommon (4 Units)
Sdkfz 251 Halftrack - Uncommon (4 Units)
Tiger - Rare (4 Units)

Trey
AndrewGardner
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Re: Skirmish Unit Types

Post by AndrewGardner »

The skirmish logic is set up to allow some unit types to only show up in small numbers but we haven't filled that data in yet. Let us know which units you think should be limited for either balance or historical reasons (please specify which). We can probably start with the Kingtiger and IS-2.
Great_Ajax
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Re: Skirmish Unit Types

Post by Great_Ajax »

Is there a list of the equipment that is available in the game?

Trey
AndrewGardner wrote:The skirmish logic is set up to allow some unit types to only show up in small numbers but we haven't filled that data in yet. Let us know which units you think should be limited for either balance or historical reasons (please specify which). We can probably start with the Kingtiger and IS-2.
LandMarine47
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Re: Skirmish Unit Types

Post by LandMarine47 »

Someone tell me how the KT shall fare against the IS-2! Is there something that can actually dethrone the KT? If this is BA, then the IS-2 must already be OP :twisted: can't wait! PS is there somekind of secret MAUS VS IS-3 (or is it an IS-7?) action? :D
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Re: Skirmish Unit Types

Post by morge4 »

LandMarine47 wrote:Someone tell me how the KT shall fare against the IS-2! Is there something that can actually dethrone the KT? If this is BA, then the IS-2 must already be OP :twisted: can't wait! PS is there somekind of secret MAUS VS IS-3 (or is it an IS-7?) action? :D
Haven't gotten a KT vs IS1 yet...but I have been able to take a regular Tiger at 6-7 hexes with a ISU-122...frontal shot :shock: :twisted:
rf900
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Re: Skirmish Unit Types

Post by rf900 »

From a few games I feel that there should be more infantry (proportionally to vehicles), at least for small and also urban maps. How is the buyable force generated? The type of units and number of each that can be picked.
AndrewGardner
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Re: Skirmish Unit Types

Post by AndrewGardner »

We are certainly interested in feedback on the proportions of units.

The skirmish logic attempts to make sure that both sides have units that are useful for attack and/or defence depending on their role in the scenario in a fair way, but does not guarantee that a player is always going to have the optimal forces for the scenario.

Setting the Force Selection type in the advanced settings to All will give the player more or less choice in the matter.
MartyWard
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Re: Skirmish Unit Types

Post by MartyWard »

Would it be possible to have a choice on the skirmish set up screen for a type of force? Ajax has a good idea where basic force composition was laid out and that is what you choose your unit from. Say you could pick from 3 basic types, Infantry, Armor and Mech and each had a force pool to choose from. For example if you choose Infantry then you would get mostly equipment found in an Infantry battalion and maybe the odd tank or artillery unit. For Armor you would get mostly tanks with an odd unit or two thrown in. For Mech maybe a mix of infantry and Armor plus more transports.

The basic structures of each force would need to be laid out but if there were only 3 types of formations maybe it wouldn't be to much work.
rf900
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Re: Skirmish Unit Types

Post by rf900 »

The "all" option seems to give better results, but too varied. In one I got only one infantry unit type, and could only pick 2 units. Also got an artillery piece but no transport for an attack map. I would say that normal infantry (5 or 6 units) and trucks should always be available, still you can always go back and forward again to get a new set of troops to choose from.
AndrewGardner
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Re: Skirmish Unit Types

Post by AndrewGardner »

Thanks for the feedback. We are continuing to tune the unit selection including a higher probability of transport units and more infantry units for attackers.

We are trying to keep the balance between giving the player a lot of different skirmish experiences, and not putting players in unwinnable or absurd situations.
morge4
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Re: Skirmish Unit Types

Post by morge4 »

I'm a bit disappointing with the Soviet unit purchase...in all teh games as Soviet (about 6 I think), I have only been able to pick mortars for onboard artillery. No Katyusha Rocket launchers! My opponents get Hummels and Wurfhammen (sp) rockets??? I have played different years, 1942-1945 and never been offered them in Skirmish play. Are then not ready as a unit right now?

I did notice that the 76mm AT gun can also be used as artillery...so I will start using it when available but I want my rockets! :mrgreen:
AndrewGardner
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Re: Skirmish Unit Types

Post by AndrewGardner »

We are using the Katyusha as an off-board artillery bonus.
MartyWard
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Re: Skirmish Unit Types

Post by MartyWard »

Shouldn't some sort of artillery be always be available, either off board or on board, for any Russian attack after 41?
morge4
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Re: Skirmish Unit Types

Post by morge4 »

AndrewGardner wrote:We are using the Katyusha as an off-board artillery bonus.
Aww shucks...something is really needed for the Soviets...they used artillery very heavily...would love to see Stalin's Organ on board as a unit!
morge4
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Re: Skirmish Unit Types

Post by morge4 »

morge4 wrote:
AndrewGardner wrote:We are using the Katyusha as an off-board artillery bonus.
Aww shucks...something is really needed for the Soviets...they used artillery very heavily...would love to see Stalin's Organ on board as a unit!
Can we get this instead... :shock:

Image
LandMarine47
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Re: Skirmish Unit Types

Post by LandMarine47 »

I can tell that will be like 1000 points and pretty OP!
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