Roads, Towns, and other units.

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sjwt
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Wed Dec 21, 2022 2:45 am

Roads, Towns, and other units.

Post by sjwt »

Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?

or theres another unit on the raod, oh shit ill have to run off road to my desternation..

If we vant fix this, can wwe at least get free raods suroungind a city when its built?
ChaosSpawn
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
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Re: Roads, Towns, and other units.

Post by ChaosSpawn »

You are not the only one.
I wish the concerned units would pause when encountering an obstruction instead of pathing around off the road. That way you could manually "drive" it through the other stack or city if there was room (less than 9 units on the square).

On the flipside, I have not had anything get stuck and disappear from pathing into a ship, node, or city. Sometimes that would happen in the original.
MasterOfTragic
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Roads, Towns, and other units.

Post by MasterOfTragic »

Land units behavior on a sea to add (wchich are not sinking after destroying the carrier). Not much of it! Last time I saw a ship in the city center as a defender.
bonfol
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Sat Dec 31, 2022 5:26 pm

Re: Roads, Towns, and other units.

Post by bonfol »

sjwt wrote: Mon Jan 02, 2023 9:13 pm Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?

or theres another unit on the raod, oh shit ill have to run off road to my desternation..
Or you could try to use this to your advantage (from the original mom wiki) :

Image
sjwt
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Wed Dec 21, 2022 2:45 am

Re: Roads, Towns, and other units.

Post by sjwt »

bonfol wrote: Sat Jan 07, 2023 3:59 pm
sjwt wrote: Mon Jan 02, 2023 9:13 pm Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?

or theres another unit on the raod, oh shit ill have to run off road to my desternation..
Or you could try to use this to your advantage (from the original mom wiki) :

Image
I dont find it much of an advantage over having to micro manage my own units movments.
ChaosSpawn
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Mon Dec 26, 2022 4:49 pm

Re: Roads, Towns, and other units.

Post by ChaosSpawn »

sjwt wrote: Sun Jan 08, 2023 8:10 am
bonfol wrote: Sat Jan 07, 2023 3:59 pm
sjwt wrote: Mon Jan 02, 2023 9:13 pm Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?

or theres another unit on the raod, oh shit ill have to run off road to my desternation..
Or you could try to use this to your advantage (from the original mom wiki) :

Image
I dont find it much of an advantage over having to micro manage my own units movments.
That, and (spoiler alert) the A.I. is omniscient and can see everything on both planes including invisible units.
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