







That is correct.MVP7 wrote: Mon Sep 15, 2025 12:55 am The game's engine doesn't support more than one type of model per unit. The mixed archer and some other complex units have been done with animation tricks as a workaround, and I guess turning off the animations restores the unit to its default state (which in this case is the "main" spearman model). I'm pretty sure this can't be avoided or fixed (in a practical manner) with the animations turned off.

XOPT13 wrote: Mon Sep 15, 2025 9:59 am Thank you very much! Please tell me what are the further development plans of the game? Is there any information?

Not currentlyXOPT13 wrote: Tue Sep 16, 2025 4:40 pm Is the Renaissance (FOGR) and the conquest of America by the conquistadors planned on the FOG2 engine or as a separate game?
