Tactical Victory

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philqw78
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Tactical Victory

Post by philqw78 »

A cross post for something I suggested in the V2 beta forum to help ease the pain of Benny Hill tactics

My idea was to have an endgame where a major battle objective* had been gained, sacking the enemy's camp, and a significantly greater proportion of the enemy's army had been destroyed/removed from play.

At this point many generals would be happy, many losing armies would be happy to escape the field. (but acn't because they are stopped by the table edge)

The 'loser' would get to keep almost all of his remaining points, but the 'winner' would get a fair bonus, even though, in the confines of a timed game, he may find it impossible to actually break the enemy due to General Hill's tactical art.

So if you have sacked the enemy's camp, and are 10 (victory) points in the lead at the end of any turn using the current scoring system You May call the game as a tactical victory. Not compulsory, you may think you can take the remainder of the enemy and continue. Another point to ponder in competition.

Calculate the score. Subtract 1 point from the loser's score. Add 2 points to the winner's score if his camp was also sacked, 4 points if it was not.

A 15-5 would turn into a 19-4 or 17-4
A 19-1 would turn into a 23-0 or a 21-0.

A 14-6 would not end the game. So carry on normal jogging.

*people like objectives it seems. I blame the Kiwis
phil
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dave_r
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Post by dave_r »

Don't like it purely for the complication.
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kevinj
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Post by kevinj »

I think the only practical way of implementing this would be in the scoring system. Otherwise you will end up having to do too many calculations of the type: I've lost 5 AP from my 12, you've lost 12 from your 16 (including the camp), what is the current score and can I call a tactical victory?
madaxeman
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Post by madaxeman »

dave_r wrote:Don't like it purely for the complication.
Lke it purely because one of the Dave's doesn't
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philqw78
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Post by philqw78 »

dave_r wrote:Don't like it purely for the complication.
I thopugt aboput that. But if you make anything perfect it doesn't need any discussioin, so people don't comment. I would suggest 6 AP (attrition points) of the enemy lost more than yours, excluding AP for the camp. It could also be calculated by the scorer at the end of the game, just needs a box adding to each player for camp sacked. But if you can't be bothered chasing that last BG of LF call it when 6 AP (excluding camp) ahead.
phil
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philqw78
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Post by philqw78 »

From the beta forum
philqw78 wrote:
rbodleyscott wrote:Calculating "10 points in the lead" each turn is a bit much to ask, don't you think? (Since some people cannot even work out their final scores at the end of the game)
It would need to be something much simpler to determine.
As I stated on the open V2 forum It would be easier to use 6 attrition points ahead instead, excluding those gained for baggage. This has a number of advantages.

It is easy to calculate and can be seen readily.
The enemy has lost a 'fair' proportion of his army + his supplies
Large armies do not have a built in advantage
It can still be considered at the end of the game if time is called.
It makes fortified camps useful
Camps 'should' be defended though not the be all and end all

It can be justified in many ways
e.g Your small but superior army took the larger armies camp and inflicted serious losses, but were outnumbered so then withdrew upon achieving their aim
The sacker withdraws to camp to lick his wounds, the sackee has no camp so must withdraw to home and cannot continue the campaign at present
I'm sure I could make up, erm, research some more if needed
phil
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shadowdragon
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Post by shadowdragon »

philqw78 wrote:From the beta forum
philqw78 wrote:
rbodleyscott wrote:Calculating "10 points in the lead" each turn is a bit much to ask, don't you think? (Since some people cannot even work out their final scores at the end of the game)
It would need to be something much simpler to determine.
As I stated on the open V2 forum It would be easier to use 6 attrition points ahead instead, excluding those gained for baggage. This has a number of advantages.

It is easy to calculate and can be seen readily.
The enemy has lost a 'fair' proportion of his army + his supplies
Large armies do not have a built in advantage
It can still be considered at the end of the game if time is called.
It makes fortified camps useful
Camps 'should' be defended though not the be all and end all

It can be justified in many ways
e.g Your small but superior army took the larger armies camp and inflicted serious losses, but were outnumbered so then withdrew upon achieving their aim
The sacker withdraws to camp to lick his wounds, the sackee has no camp so must withdraw to home and cannot continue the campaign at present
I'm sure I could make up, erm, research some more if needed
So that's how you got all your posts - cross posting! Harumph! You should really only be a Gallic Corporal (Marshall's baton optional). :roll:
david53
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Post by david53 »

madaxeman wrote:
dave_r wrote:Don't like it purely for the complication.
Lke it purely because one of the Dave's doesn't
Theres tablets you can get for this anti Dave thing you know.... :)
david53
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Post by david53 »

Don't the Northern Doubles do something with regard to the number of BGs lost or elements lost...
philqw78
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Post by philqw78 »

shadowdragon wrote:So that's how you got all your posts - cross posting! Harumph! You should really only be a Gallic Corporal (Marshall's baton optional). :roll:
No I just reply to your drivel. And best you watch out it might be Germanic Corporal next!
phil
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shadowdragon
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Post by shadowdragon »

philqw78 wrote:
shadowdragon wrote:So that's how you got all your posts - cross posting! Harumph! You should really only be a Gallic Corporal (Marshall's baton optional). :roll:
No I just reply to your drivel. And best you watch out it might be Germanic Corporal next!
:shock: Phil, you need a life....or a lot more absinthe.
philqw78
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Post by philqw78 »

shadowdragon wrote::shock: Phil, you need a life....or a lot more absinthe.
I'm married and I wargame there is no hope for me, except for the absinthe
phil
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shadowdragon
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Post by shadowdragon »

philqw78 wrote:
shadowdragon wrote::shock: Phil, you need a life....or a lot more absinthe.
I'm married and I wargame there is no hope for me, except for the absinthe
:D
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