Fantasy Corps - Updated (03/02/26)

A forum to discuss custom scenarios, campaigns and modding in general.

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nikivdd
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Fantasy Corps - Updated (03/02/26)

Post by nikivdd »

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Fantasy Corps: Lord Marcas 1st continent
v0.2: https://www.mediafire.com/file/418medpe ... 2.rar/file

Fantasy Corps: Knight Marshal Calis 1st continent
v0.2: https://www.mediafire.com/file/5a17kx06 ... 2.rar/file

Fantasy Corps: Sorceress Mordra 1st continent
v0.1: https://www.mediafire.com/file/y2lesjux ... 1.rar/file

Fantasy Corps: Archmage Krell 1st continent
v0.1: https://www.mediafire.com/file/14rg9uc8 ... 1.rar/file

Fantasy Corps: GME part 18/01/2026 (258 Mb)
https://www.mediafire.com/file/u5qrr7hz ... E.rar/file

Fantasy Corps: GME Update patch (15 Mb) 22/01/2026
https://www.mediafire.com/file/gb0obpib ... 1.rar/file

Fantasy Corps: GME Update patch 2 (53 Mb) 03/02/2026 (FG music) (optional)
https://www.mediafire.com/file/lcfqaeeh ... 2.rar/file
nikivdd
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Re: Fantasy Corps (announced)

Post by nikivdd »

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nikivdd
Panzer Corps Map Designer
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Re: Fantasy Corps (announced)

Post by nikivdd »

Fantasy Corps for Panzer Corps by Nikivdd.
A project i had in mind for the last ten years but the knowledge and tools always seemed to fail me until now... well i hope.
goose_2
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Re: Fantasy Corps (announced)

Post by goose_2 »

You are unstoppable...this sounds great especially if you use some of the great icons from this part pf the forum:
viewtopic.php?t=117087
goose_2
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https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
nikivdd
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Re: Fantasy Corps (announced)

Post by nikivdd »

goose_2 wrote: Tue Dec 02, 2025 9:11 pm You are unstoppable...this sounds great especially if you use some of the great icons from this part pf the forum:
viewtopic.php?t=117087
Thanks for the link.
But we should start easy with the recruits.
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cw58
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Re: Fantasy Corps (announced)

Post by cw58 »

So will this be like a re-imagining of the old Fantasy General?
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Re: Fantasy Corps (announced)

Post by bondjamesbond »

https://mynickname.com/id73473
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Tobi72
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Re: Fantasy Corps (announced)

Post by Tobi72 »

Hello, that sounds like a very interesting project you’re working on.
Just a quick question: will it be a standalone mod or a campaign?
I previously worked on a project involving the Roman Empire, but it didn’t work out as a “campaign only,” since sounds and animations can’t be changed that way. For me, it only functioned properly as a standalone mod.

And I have to admit… when you mentioned fantasy, I immediately thought of a dragon — so I ended up designing one for fun.
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:lol:I will call him Tatsukuro.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
nikivdd
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Re: Fantasy Corps (announced)

Post by nikivdd »

cw58 wrote: Tue Dec 02, 2025 10:08 pm So will this be like a re-imagining of the old Fantasy General?
In some way yes. I will see what what can be done or not for the scenarios but an exact copy it won't be.
nikivdd
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Re: Fantasy Corps (announced)

Post by nikivdd »

Tobi72 wrote: Wed Dec 03, 2025 6:24 am Hello, that sounds like a very interesting project you’re working on.
Just a quick question: will it be a standalone mod or a campaign?
I previously worked on a project involving the Roman Empire, but it didn’t work out as a “campaign only,” since sounds and animations can’t be changed that way. For me, it only functioned properly as a standalone mod.

And I have to admit… when you mentioned fantasy, I immediately thought of a dragon — so I ended up designing one for fun.Tatsukuro.png :lol:I will call him Tatsukuro.
I assume a standalone mod. There is a complete new armory that has to be build from scratch but the possibilities for units and campaigns seem to be endless. UI is the biggest challenge and i know i won't be able to change it all as i lack the expertise.
nikivdd
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Re: Fantasy Corps (announced)

Post by nikivdd »

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Tobi72
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Re: Fantasy Corps (announced)

Post by Tobi72 »

Actually, I feel the same way.
I’ve taught myself everything I know about modding this game over many years — a lot of it simply by trying things out and seeing what works. That’s exactly what I love about this game, and why I still play it today: you can mod what feels like 80% of it and let your imagination run wild.
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It’s a pity that it isn’t supported and maintained further by the developer, like Age of Empires, for example.

viewtopic.php?t=117223&start=520
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
nikivdd
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Re: Fantasy Corps (announced)

Post by nikivdd »

I would like to have a small campaign out as fast as possible and then i will take it from there. The armory will be very small still but sufficient to create this introduction.
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For army recruits, you need to be able to hit the target :)
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In the armory i have assigned flag 0 (Germany orig.)to the "Human Faction". Flag 26 (Blue team flag orig.) as the "Human sparring team" but i might still change that name if need be. I am also considering where to place the "Human" units from Fantasy General.
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"Under construction"
Tobi72
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Re: Fantasy Corps (announced)

Post by Tobi72 »

I’m wondering how magicians would work in your mod, if you decide to include them.
As artillery, perhaps — ranged attacks, indirect damage?

No heavy armor values, few movement points,
range of 1–2 hexes (instead of 2–3),
very little ammunition (e.g., 2–3).

And what would the animation look like, and how would the sound effects sound?
I have to admit, I’ve never actually played Fantasy General.That’s why I’m currently trying to imagine how that would work in Panzer Corps. :D
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Vukodlak
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Re: Fantasy Corps (announced)

Post by Vukodlak »

'Cool... Fantasy Corps nice idea. :)
A little inspiration from me for the project' :wink:
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PeteMitchell
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Re: Fantasy Corps (announced)

Post by PeteMitchell »

This is cool!
Is there also one on the Roman Empire?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
nikivdd
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Re: Fantasy Corps (announced)

Post by nikivdd »

Temples, shrines, ruins for goodies (or enemy unit spawn) like in Fantasy General.
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terminator
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Re: Fantasy Corps (announced)

Post by terminator »

It’s a very ambitious project that will take an enormous amount of time for a single person
bondjamesbond
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Re: Fantasy Corps (announced)

Post by bondjamesbond »

https://mynickname.com/id73473
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nikivdd
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Re: Fantasy Corps (announced)

Post by nikivdd »

Fantasy General did not have transports, infantry for instance had more movement points or could use a spell to move further.
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