Noticed in a game I'm playing that enemy archer units that retreat into an FOW area and then shoot from off screen, the missiles actually appear to be coming from behind my units, is this a glitch? Doesn't cause a game problem but looks pretty strange...
cheers
Matt
FOW shooting glitch
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
-
Blathergut
- Field Marshal - Elefant

- Posts: 5882
- Joined: Tue Jan 22, 2008 1:44 am
- Location: Southern Ontario, Canada
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Thanks for reporting this bug. We've managed to reproduce it, so no need for a screenshot or saved game now.
So, imagine you're watching a replay, and your opponent has some archers hidden behind a line of other battle groups. In 1.2.8, if they move the line out of the way, you won't get to see the archers. When the archers shoot, there's now a bug in that their arrows come from a corner of the map.
(The rationale behind the 1.2.8 FoW changes was to let you 'hide' battle groups behind your front line, and not have them revealed to your opponent as they advance.)
This bug will be fixed by making the hex occupied by any enemy that shoots visible, regardless of the general FoW rules.
This is due to the change in the Fog of War logic in 1.2.8. It used to be that, as enemy battle groups moved around in a replay, you would steadily see more and more of the map, so there was no way an enemy could be in FoW but shoot at you. Now, though, when a battle group moves, only the side that owns that battle group gets hexes revealed. The other side gets no hexes revealed, and can even get hexes hidden.Blathergut wrote:How can they be in FoW but shoot at you?
So, imagine you're watching a replay, and your opponent has some archers hidden behind a line of other battle groups. In 1.2.8, if they move the line out of the way, you won't get to see the archers. When the archers shoot, there's now a bug in that their arrows come from a corner of the map.
(The rationale behind the 1.2.8 FoW changes was to let you 'hide' battle groups behind your front line, and not have them revealed to your opponent as they advance.)
This bug will be fixed by making the hex occupied by any enemy that shoots visible, regardless of the general FoW rules.
-
Blathergut
- Field Marshal - Elefant

- Posts: 5882
- Joined: Tue Jan 22, 2008 1:44 am
- Location: Southern Ontario, Canada

