Pause Enemy Turn
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Pause Enemy Turn
Something I've wanted for a long time but never got around to suggesting is a key to pause the enemy turn. Spacebar would work. Because there are a lot of times I want to examine the detailed combat results but have missed the timing and gotten the previous or next combat result instead. Additionally, the enemy turn continues while you are looking at the detailed log and you might miss something important while checking the combat results.
Being able to pause the enemy turn to look at combat results at your leisure would be a big plus.
Being able to pause the enemy turn to look at combat results at your leisure would be a big plus.
Re: Pause Enemy Turn
Yes, this would be an excellent feature, as would the ability to re-view the enemy turn (as opposed to replaying it from scratch). My wife invariably picks the enemy turn to initiate some Hugely Important Conversational Topic, forcing me to either miss what she's saying or what the enemy's doing--a no-win situation for sure.
-
- 2nd Lieutenant - Panzer IVF/2
- Posts: 696
- Joined: Wed Oct 05, 2011 6:39 pm
- Location: Eifel / south of Aachen
Re: Pause Enemy Turn
You could also display a complete summary of the enemy turn, at least if an attack occured.
Re: Pause Enemy Turn
I would like a replay enemy turn button also. My toddler tends to pick the exact wrong time to bug me and then I just can't figure out which core unit just got annihilated.
-
- Administrative Corporal - SdKfz 251/1
- Posts: 126
- Joined: Thu Jan 13, 2011 6:24 pm
- Location: central Florida
Re: Pause Enemy Turn
Vaughn: Your toddler, my Cat ! !! 

Re: Pause Enemy Turn
I think I would prefer the ability to replay instead of pause. A more useful summary would be nice. Say something with the coordinates and results of all attacks.
-
- Brigadier-General - 15 cm Nblwf 41
- Posts: 1912
- Joined: Thu Sep 13, 2012 7:42 am
Re: Pause Enemy Turn
I quite like the idea of pause enemy move (space bar sounds fine) but I also like th eidea of being able to check what happened after the event. Sometimes I get distracted by something but also because if a second attack starts before you press Control L, then you can never find out what on earth happened to my prize unit. SInce in these conditions I am usually staring at the screen in surprise or horror I am not always in time to Control L.
Re: Pause Enemy Turn
...or at work...wait, forget I said that...
But yes, hovering over the Purchase Units button to see if anything other than 0 is there is a bad way to find out how the enemy turn went.
But yes, hovering over the Purchase Units button to see if anything other than 0 is there is a bad way to find out how the enemy turn went.
-
- Lance Corporal - Panzer IA
- Posts: 17
- Joined: Tue Dec 04, 2012 8:33 am
Re: Pause Enemy Turn
Yes, it would be great to have a button to replay enemy's turn.
I would suggest a stereo type controls (< << [] >> >) so that once you go into the "replay enemy's turn mode" you can let it play as usual OR have each move enemy makes played only when you click a button so you could view battle reports as well.
I would suggest a stereo type controls (< << [] >> >) so that once you go into the "replay enemy's turn mode" you can let it play as usual OR have each move enemy makes played only when you click a button so you could view battle reports as well.
War is beautiful only to those who never took any part in it.
Re: Pause Enemy Turn
I like that suggestion a whole lot!darkiemond wrote:Yes, it would be great to have a button to replay enemy's turn.
I would suggest a stereo type controls (< << [] >> >) so that once you go into the "replay enemy's turn mode" you can let it play as usual OR have each move enemy makes played only when you click a button so you could view battle reports as well.