Tactical Victory
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philqw78
- Chief of Staff - Elite Maus

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Tactical Victory
A cross post for something I suggested in the V2 beta forum to help ease the pain of Benny Hill tactics
My idea was to have an endgame where a major battle objective* had been gained, sacking the enemy's camp, and a significantly greater proportion of the enemy's army had been destroyed/removed from play.
At this point many generals would be happy, many losing armies would be happy to escape the field. (but acn't because they are stopped by the table edge)
The 'loser' would get to keep almost all of his remaining points, but the 'winner' would get a fair bonus, even though, in the confines of a timed game, he may find it impossible to actually break the enemy due to General Hill's tactical art.
So if you have sacked the enemy's camp, and are 10 (victory) points in the lead at the end of any turn using the current scoring system You May call the game as a tactical victory. Not compulsory, you may think you can take the remainder of the enemy and continue. Another point to ponder in competition.
Calculate the score. Subtract 1 point from the loser's score. Add 2 points to the winner's score if his camp was also sacked, 4 points if it was not.
A 15-5 would turn into a 19-4 or 17-4
A 19-1 would turn into a 23-0 or a 21-0.
A 14-6 would not end the game. So carry on normal jogging.
*people like objectives it seems. I blame the Kiwis
My idea was to have an endgame where a major battle objective* had been gained, sacking the enemy's camp, and a significantly greater proportion of the enemy's army had been destroyed/removed from play.
At this point many generals would be happy, many losing armies would be happy to escape the field. (but acn't because they are stopped by the table edge)
The 'loser' would get to keep almost all of his remaining points, but the 'winner' would get a fair bonus, even though, in the confines of a timed game, he may find it impossible to actually break the enemy due to General Hill's tactical art.
So if you have sacked the enemy's camp, and are 10 (victory) points in the lead at the end of any turn using the current scoring system You May call the game as a tactical victory. Not compulsory, you may think you can take the remainder of the enemy and continue. Another point to ponder in competition.
Calculate the score. Subtract 1 point from the loser's score. Add 2 points to the winner's score if his camp was also sacked, 4 points if it was not.
A 15-5 would turn into a 19-4 or 17-4
A 19-1 would turn into a 23-0 or a 21-0.
A 14-6 would not end the game. So carry on normal jogging.
*people like objectives it seems. I blame the Kiwis
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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philqw78
- Chief of Staff - Elite Maus

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I thopugt aboput that. But if you make anything perfect it doesn't need any discussioin, so people don't comment. I would suggest 6 AP (attrition points) of the enemy lost more than yours, excluding AP for the camp. It could also be calculated by the scorer at the end of the game, just needs a box adding to each player for camp sacked. But if you can't be bothered chasing that last BG of LF call it when 6 AP (excluding camp) ahead.dave_r wrote:Don't like it purely for the complication.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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philqw78
- Chief of Staff - Elite Maus

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From the beta forum
philqw78 wrote:As I stated on the open V2 forum It would be easier to use 6 attrition points ahead instead, excluding those gained for baggage. This has a number of advantages.rbodleyscott wrote:Calculating "10 points in the lead" each turn is a bit much to ask, don't you think? (Since some people cannot even work out their final scores at the end of the game)
It would need to be something much simpler to determine.
It is easy to calculate and can be seen readily.
The enemy has lost a 'fair' proportion of his army + his supplies
Large armies do not have a built in advantage
It can still be considered at the end of the game if time is called.
It makes fortified camps useful
Camps 'should' be defended though not the be all and end all
It can be justified in many ways
e.g Your small but superior army took the larger armies camp and inflicted serious losses, but were outnumbered so then withdrew upon achieving their aim
The sacker withdraws to camp to lick his wounds, the sackee has no camp so must withdraw to home and cannot continue the campaign at present
I'm sure I could make up, erm, research some more if needed
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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shadowdragon
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So that's how you got all your posts - cross posting! Harumph! You should really only be a Gallic Corporal (Marshall's baton optional).philqw78 wrote:From the beta forumphilqw78 wrote:As I stated on the open V2 forum It would be easier to use 6 attrition points ahead instead, excluding those gained for baggage. This has a number of advantages.rbodleyscott wrote:Calculating "10 points in the lead" each turn is a bit much to ask, don't you think? (Since some people cannot even work out their final scores at the end of the game)
It would need to be something much simpler to determine.
It is easy to calculate and can be seen readily.
The enemy has lost a 'fair' proportion of his army + his supplies
Large armies do not have a built in advantage
It can still be considered at the end of the game if time is called.
It makes fortified camps useful
Camps 'should' be defended though not the be all and end all
It can be justified in many ways
e.g Your small but superior army took the larger armies camp and inflicted serious losses, but were outnumbered so then withdrew upon achieving their aim
The sacker withdraws to camp to lick his wounds, the sackee has no camp so must withdraw to home and cannot continue the campaign at present
I'm sure I could make up, erm, research some more if needed
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philqw78
- Chief of Staff - Elite Maus

- Posts: 8842
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No I just reply to your drivel. And best you watch out it might be Germanic Corporal next!shadowdragon wrote:So that's how you got all your posts - cross posting! Harumph! You should really only be a Gallic Corporal (Marshall's baton optional).
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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shadowdragon
- Brigadier-General - Elite Grenadier

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philqw78 wrote:No I just reply to your drivel. And best you watch out it might be Germanic Corporal next!shadowdragon wrote:So that's how you got all your posts - cross posting! Harumph! You should really only be a Gallic Corporal (Marshall's baton optional).
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shadowdragon
- Brigadier-General - Elite Grenadier

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