[FO2swifterthaneagle]Bug or unfinished syrian spearmen units?

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bisnoutche
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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[FO2swifterthaneagle]Bug or unfinished syrian spearmen units?

Post by bisnoutche »

Hello,

i bought the new extension swifter than eagle (that i recommand) for FO2 and one of the new unit, the syrian spearman seems unfinished.
It may be a bug in my computer, but the unit has a mix of different skin tones. At first glance, i thought that they had a weird helmet like the sherden, but their arms have the same white/bronze colour. And of course, none of the trailers include this unit. If this is a bug, can we get a patch pls? (There is a screenshot in the file folder)



Ty for the great games, best regards,

Bisnoutche
Syrian spearman pic
Syrian spearman pic
20230406213410_1.jpg (544.76 KiB) Viewed 533 times
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: [FO2swifterthaneagle]Bug or unfinished syrian spearmen units?

Post by rbodleyscott »

They have partly shaved heads. They are displaying as intended.
Richard Bodley Scott

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bisnoutche
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Re: [FO2swifterthaneagle]Bug or unfinished syrian spearmen units?

Post by bisnoutche »

Ok ty for your answer. This is a bit disappointing, it's obviously not about shaving, look at their arms.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: [FO2swifterthaneagle]Bug or unfinished syrian spearmen units?

Post by rbodleyscott »

bisnoutche wrote: Fri Apr 07, 2023 11:29 am Ok ty for your answer. This is a bit disappointing, it's obviously not about shaving, look at their arms.
The artist has taken a look, and it seems you are right that there is an issue, but it is that the face is darker than intended, due to a missing layer.

It will be fixed in the next update.
Richard Bodley Scott

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Patrick Ward
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Re: [FO2swifterthaneagle]Bug or unfinished syrian spearmen units?

Post by Patrick Ward »

TLDR: I think I know what he's referring to. The faces are darker than their arms. Yes this is an error and has been fixed, see below.


The engines lighting system is very rudimentary so I have to bake a certain amount of lighting into the textures. This is an imperfect solution as it produces many anomolies under animation but its the only one I have and without it the textures lack all definition.

As the baked in lighting is essentially top down, vertical surfaces tend to be a little darker than horizontal, so as you'd expect, faces are usually a little darker than arms, which are baked in an A pose so get more top light.
Normally I compensate for this by brightening the face. However it seems that layer was turned off. Easy to do as every one of the hundreds of layers are turned on and off to make sure they don't affect anything they shouldn't.
Syrian.jpg
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Syrian2.jpg
Syrian2.jpg (77 KiB) Viewed 469 times
Syrian3.jpg
Syrian3.jpg (65.24 KiB) Viewed 469 times
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Pat a Pixel Pusher

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