Battle report
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Battle report
The one feature I miss in this game is a battle report splash screen that would pop up after a battle and show me what happened. This would be extremely helpful during the PC's turn. Also, make it optional. 
Better feedback during AI turn, yes. A splash screen that jumps up after every battle that you click away. That shows what happened. I find it hard to follow sometimes during my own turns and especially during the AI turn.Kerensky wrote:You mean the 'L' hotkey combat log?
Or are you asking for better visual feedback on actions that take place during the AI turn?
Edit: Ideally this would pop up every time you get attacked during the AI turn and allow you to see what happened before the the AI continues its turn.
#16 on The List
viewtopic.php?t=24157
16. Rugged defense visualization and notification.
Also visualization for unit surrenders, air ambushes, and artillery/AA defensive fire. Also visualization and feedback for AI attacks.
viewtopic.php?t=24157
16. Rugged defense visualization and notification.
Also visualization for unit surrenders, air ambushes, and artillery/AA defensive fire. Also visualization and feedback for AI attacks.
One visualization I'd like to see, is from Operation Barbarossa where artillery units shooting at you from FoW hexes, have a marker displayed over that hex which remains during your next turn.Kerensky wrote:#16 on The List
viewtopic.php?t=24157
16. Rugged defense visualization and notification.
Also visualization for unit surrenders, air ambushes, and artillery/AA defensive fire. Also visualization and feedback for AI attacks.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)




