Merc problem

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Surt
General - King Tiger
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Merc problem

Post by Surt »

Playing Byzant, having 100+ mercs, what was it they did of penalties again?
-2%? or +2% something?
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Pocus
Ageod
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Re: Merc problem

Post by Pocus »

Each merc has a small chance (it's a bit logarithmic, so say between 2 and 5% each) to raise by 1% the probability of getting a Civil War.
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Surt
General - King Tiger
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Re: Merc problem

Post by Surt »

So I have around 100+ mercs and I get continuous messages about civil war imminent ...
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Pocus
Ageod
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Re: Merc problem

Post by Pocus »

Yes that's expected, it means the % is fairly high. You'll get one soon.
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Surt
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Re: Merc problem

Post by Surt »

Pocus wrote: Wed Oct 02, 2024 3:31 pm Each merc has a small chance (it's a bit logarithmic, so say between 2 and 5% each) to raise by 1% the probability of getting a Civil War.
...
OK so something like 2%*logx(#Merc) giving say 5% per merc of giving 1% civil war chance?
So 100 mercs give around 5% chance of civil war per turn.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
ErissN6
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
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Re: Merc problem

Post by ErissN6 »

Yup, but "less than" instead of "around":
adding around 3.5% (between 2 and 5)
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