After finishing the normal grand campain on Colonel, I decsided to play it again with an improved version.
So far:
Poland decisive
Norway decisive
Low Countries decisive (3 restarts)
France* decisive
Sea Lion 40 decisive (1 restart)
Barbarossa marginal
Kiev decisive
Moscow 41 marginal
After Moscow 41 you go to Sevastopol 1941 in Mannock's campaign.
http://www.bilder-space.de/show_img.php ... e=original
Here is my start position.
http://www.bilder-space.de/show_img.php ... e=original
After 12 rounds I was victorious.
http://www.bilder-space.de/show_img.php ... e=original
Close view!
http://www.bilder-space.de/show_img.php ... e=original
My casulties so far.
http://www.bilder-space.de/show_img.php ... e=original
And the tactical view.
You achive decisive victory if you caputre all victory hexes 3 turns left.
So far I must admit that Sevastopol 1941 fits in very well to the core campain. Although there are a few bugs mentioned in an other thread!
I report to the other new maps when I stumble on them later.
Mannock's map pack for the grand campaign on General
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
The battle continues. Next
Stalingrad decisive (15 of 28 rounds)
Kharkov decisive (10 of 22 rounds)
About Kharkov:
The scenario is a bit too easy at my opinion. Although i played on a high level. The enemy is no match for my forces.
I must admit that I managed to build up quite a strong core force.
As you can see the enemy starts not with full strength and the auxilary forces are good overstrength troops:
http://www.bilder-space.de/show_img.php ... e=original
http://www.bilder-space.de/show_img.php ... e=original
Quick strike, almost no resistance!
http://www.bilder-space.de/show_img.php ... e=original
My casulties so far.
http://www.bilder-space.de/show_img.php ... e=original
Full view! Notice my paratroopes far in the north. Without them no quick victory.
http://www.bilder-space.de/show_img.php ... e=original
And the tactical view. The map is quite big. So Panthers are needed here!
So this is it with the new maps from Mannock. There are 2 more maps, but you have to loose against the British to see them.
Next:
Kursk decisive (9 of 18 rounds)
Moscow 43 decisive (9 of 22 rounds)
http://www.bilder-space.de/show_img.php ... e=original
Note: It seems on this custom campaign you can earn much prestige. 2 more scenarios in my case really make a difference.
I start USA East Coast invasion with 19000 prestige. Since I already had full strong army in Moscow 43.
USA East Coast (marginal):
I upgraded all units to the best whats available. And overstrengthen them all. I landed only in the upper half of the map and lost so only 1 unit at sea battle. If you play this scenario safe you can only achieve marginal vicorty, but your experienced troops are spared.
USA Mid West decsisive (12 of 21 rounds):
With over 40 experienced troops i could rush though the scenario with full force. That was great fun!
USA West Coast decisive (13 of 23 rounds):
As expected my strong army crushed the enemy like a bug. I even could counter attack the mountain invasion force in the north above.
http://www.bilder-space.de/show_img.php ... e=original
Also this time I splitted my army from the upper half into 2 parts and encircled then enemy.
http://www.bilder-space.de/show_img.php ... e=original
Minimal losses:
http://www.bilder-space.de/show_img.php ... e=original
Tactical map:
http://www.bilder-space.de/show_img.php ... e=original
Conclusion:
The 2 additional custom maps I played alter the campain a lot. Meaning the make it easier at the endgame. So experienced players can play General or Field Marshal. But beware with Field Marshal you may have a though start.
I rate the campaing with 9 of 10 points.
Stalingrad decisive (15 of 28 rounds)
Kharkov decisive (10 of 22 rounds)
About Kharkov:
The scenario is a bit too easy at my opinion. Although i played on a high level. The enemy is no match for my forces.
I must admit that I managed to build up quite a strong core force.
As you can see the enemy starts not with full strength and the auxilary forces are good overstrength troops:
http://www.bilder-space.de/show_img.php ... e=original
http://www.bilder-space.de/show_img.php ... e=original
Quick strike, almost no resistance!
http://www.bilder-space.de/show_img.php ... e=original
My casulties so far.
http://www.bilder-space.de/show_img.php ... e=original
Full view! Notice my paratroopes far in the north. Without them no quick victory.
http://www.bilder-space.de/show_img.php ... e=original
And the tactical view. The map is quite big. So Panthers are needed here!
So this is it with the new maps from Mannock. There are 2 more maps, but you have to loose against the British to see them.
Next:
Kursk decisive (9 of 18 rounds)
Moscow 43 decisive (9 of 22 rounds)
http://www.bilder-space.de/show_img.php ... e=original
Note: It seems on this custom campaign you can earn much prestige. 2 more scenarios in my case really make a difference.
I start USA East Coast invasion with 19000 prestige. Since I already had full strong army in Moscow 43.
USA East Coast (marginal):
I upgraded all units to the best whats available. And overstrengthen them all. I landed only in the upper half of the map and lost so only 1 unit at sea battle. If you play this scenario safe you can only achieve marginal vicorty, but your experienced troops are spared.
USA Mid West decsisive (12 of 21 rounds):
With over 40 experienced troops i could rush though the scenario with full force. That was great fun!
USA West Coast decisive (13 of 23 rounds):
As expected my strong army crushed the enemy like a bug. I even could counter attack the mountain invasion force in the north above.
http://www.bilder-space.de/show_img.php ... e=original
Also this time I splitted my army from the upper half into 2 parts and encircled then enemy.
http://www.bilder-space.de/show_img.php ... e=original
Minimal losses:
http://www.bilder-space.de/show_img.php ... e=original
Tactical map:
http://www.bilder-space.de/show_img.php ... e=original
Conclusion:
The 2 additional custom maps I played alter the campain a lot. Meaning the make it easier at the endgame. So experienced players can play General or Field Marshal. But beware with Field Marshal you may have a though start.
I rate the campaing with 9 of 10 points.
