2 things I just learned playing SCW (again)

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Korvessa
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2 things I just learned playing SCW (again)

Post by Korvessa »

Somethings I learned that may be helpful to someone else.

1) If you take denied air force - it applies to your Italian allies as well

2) You can take Gibraltar with a split stack & still claim the cache. The other half can be used in the main battle
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Re: 2 things I just learned playing SCW (again)

Post by Wolfenguard »

3) if take industrial connection you get prototypes for italian too, but you lose the prototypes at the end of the scw :)
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Re: 2 things I just learned playing SCW (again)

Post by Bee1976 »

4) Using a lot of recons (planes and cars) helps a lot as long as you got inexperienced units
5) You can splitup your artillery to get rid of enemy entrenchment faster
6)Its often helpful to order your allies "Hold Position" until you established a proper frontline with protection and support and let those lemmings engange again ;)
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Re: 2 things I just learned playing SCW (again)

Post by robman »

Korvessa wrote: Tue Jul 26, 2022 6:09 am 2) You can take Gibraltar with a split stack & still claim the cache. The other half can be used in the main battle
This also helps if you play with the no-move-through-fog-of-war trait—splitting the unit in two and embarking separately gets you to the Rock twice as fast.
Korvessa
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Re: 2 things I just learned playing SCW (again)

Post by Korvessa »

Bee1976 wrote: Tue Jul 26, 2022 9:30 am 5) You can splitup your artillery to get rid of enemy entrenchment faster
This is also a good idea when using the "capture" to reduce casualties so you capture more.
Often times, hitting it twice with weaker units not only reduces entrenchment, it will produce less kills and more suppression, so the capture haul is better
Learned that from The Edmon
DefiantXYX
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Re: 2 things I just learned playing SCW (again)

Post by DefiantXYX »

Hello there, sorry for occupying this thread but its not completly offtopic :)

I started playing SCW David vs Goliath, what is tough but very nice! Every single move is important, or you might just lose half of your army in one turn :D

My point is next scenario is Toledo and I dont think I can achieve both secondary objectives. That results in not having enough commendations points for the Verdeja in Early Madrid. I wasted some points for trubia tanks, and to be honest I dont want to replay the mission again to make it undone.

So my questions is, is there a cheat meanwhile for commendation points? I think it will just need one.
Or second questions, if I cheat me more turns in Toledo, is there any negativ effect?

I promised myself I will never cheat again in this campaign. Tbh I never did so far in this game.
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Re: 2 things I just learned playing SCW (again)

Post by Bee1976 »

DefiantXYX wrote: Thu Jul 28, 2022 7:49 am So my questions is, is there a cheat meanwhile for commendation points? I think it will just need one.
Or second questions, if I cheat me more turns in Toledo, is there any negativ effect?
Well, the only negative effect is probably that you wont get acms with a cheated playthrough. But, if i remember correct, you can change the advanced settings between the missions ? so u might just "turn off" the turn limit for this mission, play it, and turn it on. I dont think (never tried to change diff during a pt) that counts as "cheating" considering the acms.
DefiantXYX
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Re: 2 things I just learned playing SCW (again)

Post by DefiantXYX »

Well, I could also turn off David vs Goliath for one misison. My plan is to play as intended but have a Plan B, if I fail :)

But playing without turn limit for once seems to be fair. I am also afraid the dude in toledo might die in David vs. Goliath :|
Bee1976
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Re: 2 things I just learned playing SCW (again)

Post by Bee1976 »

DefiantXYX wrote: Thu Jul 28, 2022 9:40 am Well, I could also turn off David vs Goliath for one misison. My plan is to play as intended but have a Plan B, if I fail :)
Same, but if i fail, i dont use a plan b, i call the playthrough when i reach the point on that my army is in no shape to continue fighting
DefiantXYX
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Re: 2 things I just learned playing SCW (again)

Post by DefiantXYX »

Well, toledo was harder than I thought. I think it is impossible to save the artillery dude, the city gets overrun after 2-3 turns, I was not even close to help.

So I had to cheat and give him more HP. Finally I was 2 turns short, to reach all objectives.
In my opinion David vs Goliath does not really work when you are heavily relying on allied units. They just get wiped out.
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Re: 2 things I just learned playing SCW (again)

Post by Bee1976 »

DefiantXYX wrote: Fri Jul 29, 2022 6:19 am In my opinion David vs Goliath does not really work when you are heavily relying on allied units.
Yes, the fact that the challenges and neg traits are quite unbalanced is an issue. The only solution is to change them between the maps (im pretty sure thats possible, though i never do this). Its ok to miss bonus objectives after adding more spice to a playthrough via traits/challenges but some maps are impossible to win with some challenges/combinations.

@OP
7) Aux-force is outside of the power 4 combination the strongest trait you can pick in SCW. You can mob the enemy with cheap italian units.
DefiantXYX
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Re: 2 things I just learned playing SCW (again)

Post by DefiantXYX »

Bee1976 wrote: Fri Jul 29, 2022 6:49 am
Yes, the fact that the challenges and neg traits are quite unbalanced is an issue. The only solution is to change them between the maps (im pretty sure thats possible, though i never do this).
Yes, it is. I had to do this for example in 1942 in the air only scenarios. The allies are just too stupid.
7) Aux-force is outside of the power 4 combination the strongest trait you can pick in SCW. You can mob the enemy with cheap italian units.
True. I picked industrial connection, what is almost useless. Either you get italian prototypes or units you like stuka you cant use, because you simply dont have the core slots.
DefiantXYX
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Re: 2 things I just learned playing SCW (again)

Post by DefiantXYX »

Almost done with SCW on David vs Goliath.
Well, it was very hard. Some optionals are just not possible, escpecially when its not relaying only on you. There are 2 or 3 maps where you have to save a spanish leader, but they are too stupid to be safed.

I had to restart the map "Ebro River". I underestimated the enemy, and I had to choose a way more passive strategy.

An interesting thing the enemy seems to be more aggressive on any map. Hes not waiting for you most of the time.
In the last madrid scenario the fighting AIs kill each other a lot faster.

Another thing I have learnt. But way more units than you need. I overall lost 1-2 tanks, 2-3 recons and a few planes and its very annoying when you have to start with green units. So as soon as my units reach the experience limit I put them in reserve and get some new units.
Bee1976
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Re: 2 things I just learned playing SCW (again)

Post by Bee1976 »

DefiantXYX wrote: Thu Aug 04, 2022 1:09 pm
An interesting thing the enemy seems to be more aggressive on any map.
Yes the AI is indeed more agressive. David vs Goliath combined with a high randomness setting means that is way way harder to build up a defense that forces the AI into a stalemate.
The AI wont attack if there is no chance to get at least 1 kill in most situations, but with Manstein on, its easier for the ai to achive that minimum kill.

If you turn "slow reaction" on, the ai turns into a berserker on speed :D
but slow reacdtion is unfun to play you need tons of protective units i.e 15cm guns or tons of prestige.
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