What does the 'Splash' symbol represent when you bomb a City

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core

Post Reply
massina_nz
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1137
Joined: Fri Dec 18, 2009 12:12 am
Location: Wellington, New Zealand

What does the 'Splash' symbol represent when you bomb a City

Post by massina_nz »

When you bomb a city a little splash symbol with a number (like a small explosion) appears. What does it actually represent?
metolius
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 278
Joined: Thu Feb 19, 2009 6:27 pm

Resource Damage

Post by metolius »

My understanding is that it represents damage to the resource. All resources have 10 points, and regenerate those points at a rate of 1 per turn. It doesn't matter if the resources is a big city or a minor resource hex; they all have 10 points.

If you lose 5 points, you lose 50% of the production of that hex. For example, if the city produces 8 PPs, and you would be down to 4PPs. Assuming no more attacks, you would be back up at full production in 5 turns.

Obviously, there are some fractional values in there, and they get rounded in the display on the UI. I think the game uses the fractional values, though.

Hope that helps.
massina_nz
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1137
Joined: Fri Dec 18, 2009 12:12 am
Location: Wellington, New Zealand

Post by massina_nz »

It does indeed thanks.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Re: Resource Damage

Post by rkr1958 »

metolius wrote:My understanding is that it represents damage to the resource. All resources have 10 points, and regenerate those points at a rate of 1 per turn. It doesn't matter if the resources is a big city or a minor resource hex; they all have 10 points.
Technically, speaking it's 10 steps, just like a full strength unit. So you can think of a city (if you wish) in the same way you view a 10-step undamaged unit.
esde56
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Wed Jan 06, 2010 3:15 pm
Location: Norfolk - England

Post by esde56 »

:?: Are RPs lost proportional to inflicted step damage or at specific 'break points' (e.g. 25%, 50%, etc)?
E.g. If a 5RP hex receives 2 steps of damage, is the RPs produced reduced -1?

Kind regards.

Stephen
'If only life was as simple as the majority of its participants' {SD 1999}
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

esde56 wrote: :?: Are RPs lost proportional to inflicted step damage or at specific 'break points' (e.g. 25%, 50%, etc)?
E.g. If a 5RP hex receives 2 steps of damage, is the RPs produced reduced -1?

Kind regards.

Stephen
Yes, I believe that is correct.
esde56
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Wed Jan 06, 2010 3:15 pm
Location: Norfolk - England

Post by esde56 »

Thanks.

:)

Stephen
'If only life was as simple as the majority of its participants' {SD 1999}
gchristie
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 230
Joined: Thu Jan 28, 2010 8:02 pm
Location: Maine, USA

Post by gchristie »

Does anyone know if the AI suffers for the lack of PPs if the player is bombing its cities? From reading other threads it would appear the consensus is that the AI does not suffer from lack of oil the way we players do.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

gchristie wrote:Does anyone know if the AI suffers for the lack of PPs if the player is bombing its cities? From reading other threads it would appear the consensus is that the AI does not suffer from lack of oil the way we players do.
I haven't played against the AI is a long time but yes I believe it's constrained by PPs.
esde56
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Wed Jan 06, 2010 3:15 pm
Location: Norfolk - England

Post by esde56 »

:?: Am I correct in assuming that bomb damage cannot reduce the 10 'steps' of city/resource hex below 0?

Also, do any units present in a Strat-bombed hex ever suffer any damage, either via efficiency degredation or a SP loss?

Kind regards.

Stephen
'If only life was as simple as the majority of its participants' {SD 1999}
Happycat
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 766
Joined: Tue Jul 03, 2007 12:57 am
Location: Riverview NB Canada

Post by Happycat »

esde56 wrote::?: Am I correct in assuming that bomb damage cannot reduce the 10 'steps' of city/resource hex below 0?

Also, do any units present in a Strat-bombed hex ever suffer any damage, either via efficiency degredation or a SP loss?

Kind regards.

Stephen
Production/resource level never goes negative. Additionally at the end of one players turn, my experience has been that production for the city could be "zero", but in a pbem game, when the opponent opens the turn, the level could go back to "one".

Units in a strategically bombed hex do not suffer damage of any type.
Chance favours the prepared mind.
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”