Mixed Units Bug (Animation On/Off)

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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XOPT13
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Mixed Units Bug (Animation On/Off)

Post by XOPT13 »

Hi! When animation is enabled, mixed units (infantry + archers) are displayed correctly. When animation is disabled, these same units are displayed incorrectly, as a normal infantry unit. A similar situation in FOG 2 Medival in mixed units of infantry + crossbowmen. How do I fix this if I don't want to enable animation? Which file should I edit? Thanks.

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MVP7
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Re: Mixed Units Bug (Animation On/Off)

Post by MVP7 »

The game's engine doesn't support more than one type of model per unit. The mixed archer and some other complex units have been done with animation tricks as a workaround, and I guess turning off the animations restores the unit to its default state (which in this case is the "main" spearman model). I'm pretty sure this can't be avoided or fixed (in a practical manner) with the animations turned off.
rbodleyscott
Field of Glory 2
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Re: Mixed Units Bug (Animation On/Off)

Post by rbodleyscott »

MVP7 wrote: Mon Sep 15, 2025 12:55 am The game's engine doesn't support more than one type of model per unit. The mixed archer and some other complex units have been done with animation tricks as a workaround, and I guess turning off the animations restores the unit to its default state (which in this case is the "main" spearman model). I'm pretty sure this can't be avoided or fixed (in a practical manner) with the animations turned off.
That is correct.
Richard Bodley Scott

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XOPT13
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Re: Mixed Units Bug (Animation On/Off)

Post by XOPT13 »

Thank you very much! Please tell me what are the further development plans of the game? Is there any information?
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Mixed Units Bug (Animation On/Off)

Post by rbodleyscott »

XOPT13 wrote: Mon Sep 15, 2025 9:59 am Thank you very much! Please tell me what are the further development plans of the game? Is there any information?
:?:
Richard Bodley Scott

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XOPT13
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Re: Mixed Units Bug (Animation On/Off)

Post by XOPT13 »

Is the Renaissance (FOGR) and the conquest of America by the conquistadors planned on the FOG2 engine or as a separate game?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28309
Joined: Sun Dec 04, 2005 6:25 pm

Re: Mixed Units Bug (Animation On/Off)

Post by rbodleyscott »

XOPT13 wrote: Tue Sep 16, 2025 4:40 pm Is the Renaissance (FOGR) and the conquest of America by the conquistadors planned on the FOG2 engine or as a separate game?
Not currently
Richard Bodley Scott

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