45deg rule for charging explanation
Moderator: rbodleyscott
45deg rule for charging explanation
the knights start at 45deg to the enemy (who is angled away at 45 deg they cant charge straight at him because of the other unit, but they can move one square toward him then they get the cant charge as they did not start within 45 deg message, i guess i am still not quite clear on the geometry of charging! thanks
Re: 45deg rule for charging explanation
whoops missed 2nd pic off
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Re: 45deg rule for charging explanation
Because if you split a move into several sections, each one is adjudicated separately.
So here you have made a 45 degree turn in the first bit of move, and now you would need to turn 45 degrees again to charge. You cannot make two 45 degree turns in a charge.
You did not start the second phase of the move facing within 45 degrees of the target.
So here you have made a 45 degree turn in the first bit of move, and now you would need to turn 45 degrees again to charge. You cannot make two 45 degree turns in a charge.
You did not start the second phase of the move facing within 45 degrees of the target.
Richard Bodley Scott


Re: 45deg rule for charging explanation
Hi richard i had misunderstood within 45 deg to include exactly 45deg, which it does not. Thanks
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Re: 45deg rule for charging explanation
Actually in this case it does. But your unit is trying to make two 45 degree turns because of moving the unit in two part moves. Essentially you are moving the unit off the straight charge path and then back on to it.
The direction changes forced by the grid are ignored if you do the whole move in one go, and the overall move is less than 45 degrees, but not if you do the same move in separate sections
Richard Bodley Scott


Re: 45deg rule for charging explanation
Ok , however one small point is that the message seems wrong, i agree that because i split the move into steps ( to avoid the zoc issue) it adds up to 2 45 deg turns which is not possible.rbodleyscott wrote: ↑Sat Aug 14, 2021 5:46 amActually in this case it does. But your unit is trying to make two 45 degree turns because of moving the unit in two part moves. Essentially you are moving the unit off the straight charge path and then back on to it.
The direction changes forced by the grid are ignored if you do the whole move in one go, and the overall move is less than 45 degrees, but not if you do the same move in separate sections
The message says “did not start the turn within 45deg” the unit was facing less than 45 deg off target at the start, step 1 was turn right and move a square, (ending exactly 45deg from target and diagonally adjacent). But the message was not starting within 45 deg, which, at all times throughout the move it was.
So i understand why it could not be done,it just seems to me that the message is wrong, maybe the trigger for the message relates to the fact that i cant turn to hit the unit ?
Re: 45deg rule for charging explanation
Ok , however one small point is that the message seems wrong, i agree that because i split the move into steps ( to avoid the zoc issue) it adds up to 2 45 deg turns which is not possible.rbodleyscott wrote: ↑Sat Aug 14, 2021 5:46 amActually in this case it does. But your unit is trying to make two 45 degree turns because of moving the unit in two part moves. Essentially you are moving the unit off the straight charge path and then back on to it.
The direction changes forced by the grid are ignored if you do the whole move in one go, and the overall move is less than 45 degrees, but not if you do the same move in separate sections
The message says “did not start the turn within 45deg” the unit was facing less than 45 deg off target at the start, step 1 was turn right and move a square, (ending exactly 45deg from target and diagonally adjacent). But the message was not starting within 45 deg, which, at all times throughout the move it was.
So i understand why it could not be done,it just seems to me that the message is wrong, maybe the trigger for the message relates to the fact that i cant turn to hit the unit ? I think the message should be “not close enough” ?
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Re: 45deg rule for charging explanation
You are right that the message is a bit confusing, although I don't see how "not close enough" would be any less confusing.grahamed wrote: ↑Sat Aug 14, 2021 10:10 amOk , however one small point is that the message seems wrong, i agree that because i split the move into steps ( to avoid the zoc issue) it adds up to 2 45 deg turns which is not possible.rbodleyscott wrote: ↑Sat Aug 14, 2021 5:46 amActually in this case it does. But your unit is trying to make two 45 degree turns because of moving the unit in two part moves. Essentially you are moving the unit off the straight charge path and then back on to it.
The direction changes forced by the grid are ignored if you do the whole move in one go, and the overall move is less than 45 degrees, but not if you do the same move in separate sections
The message says “did not start the turn within 45deg” the unit was facing less than 45 deg off target at the start, step 1 was turn right and move a square, (ending exactly 45deg from target and diagonally adjacent). But the message was not starting within 45 deg, which, at all times throughout the move it was.
So i understand why it could not be done,it just seems to me that the message is wrong, maybe the trigger for the message relates to the fact that i cant turn to hit the unit ? I think the message should be “not close enough” ?
I will think about it.
Richard Bodley Scott


Re: 45deg rule for charging explanation
Fair pointrbodleyscott wrote: ↑Mon Aug 16, 2021 6:30 amYou are right that the message is a bit confusing, although I don't see how "not close enough" would be any less confusing.grahamed wrote: ↑Sat Aug 14, 2021 10:10 amOk , however one small point is that the message seems wrong, i agree that because i split the move into steps ( to avoid the zoc issue) it adds up to 2 45 deg turns which is not possible.rbodleyscott wrote: ↑Sat Aug 14, 2021 5:46 am
Actually in this case it does. But your unit is trying to make two 45 degree turns because of moving the unit in two part moves. Essentially you are moving the unit off the straight charge path and then back on to it.
The direction changes forced by the grid are ignored if you do the whole move in one go, and the overall move is less than 45 degrees, but not if you do the same move in separate sections
The message says “did not start the turn within 45deg” the unit was facing less than 45 deg off target at the start, step 1 was turn right and move a square, (ending exactly 45deg from target and diagonally adjacent). But the message was not starting within 45 deg, which, at all times throughout the move it was.
So i understand why it could not be done,it just seems to me that the message is wrong, maybe the trigger for the message relates to the fact that i cant turn to hit the unit ? I think the message should be “not close enough” ?
I will think about it.