Special abilties of units

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Locarnus
2nd Lieutenant - Elite Panzer IVF/2
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Special abilties of units

Post by Locarnus »

I struggles in deciding about getting Grenadiers or Pioniers, then I remembered that the Pioniers are ignoring fortification values.

Im not sure I m able to recall all the special abilities of units and I havent found this information comprehensively listed, so hopefully this thread will help.

Pioniere: ignore fortification values and are thus immune to rugged resistance (or whatever its called)
Gebirgsjäger: move at normal speed in mountain terrain
Fallschirmjäger: can be transported by aircraft and dropped in a landing zone
Brückenpioniere: when placed on a river tile, other units can pass as if there is a bridge

Recon: they can move-stop-move in one turn, every stop costs 1 movement point

Artillery 1.: suppresses enemy units until the next ground attack on this enemy unit is performed (air attack doesnt remove the suppression)
Artillery 2.: artillery can fires automatically on enemy units, right before they are attacking nearby friendly units

Fighter: automatically counterfire on enemy aircraft, before they attack an adjecent friendly aircraft or ground unit, but only once per turn

StratBomber 1.: they can suppress enemy units like Artillery 1.
StratBomber 2.: they reduce enemy units ammo & fuel, not sure on the conditions
StratBomber 3.: stratbombers can render enemy cities and airfields useless for resupply and spawning units, until the enemy repairs them
StratBomber 4.: they can also reduce the prestige of the enemy, if you bomb an opponents victory hex

Submarines: they have an evasion probability when attacked


I d also like to use this thread to suggest new special abilities,
eg for the recon unit:
As of now they are pretty vulnerable to a counterthrust.
So I d like them to be
1. immune to ambushes
2. have a chance of withdrawl like the submarines have, when attacked.

It would fit the recon description and especially would make those units much more survivable in the later scenarios full of heavy tanks and so on.

edit: StratBombers & fighters completeted with help from Horseman
Last edited by Locarnus on Wed Jul 20, 2011 6:18 pm, edited 1 time in total.
Horseman
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Post by Horseman »

Don't forget fighters can also protect ground units from air attack in the same way they protect bombers

And the "Presitige thing" about strat bombers=if you bomb a victory hex then your opponent loses prestige, they can also reduce cites and airfields leaving them unusable until an infantry unit moves in and "repairs them"

Nice thread and good idea about the recons :D
Rudankort
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Post by Rudankort »

I'm afraid that with this additional rule recons can become a serious pain in the butt in MP games. With their recon movement they can easily sneak to all kinds of places, and if they also begin to evade your attacks... As for immunity to ambush, they already have it - just move in phases and you will never run into ambush. This costs you extra moves, yes, but this is exactly what makes the decision less straightforward.
Locarnus
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Post by Locarnus »

Ok, understand the ambush, about the evasion:

Well as recon they should see this monster panther group coming their way and not just get slaughtered...
Maybe only evasion ability against tanks and tracked AT (maybe discriminate by "tracked" units? would that leave out tracked art as well?), is that possible?
So there are ample ways to counter recons (eg with other recons, infantry, any kind of arty, air force aso.)

Just not that tank group rushing in from 6 tiles away in a massive dust cloud, surprising a recon unit... (infantry can only travel 3, thats ok with me)
Kerensky
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Post by Kerensky »

What your saying is actually a penalty to recon units. If they can be forced to retreat without fully being suppressed, they can be even more easily killed, or rather, forced to surrender!

I thought you wanted to give recons a buff, not nerf them more. ;)
Iscaran
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Post by Iscaran »

Perhaps the recons should get a spotting of 4 then....should allow for better movement planning and getting them back to "protected" space.

OR some slight buffs to ground def values (maybe only vs tanks - because they just outrunned them ?).
Dorisia
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Post by Dorisia »

Maybe a noob question, but where can I find the special abilities of the different units (like Brückenpioniere) ?
Haven't found any description when I select the units (in the units upgrade or units buying screen).


Any hint would be appreciated;

Martin
El_Condoro
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Post by El_Condoro »

Do you mean other than the ones the OP posted? Which ones are you referring to, because the bridging unit is covered in the OP.
Kerensky
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Post by Kerensky »

The Tutorial campaign explains several of these specialty units and their abilities.
Dorisia
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Post by Dorisia »

Yes, they are explained in the tutorial, but if you look at the units in-game, there isn't any mentioning of their special abilities (only the attack, defense, movement, etc. values) !

They should be listed in the unit information somewhere.

Or are they already there and I'm only to dumb and blind to find them ???


Martin
IainMcNeil
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Post by IainMcNeil »

All of the unit types are described on the purchase screen. E.g. what a fighter does, what artillery do. It does not go in to unit specific details such as bruidges and enginners so does not give 10% of the info but a big part of it. Finding somewhere and some way to display this info would be good. It's just working out the best way to do it.
impar
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Post by impar »

manie_de wrote:They should be listed in the unit information somewhere.
Or are they already there and I'm only to dumb and blind to find them ?
Some are. The Gebirgsjagers list movement type as Alpine, Bruckenpioniere as Bridged.
But I agree with you. It would make sense to have units abilities displayed in units stats page.
Dorisia
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Post by Dorisia »

If a unit has a special ability, then there should be a short notice at the end of the unit info (like "Bridged Movement", "Airdrops", etc.) and maybe a longer description via mouse over or right mouse click.

Martin
Rudankort
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Post by Rudankort »

manie_de wrote:If a unit has a special ability, then there should be a short notice at the end of the unit info (like "Bridged Movement", "Airdrops", etc.) and maybe a longer description via mouse over or right mouse click.

Martin
Agreed. :)
Iscaran
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Post by Iscaran »

If a unit has a special ability, then there should be a short notice at the end of the unit info (like "Bridged Movement", "Airdrops", etc.) and maybe a longer description via mouse over or right mouse click.
Seconded :D.
El_Condoro
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Post by El_Condoro »

In some PG2 efiles the name of the unit has an abbreviated list of abilities e.g. - bridging; [A] - airborne; [E] - engineer etc. A custom equipment.pzeqp file could do that easily but maybe an 'official' one would be better.
IronFist00
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Post by IronFist00 »

I'm not sure if this qualifies as a special ability but I noticed all Infantry receives a +2 attack bonus when attacking an AT unit (usually AT guns). Is this correct? I saw it in the combat log after one particular assault.
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