AugustinMalar wrote:1- Please explain me the Victory conditions of the scenarios params. ? I've followed the instructions and I've tried my scenario but nothing showed up as planned. I'm having a hard time.
2- Which is the way to have core units in the first scenario of your campaign ? Do you have to assign deploy hexes to them as in PG2 ?
3- I'm used to the PG2 editor and it's quite easy to make a campaign with it. But in PzC there's no explanation on how to start a campaign with the editor ?
Thx

1. Quick explanation in 1 easy lesson. Campaign victory settings.
This is the template to define victory conditions. There should be at least minimum 3 of them. DV, MV, loss. They are linked to the campaign branch by 0,1,2. The only usefulness i see in that is when you want to browse quickly through your scenario's with endscn0,1,2. The most important part are the triggers that define the outcome for the player.

Every condition needs to be edited. Every condition requires a time and at least one map parameter.
A time parameter defines how much time a player has to meet the goal.
A map parameter defines what a player has to do on the map to meet the goal. For example: you need to capture and hold x number of gold victory hexes or x number of core units must survive or x number of units have to be on particular spots on the map...
Simple conditions for a DV. The allies cannot hold any victory hex before time runs out (the player has to capture them all) - map parameter - and [1,-1] (this actually means from the first till the last turn) - time parameter -.
Simple conditions for a MV. The player must hold at least 3 victory hexes - map parameter - before time runs out [-1,-1] (this is the last turn) - time parameter-.
Loss: the player is unable to meet the requirements for achieving a MV. The players owns less than 3 victory hexes when time ran out.
2) For the first scenario you just preplace the core units on the map. Dont forget to fill in the values in scenario parameters/sides.
3) With the editor you can only create maps and scenario's. You cannot build campaigns with them. To construct your campaign you must edit campaign.pzdat. It is better to build up your mod in the folder i give as example and also if you want to start it up.
\mygames\panzercorps\mods\Slovakian Campaign\data\campaign.pzdat (this is also the directory that contains your scenario's). Please check my guide for that.
http://slitherine.com/forum/viewtopic.p ... 2&p=299454
It is not only how to move cores in a dynamic linked campaign but also how the mod structure should be and how the campaign.pzdat looks like.
Augustin, if you need any further assistance, let me know!