Pause Enemy Turn

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AgentTBC
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 134
Joined: Mon Jan 02, 2012 1:31 am

Pause Enemy Turn

Post by AgentTBC »

Something I've wanted for a long time but never got around to suggesting is a key to pause the enemy turn. Spacebar would work. Because there are a lot of times I want to examine the detailed combat results but have missed the timing and gotten the previous or next combat result instead. Additionally, the enemy turn continues while you are looking at the detailed log and you might miss something important while checking the combat results.

Being able to pause the enemy turn to look at combat results at your leisure would be a big plus.
robman
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 635
Joined: Mon Jan 30, 2012 10:05 pm

Re: Pause Enemy Turn

Post by robman »

Yes, this would be an excellent feature, as would the ability to re-view the enemy turn (as opposed to replaying it from scratch). My wife invariably picks the enemy turn to initiate some Hugely Important Conversational Topic, forcing me to either miss what she's saying or what the enemy's doing--a no-win situation for sure.
huertgenwald
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 696
Joined: Wed Oct 05, 2011 6:39 pm
Location: Eifel / south of Aachen

Re: Pause Enemy Turn

Post by huertgenwald »

You could also display a complete summary of the enemy turn, at least if an attack occured.
Vaughn
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 142
Joined: Sun Jul 17, 2011 6:29 pm

Re: Pause Enemy Turn

Post by Vaughn »

I would like a replay enemy turn button also. My toddler tends to pick the exact wrong time to bug me and then I just can't figure out which core unit just got annihilated.
chief
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Thu Jan 13, 2011 6:24 pm
Location: central Florida

Re: Pause Enemy Turn

Post by chief »

Vaughn: Your toddler, my Cat ! !! :evil:
brettz123
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 586
Joined: Fri May 28, 2010 3:50 pm

Re: Pause Enemy Turn

Post by brettz123 »

I think I would prefer the ability to replay instead of pause. A more useful summary would be nice. Say something with the coordinates and results of all attacks.
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1912
Joined: Thu Sep 13, 2012 7:42 am

Re: Pause Enemy Turn

Post by captainjack »

I quite like the idea of pause enemy move (space bar sounds fine) but I also like th eidea of being able to check what happened after the event. Sometimes I get distracted by something but also because if a second attack starts before you press Control L, then you can never find out what on earth happened to my prize unit. SInce in these conditions I am usually staring at the screen in surprise or horror I am not always in time to Control L.
KdF
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Fri Aug 10, 2012 6:15 pm

Re: Pause Enemy Turn

Post by KdF »

...or at work...wait, forget I said that...

But yes, hovering over the Purchase Units button to see if anything other than 0 is there is a bad way to find out how the enemy turn went.
darkiemond
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Tue Dec 04, 2012 8:33 am

Re: Pause Enemy Turn

Post by darkiemond »

Yes, it would be great to have a button to replay enemy's turn.

I would suggest a stereo type controls (< << [] >> >) so that once you go into the "replay enemy's turn mode" you can let it play as usual OR have each move enemy makes played only when you click a button so you could view battle reports as well.
War is beautiful only to those who never took any part in it.
robman
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 635
Joined: Mon Jan 30, 2012 10:05 pm

Re: Pause Enemy Turn

Post by robman »

darkiemond wrote:Yes, it would be great to have a button to replay enemy's turn.

I would suggest a stereo type controls (< << [] >> >) so that once you go into the "replay enemy's turn mode" you can let it play as usual OR have each move enemy makes played only when you click a button so you could view battle reports as well.
I like that suggestion a whole lot!
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