Hello,
i bought the new extension swifter than eagle (that i recommand) for FO2 and one of the new unit, the syrian spearman seems unfinished.
It may be a bug in my computer, but the unit has a mix of different skin tones. At first glance, i thought that they had a weird helmet like the sherden, but their arms have the same white/bronze colour. And of course, none of the trailers include this unit. If this is a bug, can we get a patch pls? (There is a screenshot in the file folder)
Ty for the great games, best regards,
Bisnoutche
[FO2swifterthaneagle]Bug or unfinished syrian spearmen units?
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bisnoutche
- Private First Class - Opel Blitz

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rbodleyscott
- Field of Glory 2

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Re: [FO2swifterthaneagle]Bug or unfinished syrian spearmen units?
They have partly shaved heads. They are displaying as intended.
Richard Bodley Scott


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bisnoutche
- Private First Class - Opel Blitz

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Re: [FO2swifterthaneagle]Bug or unfinished syrian spearmen units?
Ok ty for your answer. This is a bit disappointing, it's obviously not about shaving, look at their arms.
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rbodleyscott
- Field of Glory 2

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Re: [FO2swifterthaneagle]Bug or unfinished syrian spearmen units?
The artist has taken a look, and it seems you are right that there is an issue, but it is that the face is darker than intended, due to a missing layer.bisnoutche wrote: ↑Fri Apr 07, 2023 11:29 am Ok ty for your answer. This is a bit disappointing, it's obviously not about shaving, look at their arms.
It will be fixed in the next update.
Richard Bodley Scott


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Patrick Ward
- Slitherine

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Re: [FO2swifterthaneagle]Bug or unfinished syrian spearmen units?
TLDR: I think I know what he's referring to. The faces are darker than their arms. Yes this is an error and has been fixed, see below.
The engines lighting system is very rudimentary so I have to bake a certain amount of lighting into the textures. This is an imperfect solution as it produces many anomolies under animation but its the only one I have and without it the textures lack all definition.
As the baked in lighting is essentially top down, vertical surfaces tend to be a little darker than horizontal, so as you'd expect, faces are usually a little darker than arms, which are baked in an A pose so get more top light.
Normally I compensate for this by brightening the face. However it seems that layer was turned off. Easy to do as every one of the hundreds of layers are turned on and off to make sure they don't affect anything they shouldn't.
The engines lighting system is very rudimentary so I have to bake a certain amount of lighting into the textures. This is an imperfect solution as it produces many anomolies under animation but its the only one I have and without it the textures lack all definition.
As the baked in lighting is essentially top down, vertical surfaces tend to be a little darker than horizontal, so as you'd expect, faces are usually a little darker than arms, which are baked in an A pose so get more top light.
Normally I compensate for this by brightening the face. However it seems that layer was turned off. Easy to do as every one of the hundreds of layers are turned on and off to make sure they don't affect anything they shouldn't.
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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