Charge Movement

Moderators: terrys, Slitherine Core, FOGR Design

Post Reply
Lighthorseman
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Sun Jan 09, 2011 8:18 am

Charge Movement

Post by Lighthorseman »

Do troops move double in a charge, then use Variable movement dice?

Last night I charged with a unit of Gendarmes & only moved 2 MUAs! :shock:
nikgaukroger
Field of Glory Moderator
Field of Glory Moderator
Posts: 10287
Joined: Tue Aug 22, 2006 9:30 am
Location: LarryWorld

Post by nikgaukroger »

You use the normal move distance. You only VMD if all targets evade in which case it is indeed possible to charge a short distance.
Nik Gaukroger

"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith

nikgaukroger@blueyonder.co.uk
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

if you roll low think of it as your troops moved up the lights bugger off and they decide to not exhaust themselves making a futile charge but stop short and yell out insults at the cowards. Perhaps better judgement than running off on their own.
Lighthorseman
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Sun Jan 09, 2011 8:18 am

Post by Lighthorseman »

I agree that Variable movement is a winner.
I also think that the brigade movement is good.

However things seem slow once you get close to the enemy.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28386
Joined: Sun Dec 04, 2005 6:25 pm

Post by rbodleyscott »

Just to reiterate, you only use the VMD if all your charge targets evade. It isn't possible to charge non-evaders who are at maximum charge reach and fail to contact them.
kevinj
Major-General - Tiger I
Major-General - Tiger I
Posts: 2379
Joined: Sun Feb 25, 2007 11:21 am
Location: Derbyshire, UK

Post by kevinj »

However things seem slow once you get close to the enemy.
My experience is the opposite. I find the initial movement a little slower than Fog AM due to the shorter move distances and lower manoeuvrability, but once the lines get close things happen much quicker, largely due to less delay by skirmishers and the more deadly shooting.
Lighthorseman
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Sun Jan 09, 2011 8:18 am

Post by Lighthorseman »

kevinj wrote:
However things seem slow once you get close to the enemy.
My experience is the opposite. I find the initial movement a little slower than Fog AM due to the shorter move distances and lower manoeuvrability, but once the lines get close things happen much quicker, largely due to less delay by skirmishers and the more deadly shooting.

I have never played FOG A/M. I was relating to other rule sets.
Post Reply

Return to “Rules Questions”