2) I see carriers provide cap to other ships in their fleet.
Do land based fighters provide escort to tac or strat bombers to protect against this carrier cap?
3) How well do non linear tactics axis tactics on the eastern front do?
Some questions that I still wonder about from vanilla ceaw.
1) I know the leader range is 8 hexes, but does that 8 hex count include the hex the leader in in or do you starting counting 1 hex away to 8?
Just wondering because I've looked at the effectiveness of units 8 hexes away from a leader and was left wondering.
2) I know bad terrain has an attack penalty and an armour penalty. Do armour units that attack really suffer from both penalties?
3) Are momo infantry considered to be armour units in bad terrain?
4) I always assumed the escort range of fighters was their attack range. Was I right?
I'm also confused by the seaweather probability. Can each hex have different seaweather.
I'm totally stumped trying to understand the probabilty of seaweather being good or bad.



