Battle report

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Akaoz
Senior Corporal - Destroyer
Senior Corporal - Destroyer
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Battle report

Post by Akaoz »

The one feature I miss in this game is a battle report splash screen that would pop up after a battle and show me what happened. This would be extremely helpful during the PC's turn. Also, make it optional. :-)
Kerensky
Content Designer
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Post by Kerensky »

You mean the 'L' hotkey combat log?
Or are you asking for better visual feedback on actions that take place during the AI turn?
OmegaMan1
Captain - Heavy Cruiser
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Post by OmegaMan1 »

I think this would be a great feature in multiplayer games.
Akaoz
Senior Corporal - Destroyer
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Post by Akaoz »

Kerensky wrote:You mean the 'L' hotkey combat log?
Or are you asking for better visual feedback on actions that take place during the AI turn?
Better feedback during AI turn, yes. A splash screen that jumps up after every battle that you click away. That shows what happened. I find it hard to follow sometimes during my own turns and especially during the AI turn.

Edit: Ideally this would pop up every time you get attacked during the AI turn and allow you to see what happened before the the AI continues its turn.
Kerensky
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Post by Kerensky »

#16 on The List

viewtopic.php?t=24157

16. Rugged defense visualization and notification.
Also visualization for unit surrenders, air ambushes, and artillery/AA defensive fire. Also visualization and feedback for AI attacks.
Akaoz
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Senior Corporal - Destroyer
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Post by Akaoz »

Well then... My work here is done :-p

Looks sweet guys. I'm so happy this game got made :-)
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

Kerensky wrote:#16 on The List

viewtopic.php?t=24157

16. Rugged defense visualization and notification.
Also visualization for unit surrenders, air ambushes, and artillery/AA defensive fire. Also visualization and feedback for AI attacks.
One visualization I'd like to see, is from Operation Barbarossa where artillery units shooting at you from FoW hexes, have a marker displayed over that hex which remains during your next turn.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
heinrich
Senior Corporal - Ju 87G
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Post by heinrich »

Please don´t forget the "submerging" message/note for subs! Though I don´t know if it´s still missing in 0.98 for sure...
Kerensky
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Post by Kerensky »

If by 'submerge' you mean 'evade' this also falls under #16.
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