Commander traits
Moderator: Panzer Corps 2 Moderators
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BaronVonKrieg
- Sergeant - Panzer IIC

- Posts: 184
- Joined: Sat Jan 02, 2016 12:45 pm
Commander traits
Is there a point in taking Auxiliary Force, it was useful in few runs of SCW, but i haven't seen any more uses to this traits, please correct if im wrong, ty guys
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Scrapulous
- Sergeant - 7.5 cm FK 16 nA

- Posts: 235
- Joined: Wed Aug 29, 2012 8:54 pm
Re: Commander traits
The point is being able to field 50% more command points worth of units. It's extremely powerful, but it comes at the costs of experience for your core and time spent maneuvering all the extra units. I usually wound up trying to ensure the auxiliaries were only used for encirclement and such, but they got attacked a lot anyway and I felt like they were siphoning valuable combat experience away from the units I cared about.
If you're playing with settings that you're not sure you can handle, this trait is probably the single most likely one to turn the tide.
If you're playing with settings that you're not sure you can handle, this trait is probably the single most likely one to turn the tide.
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BaronVonKrieg
- Sergeant - Panzer IIC

- Posts: 184
- Joined: Sat Jan 02, 2016 12:45 pm
Re: Commander traits
i just dont know how to use it after SCW, tbh,it was easy to understand in SCW just buy italian stuff, but what after that what am i missing how do you get those aux in lets say 1939 DLC, thank you for your help in advanceScrapulous wrote: ↑Thu Apr 08, 2021 5:04 pm The point is being able to field 50% more command points worth of units. It's extremely powerful, but it comes at the costs of experience for your core and time spent maneuvering all the extra units. I usually wound up trying to ensure the auxiliaries were only used for encirclement and such, but they got attacked a lot anyway and I felt like they were siphoning valuable combat experience away from the units I cared about.
If you're playing with settings that you're not sure you can handle, this trait is probably the single most likely one to turn the tide.
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Scrapulous
- Sergeant - 7.5 cm FK 16 nA

- Posts: 235
- Joined: Wed Aug 29, 2012 8:54 pm
Re: Commander traits
Oh, I misunderstood. Sorry!BaronVonKrieg wrote: ↑Thu Apr 08, 2021 5:21 pmi just dont know how to use it after SCW, tbh,it was easy to understand in SCW just buy italian stuff, but what after that what am i missing how do you get those aux in lets say 1939 DLC, thank you for your help in advanceScrapulous wrote: ↑Thu Apr 08, 2021 5:04 pm The point is being able to field 50% more command points worth of units. It's extremely powerful, but it comes at the costs of experience for your core and time spent maneuvering all the extra units. I usually wound up trying to ensure the auxiliaries were only used for encirclement and such, but they got attacked a lot anyway and I felt like they were siphoning valuable combat experience away from the units I cared about.
If you're playing with settings that you're not sure you can handle, this trait is probably the single most likely one to turn the tide.
I don't have the game in front of me right now, but there is a way to designate whether a new unit purchase is for your core or for the auxiliary force. I can't remember exactly what it is, and I do remember spending a few seconds having to puzzle it out - it didn't seem obvious to me the first time I did it - but there is a way to do it. Hopefully somebody who knows better will reply soon, but if not I can look it up at the end of my work day.
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BaronVonKrieg
- Sergeant - Panzer IIC

- Posts: 184
- Joined: Sat Jan 02, 2016 12:45 pm
Re: Commander traits
well thank you very much ill ifgure it out you gave me some good pointers cheers mate !Scrapulous wrote: ↑Thu Apr 08, 2021 6:15 pmOh, I misunderstood. Sorry!BaronVonKrieg wrote: ↑Thu Apr 08, 2021 5:21 pmi just dont know how to use it after SCW, tbh,it was easy to understand in SCW just buy italian stuff, but what after that what am i missing how do you get those aux in lets say 1939 DLC, thank you for your help in advanceScrapulous wrote: ↑Thu Apr 08, 2021 5:04 pm The point is being able to field 50% more command points worth of units. It's extremely powerful, but it comes at the costs of experience for your core and time spent maneuvering all the extra units. I usually wound up trying to ensure the auxiliaries were only used for encirclement and such, but they got attacked a lot anyway and I felt like they were siphoning valuable combat experience away from the units I cared about.
If you're playing with settings that you're not sure you can handle, this trait is probably the single most likely one to turn the tide.
I don't have the game in front of me right now, but there is a way to designate whether a new unit purchase is for your core or for the auxiliary force. I can't remember exactly what it is, and I do remember spending a few seconds having to puzzle it out - it didn't seem obvious to me the first time I did it - but there is a way to do it. Hopefully somebody who knows better will reply soon, but if not I can look it up at the end of my work day.
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Stormchaser
- Staff Sergeant - StuG IIIF

- Posts: 263
- Joined: Mon Sep 07, 2020 1:38 am
Re: Commander traits
I can answer that!Scrapulous wrote: ↑Thu Apr 08, 2021 6:15 pmOh, I misunderstood. Sorry!BaronVonKrieg wrote: ↑Thu Apr 08, 2021 5:21 pmi just dont know how to use it after SCW, tbh,it was easy to understand in SCW just buy italian stuff, but what after that what am i missing how do you get those aux in lets say 1939 DLC, thank you for your help in advanceScrapulous wrote: ↑Thu Apr 08, 2021 5:04 pm The point is being able to field 50% more command points worth of units. It's extremely powerful, but it comes at the costs of experience for your core and time spent maneuvering all the extra units. I usually wound up trying to ensure the auxiliaries were only used for encirclement and such, but they got attacked a lot anyway and I felt like they were siphoning valuable combat experience away from the units I cared about.
If you're playing with settings that you're not sure you can handle, this trait is probably the single most likely one to turn the tide.
I don't have the game in front of me right now, but there is a way to designate whether a new unit purchase is for your core or for the auxiliary force. I can't remember exactly what it is, and I do remember spending a few seconds having to puzzle it out - it didn't seem obvious to me the first time I did it - but there is a way to do it. Hopefully somebody who knows better will reply soon, but if not I can look it up at the end of my work day.
In my exepriance there are 2 ways to buy Auxillary German Units.
Option 1: Make sure your Core is full. If you buy a German Unit while your Core Slots are completely filled but you have Auxillary Slots available, it is purchased as an Auxillary instead of a Core.
Option 2: In the shop, find the units you want to buy as Auxillaries and Add them to the Basket. Once the entry is made in your shopping Basket, there will be a little circle next to the units name with a ^ type symbol in it. Click on that and the ^ will dissappear (or reappear if clicked again) this indicates if you are buying the unit as a Core (with the ^) or Auxillary (without).