Some questions after reading the GS manual.

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PinkPanzer
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Some questions after reading the GS manual.

Post by PinkPanzer »

1) Do subs still ambush convoys or ships trying to move through their hex?

2) I see carriers provide cap to other ships in their fleet.
Do land based fighters provide escort to tac or strat bombers to protect against this carrier cap?

3) How well do non linear tactics axis tactics on the eastern front do?


Some questions that I still wonder about from vanilla ceaw.

1) I know the leader range is 8 hexes, but does that 8 hex count include the hex the leader in in or do you starting counting 1 hex away to 8?
Just wondering because I've looked at the effectiveness of units 8 hexes away from a leader and was left wondering.

2) I know bad terrain has an attack penalty and an armour penalty. Do armour units that attack really suffer from both penalties?

3) Are momo infantry considered to be armour units in bad terrain?

4) I always assumed the escort range of fighters was their attack range. Was I right?



I'm also confused by the seaweather probability. Can each hex have different seaweather.
I'm totally stumped trying to understand the probabilty of seaweather being good or bad.

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Last edited by PinkPanzer on Fri Feb 12, 2010 3:49 am, edited 1 time in total.
Indirect tactics, efficiently applied, are as inexhaustible as Heaven and Earth, unending as the flow of rivers and streams; like the sun and moon, they end but to begin anew; like the four seasons, they pass away but to return once more. Sun Tzu
rkr1958
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Re: Some questions after reading the GS manual.

Post by rkr1958 »

PinkPanzer wrote:1) Do subs still ambush convoys or ships trying to move through their hex?
Yes.
PinkPanzer wrote:2) I see carriers provide cap to other ships in their fleet.
Do land based fighters provide escort to tac or strat bombers to protect against this carrier cap?
Yes.
PinkPanzer wrote:3) How well do non linear tactics axis tactics on the eastern front do?
I'm not familiar with the term non linear tactics.

PinkPanzer wrote:1) I know the leader range is 8 hexes, but does that 8 hex count include the hex the leader in in or do you starting counting 1 hex away to 8? Just wondering because I've looked at the effectiveness of units 8 hexes away from a leader and was left wondering.
Start counting 1 hex away.
PinkPanzer
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Post by PinkPanzer »

I'm not familiar with the term non linear tactics.
Think of the water metaphor of Sun Tzu.

On the non linear offence think, several parrallel collumns. 2 collumns converging on an objective city. Then unconverging and converging with other adjacent collumns on the next objective city. All the while cutting off enemy units from supply asap. Historically Genghis Khan's campaign's provide a good example. Supermax's 41 Barbarossa AAR comes close. He used several cauldron battles to obliterate the front line Russian units, which could set the stage for the parrellel columns.

On the defence, think defence in depth like Von Manstein did in spring 43. It involves delibrately letting the enemy penetrate your line and then counterattacking the breakthrough and cutting off most units from supply. Like a delibrate ambush.
Or you even go more non linear just hold cities with several units, while units attempt to cut off from supply the enemy units that advanced to far.
Indirect tactics, efficiently applied, are as inexhaustible as Heaven and Earth, unending as the flow of rivers and streams; like the sun and moon, they end but to begin anew; like the four seasons, they pass away but to return once more. Sun Tzu
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Post by jjdenver »

All of the standard theories of land war can apply including indirect approach, non-linear tactics, etc - but you are going to have an opponent putting himself in your way, terrain to deal with, supply lines of your own to consider, etc. I think just start playing against humans and you will find your own approach that works.
rkr1958
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Re: Some questions after reading the GS manual.

Post by rkr1958 »

PinkPanzer wrote:'m also confused by the seaweather probability. Can each hex have different seaweather.
I'm totally stumped trying to understand the probabilty of seaweather being good or bad.

Image
No. Every hex in a given zone will have the same weather, with the exception of mountain hexes in the Mediterranean zone, which will have the same weather as hexes in Central Europe.
PinkPanzer
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Post by PinkPanzer »

No. Every hex in a given zone will have the same weather, with the exception of mountain hexes in the Mediterranean zone, which will have the same weather as hexes in Central Europe.
I understand the weather rkr68. It's the seaweather that confused/s me. But after thinking about it this is my guess.

My best guess is that seaweather doen't have it's own probability but depends on the terrain weather probability.

So in north east europe: if terrain weather is clear or mud, then seaweather is calm.
Whereas in north east europe: if terrain weather is winter or severe winter, then seaweather is rough.

Another way of intrpreting seaweather in north east europe is : if terrain weather is clear, then seaweather is calm.
Whereas in north east europe: if terrain weather is mud, winter or severe winter, then seaweather is rough.

In central europe: if terrain weather is clear, then seaweather is calm.
Whereas in central europe: if terrain weather is mud or winter, then seaweather is rough.

In the med the seaweather is always calm.
Indirect tactics, efficiently applied, are as inexhaustible as Heaven and Earth, unending as the flow of rivers and streams; like the sun and moon, they end but to begin anew; like the four seasons, they pass away but to return once more. Sun Tzu
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