Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?
or theres another unit on the raod, oh shit ill have to run off road to my desternation..
If we vant fix this, can wwe at least get free raods suroungind a city when its built?
Roads, Towns, and other units.
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- Lance Corporal - SdKfz 222
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- Joined: Mon Dec 26, 2022 4:49 pm
Re: Roads, Towns, and other units.
You are not the only one.
I wish the concerned units would pause when encountering an obstruction instead of pathing around off the road. That way you could manually "drive" it through the other stack or city if there was room (less than 9 units on the square).
On the flipside, I have not had anything get stuck and disappear from pathing into a ship, node, or city. Sometimes that would happen in the original.
I wish the concerned units would pause when encountering an obstruction instead of pathing around off the road. That way you could manually "drive" it through the other stack or city if there was room (less than 9 units on the square).
On the flipside, I have not had anything get stuck and disappear from pathing into a ship, node, or city. Sometimes that would happen in the original.
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- Private First Class - Opel Blitz
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Re: Roads, Towns, and other units.
Land units behavior on a sea to add (wchich are not sinking after destroying the carrier). Not much of it! Last time I saw a ship in the city center as a defender.
Re: Roads, Towns, and other units.
Or you could try to use this to your advantage (from the original mom wiki) :sjwt wrote: ↑Mon Jan 02, 2023 9:13 pm Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?
or theres another unit on the raod, oh shit ill have to run off road to my desternation..

Re: Roads, Towns, and other units.
I dont find it much of an advantage over having to micro manage my own units movments.bonfol wrote: ↑Sat Jan 07, 2023 3:59 pmOr you could try to use this to your advantage (from the original mom wiki) :sjwt wrote: ↑Mon Jan 02, 2023 9:13 pm Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?
or theres another unit on the raod, oh shit ill have to run off road to my desternation..
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- Lance Corporal - SdKfz 222
- Posts: 20
- Joined: Mon Dec 26, 2022 4:49 pm
Re: Roads, Towns, and other units.
That, and (spoiler alert) the A.I. is omniscient and can see everything on both planes including invisible units.sjwt wrote: ↑Sun Jan 08, 2023 8:10 amI dont find it much of an advantage over having to micro manage my own units movments.bonfol wrote: ↑Sat Jan 07, 2023 3:59 pmOr you could try to use this to your advantage (from the original mom wiki) :sjwt wrote: ↑Mon Jan 02, 2023 9:13 pm Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?
or theres another unit on the raod, oh shit ill have to run off road to my desternation..
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