Modern Conflicts : World War III campaigns

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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Fri Jan 17, 2025 5:23 pm It would be good if you both do missions in a row that there would be no delays, then I would not be bored at all while one company is created

Don't forget the grand master : Akkula, with the upcoming 2.0 version :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Fri Jan 17, 2025 10:45 pm
bondjamesbond wrote: Fri Jan 17, 2025 5:23 pm It would be good if you both do missions in a row that there would be no delays, then I would not be bored at all while one company is created

Don't forget the grand master : Akkula, with the upcoming 2.0 version :lol:
The mastermind is unlikely to release anything before May ))))
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Hello everyone,

I've just finished scenario 2 for the first chapter of the Russian campaign. It was quite a long process, but it was designed to be the "star" of the pack, incorporating many elements I plan to include in my scenarios. This is also the pivotal moment of my story; when this world becomes something radically different from reality...

And this crucial moment is the assault on Kyiv by the Russian army.

So, what can you expect to find in it?


Image

I really like the idea of giving the player the feeling that they are part of something bigger. You'll receive frequent updates about what is happening elsewhere and the situation of other units close to your area. These updates may impact your mission, so take note.



Image

Stay close to the roads! Kyiv is huge and has already begun to be fortified; your army needs to move quickly and have enough space to benefit from armored support.



Image

You may receive additional objectives according to the changing situation. Feel free to ignore them or not; assess if the risks are worth the potential rewards. The enemy is strong and time is running out, so make the right decisions.



Image

The city is large and your objectives are far apart. Divide your army wisely.



Image

Fight for your main objective, the Rada, in brutal urban combat.




The following scenarios will be a little bit faster to make, as this one was a lot of work. The whole pack (that will include this scenario, it is not in the preview) should be ready by the end of the month.

Stay tuned!
Last edited by Imeror on Wed Jan 22, 2025 10:15 am, edited 1 time in total.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

PS : I also took advantage of the update to rework the topic's homepage. Initially, I hastily created it to share my content, but it was time to give it a more polished look. Additionally, it "subtly" (more or less) hints at the upcoming packs in the program. As you can see, we are diving into a Ukrainian cycle.

You might have noticed an omission: the British pack has been skipped. I needed a break from the desert atmosphere. But our tea-drinking friends need not worry—I will not move on to the third part until the first British pack is done! I haven't forgotten about them!


Also, I am now more frequently using the Masse tile pack, which will result in more visually appealing maps than what I was creating before.
So, unlike the preview version, the final version of the first Russian scenario will be more pleasing to the eye. Here is a little preview of the result :

Image

not a big new, but you'll know that the looks of my maps will improve a little bit. :lol:



See you soon!
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Кэп
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Re: Modern Conflicts : World War III campaigns map packs

Post by Кэп »

Good work and idea with different inputs as you progress, which affect the mission. More assault infantry and UAV systems, because we are expecting urban battles. And the Hero City of Kyiv is needed by Russia, because it is the mother of Russian cities, Odessa, and Prednistria will be in the third mission (airborne troops and marines from a large landing ship after the GRU special forces cleared the coastal complexes of the Armed Forces of Ukraine and the destruction of British BEKs by our Navy and Air Force?
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Re: Modern Conflicts : World War III campaigns map packs

Post by Кэп »

Imeror, when can we expect this miracle mod for current events?
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Re: Modern Conflicts : World War III campaigns map packs

Post by Кэп »

What will the rewards be measured in when completing various mission inputs? Are these the Orders of Courage and the Medals for Bravery for units? Or the addition of elite units, for example, the 45th Airborne Regiment, penal battalions from Assault Z, the 60th Veterans Brigade, the 155th or 810th Marine Brigade, or maybe Wagner))? Will there be named units on both sides, this will give the mod authenticity in my opinion, thank you for your work!
Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Hi Кэп,

Thank you for your feedback and enthusiasm for the upcoming pack! I'm glad to hear that you're looking forward to it.

Regarding your questions:

Кэп wrote: Wed Jan 22, 2025 1:47 pm Good work and idea with different inputs as you progress, which affect the mission. More assault infantry and UAV systems, because we are expecting urban battles. And the Hero City of Kyiv is needed by Russia, because it is the mother of Russian cities, Odessa, and Prednistria will be in the third mission (airborne troops and marines from a large landing ship after the GRU special forces cleared the coastal complexes of the Armed Forces of Ukraine and the destruction of British BEKs by our Navy and Air Force?
In each of my packs, the player takes on the role of a specific general with his army/brigade during a particular moment in time. Currently, the focus is on the Kyiv front, and it is unlikely that he will be redeployed to the South or East while such a strategic objective as the political and decision-making center of the target is within reach. However, should the capital fall, other equally significant paths may open up... More details will be revealed in the next week or two.


Кэп wrote: Wed Jan 22, 2025 2:02 pm Imeror, when can we expect this miracle mod for current events?
Thank you for your feedback and enthusiasm for the upcoming pack! Just to clarify about the word "mod", I only create the maps and scenarios; the core mod itself and all assets are by Akkula :) As mentioned previously, it will be released in the next week or two.


Кэп wrote: Wed Jan 22, 2025 2:09 pm What will the rewards be measured in when completing various mission inputs? Are these the Orders of Courage and the Medals for Bravery for units? Or the addition of elite units, for example, the 45th Airborne Regiment, penal battalions from Assault Z, the 60th Veterans Brigade, the 155th or 810th Marine Brigade, or maybe Wagner))? Will there be named units on both sides, this will give the mod authenticity in my opinion, thank you for your work!
No medals will be distributed, but there will be potential advantages on the field. These include additional units, prestige points, or, as shown in the latest screenshot, fewer enemy reinforcements if successful. For example, "Capture these bridges, and there will be fewer enemies in the city center," or "Rescue these isolated units, and they can assist in advancing." I try to add unique units whenever possible, but the precise order of battle is often a bit unclear in OSINT (Open Source Intelligence) for details beyond major units. I manage to integrate them occasionally, but in this scenario, it will be somewhat limited... And gameplay wise, a real order of battle is not necessarly the most interesting to use in Panzer Corps. So I keep the freedom to change them.

However, the composition of reinforcements will always be consistent. If you look at the different reinforcements you will receive, they will always correspond to a typical formation type with their equipment. A VDV brigade will come with Tigr transport vehicles and Nonas; naval infantry supported by T-80BV tanks, and so on. I always strive to maintain coherence in the units.



Thank you for your continued interest and support. I look forward to sharing more soon!

Best regards
Last edited by Imeror on Wed Jan 22, 2025 3:54 pm, edited 1 time in total.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

PS: I also play Toby's scenarios and campaigns, so I've seen your message about your "to-do list". Five of your eight listed ideas are in my plot. My work rhythm is not particularly fast; maybe Toby will make his own versions before mine :)

And naval action? Only Akkula's South Atlantic '82 had a fully focused naval battle with special rules to make it unique, and I always found it a bit sad. Naval action is an important part of modern military, and Akkula created many assets for naval battles. We should use them more! The whole 5th chapter will be dedicated to naval actions. I'll try to create new situations: escorting a convoy, hunting submarines, coordinating a missile strike on an enemy fleet with naval aviation ; etc... :) But that's for later.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by Кэп »

Excellent, thank you very much for the clarification, good luck in your work to you and Tobi and Akkula, we support you! Please us with your scenarios, additions and patches. And we will slightly ask to improve or bring something to your projects, if you do not mind.

BondJamesbond has definitely given you ideas))
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Кэп wrote: Wed Jan 22, 2025 4:11 pm Excellent, thank you very much for the clarification, good luck in your work to you and Tobi and Akkula, we support you! Please us with your scenarios, additions and patches. And we will slightly ask to improve or bring something to your projects, if you do not mind.

BondJamesbond has definitely given you ideas))

Of course! The next one will only be my 10th scenario; so I'm still relatively new to scenario design and still have tricks to learn. Don't hesitate to let me know what you think about them. On the same note, I don't know if my "experimental scenarios" are successful experiences. I often try some new concepts (like both scenario 3 in the European campaign, which were about collecting intel in villages, and the new one has a small part about a silent infiltration of an SF team), but I don't really know if people like them more than a good old classical scenario with two armies facing each other. If you have any thoughts about them, don't hesitate to tell me.

Bond is especially helpful in balancing the difficulty. He plays fast, well, and gives plenty of screenshots. Each one is scrutinized to see if things are too easy or too difficult. Since he plays well, if I see him struggling with something (like the first version of the Afrin scenario, which had a nightmare difficulty before the update), it means that the scenario has a hellish difficulty and deserves to be made far easier. But I think I'm getting better and better at resolving this difficulty problem. Now : Afrin is still hard, but as hard as it should be.

Sadly, he can't try the experimental scenarios well since the language differences don't allow him to understand special rules. By the way, I should make a Russian version now that I've learned how to use AI to translate texts into other languages.

Anyway, I go back to work on the next scenario,

Thanks again for your support!
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Wed Jan 22, 2025 2:12 am Hello everyone,

I've just finished scenario 2 for the first chapter of the Russian campaign. It was quite a long process, but it was designed to be the "star" of the pack, incorporating many elements I plan to include in my scenarios. This is also the pivotal moment of my story; when this world becomes something radically different from reality...

And this crucial moment is the assault on Kyiv by the Russian army.

So, what can you expect to find in it?


Image

I really like the idea of giving the player the feeling that they are part of something bigger. You'll receive frequent updates about what is happening elsewhere and the situation of other units close to your area. These updates may impact your mission, so take note.



Image

Stay close to the roads! Kyiv is huge and has already begun to be fortified; your army needs to move quickly and have enough space to benefit from armored support.



Image

You may receive additional objectives according to the changing situation. Feel free to ignore them or not; assess if the risks are worth the potential rewards. The enemy is strong and time is running out, so make the right decisions.



Image

The city is large and your objectives are far apart. Divide your army wisely.



Image

Fight for your main objective, the Rada, in brutal urban combat.




The following scenarios will be a little bit faster to make, as this one was a lot of work. The whole pack (that will include this scenario, it is not in the preview) should be ready by the end of the month.

Stay tuned!
Image
I am still trying to complete this mission of yours as I have already completed the others and not once )))))

Would love to have local Malian forces as well ))))
https://ru.wikipedia.org/wiki/Вооружённые_силы_Мали
As I understand you in this map tried to show us these events ? )
https://ru.wikipedia.org/wiki/Операция_«Сервал»
or these events the picture is exactly the same there is and your mod )) :?:
https://en.wikipedia.org/wiki/Operation_Barkhane

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As I understood all the new and modified augmented I have already played the rest will be ready by the end of January !? ? ))) Or is the second map about the battle between Russia and Ukraine already ready ? )
Last edited by bondjamesbond on Thu Jan 23, 2025 4:24 am, edited 5 times in total.
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Wed Jan 22, 2025 5:11 pm As I understood all the new and modified augmented I have already played the rest will be ready by the end of January !? ? ))) Or is the second map about the battle between Russia and Ukraine already ready ? )

Yep! It is ready but not downloadable until the end of january. I'll release every missions at once.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Wed Jan 22, 2025 5:23 pm
bondjamesbond wrote: Wed Jan 22, 2025 5:11 pm As I understood all the new and modified augmented I have already played the rest will be ready by the end of January !? ? ))) Or is the second map about the battle between Russia and Ukraine already ready ? )

Yep! It is ready but not downloadable until the end of january. I'll release every missions at once.
This is very good news I'll go and practise on Toby's scenario how to land in America qualification must be constantly confirmed ))))
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Wed Jan 22, 2025 5:11 pm I am still trying to complete this mission of yours as I have already completed the others and not once )))))

Would love to have local Malian forces as well ))))
https://ru.wikipedia.org/wiki/Вооружённые_силы_Мали
As I understand you in this map tried to show us these events ? )
https://ru.wikipedia.org/wiki/Операция_«Сервал»
or these events the picture is exactly the same there is and your mod )) :?:
https://en.wikipedia.org/wiki/Operation_Barkhane

I hadn't seen those answers since you edited your post; sorry!

This pack is about Barkhane, since it took place in 2021.
To sum up quickly, Operation Serval was initiated in Mali in 2013. The northern half of the country was uncontrolled by the Malian government, and a column of rebels was advancing towards Bamako after defeating the FAMa (Malian army) units that were supposed to stop them. The goal was to quickly deploy troops to break this column before they could overthrow the government or seize more territory; then expel any remaining rebel groups from the northern part of the country and return control to the government. Serval officially ended in 2014 and is considered a great success; however, various rebel groups continued to fight, and controlling a country with only 4,000 Serval troops was obviously challenging.
On August 1, 2014, Operation Barkhane was launched to replace Serval, with a broader objective of fighting terrorist groups across the Sahel region (Mauritania, Mali, Niger, Burkina Faso, Chad). Since the rebels had to hide after Serval, this time it was more of a counter-insurgency operation than direct confrontations.


Serval still inspired the first mission, where another column headed south and you have Gazelle helicopters to stop them. However, this time France is already present in Mali, so you have ground troops available directly and there is no need to deploy them from afar.

If mission 1 was inspired by Serval (even though the scenario chronologically occurs during Barkhane), the original mission 3 (that you are trying) was supposed to be a classical patrol mission during Barkhane. It does not try to recreate a real situation; I was just inspired by stories I read and heard about it. I had friends there who explained to me how they did their patrols and shared a few stories that happened to them. Long-range patrols, far from the base, trying to gather intel from the local population and locate weapons caches or anything else. Some stories they told me were transformed (to ensure anonymity) and ended up as situations you can encounter when visiting a village. The pictures on the text boxes in this scenario are just generic images to illustrate the text, not accurate pictures from real events like what I'm doing for the Russian campaign (at least until now, soon events may be far different from reality).

My main regret for this pack was indeed not being able to use Malian units... That was one of the reasons (but not the only one) why I picked Syria for the first chapter of the US campaign. Kurds and SDF can fight alongside the player's core army; unlike in this first pack where France had to operate alone.

I really need to learn how to make units...



But maybe don't try it again in English if you struggle with translation. Now that these scenarios have reached their "final form" (they don't need to be changed anymore), I think I'll make a Russian translation with Copilot AI soon. I can't promise everything will be clear since I can't check the quality of the translation, but they generally translate extremely well.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

PS: I had an idea for another experimental scenario this morning.
Talking about naval operations the other day gave me an idea to try something.

I will post either a new scenario or some photos this evening, depending on my progress.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Thu Jan 23, 2025 2:59 pm PS: I had an idea for another experimental scenario this morning.
Talking about naval operations the other day gave me an idea to try something.

I will post either a new scenario or some photos this evening, depending on my progress.
https://en.wikipedia.org/wiki/List_of_m ... at_classes
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https://dzen.ru/a/XFg7r2L4rACsuUlu
I really hope the muse kisses you on the head ) I like your scenarios very much, they even have their own style and handwriting )) So if you get something good don't hesitate to please us )))) I'm going to try again to liberate the settlements with 6 units of brave Frenchmen and a bunch of savages from Igil ))))
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https://tvzvezda.ru/news/201702080848-a9w9.htm
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Tue Aug 27, 2024 8:33 pm ABOUT THE FIRST MAP PACK

It was originaly thought as a way to play with lighter and underused units in the MC mod, while allowing the player to give them some experience points before having to deal with harder situations in Europe. So only "light" units will be playable.

… At least officialy
I originaly intended to modify the equipment file of the Modern Conflict mod, so that only a few selected units are available at the beginning of the campaign ; but I finally wanted to not modify the original mod, so that you can continue to play another Akkula's campaign while playing with my scenarii. I instead propose you three options :
1) Look at the text file that is in the downloaded folder. You'll find a list of the units that you can recruit in each scenario. Just follow it. Don't recruit something that is not in it.
2) No care, just do the scenario and deploy everything you want. It can send the balance out of the windows, but after all ; it could be a nice sandbox.
3) For people that would agree to modify the equipment file of the main MC mod ; I can also attach an equipment file designed to be played with those scenarii so that you can swap each time you want to try my map packs. Just send me a private message to tell me if you'd like to play with a special equipment file made exclusively for my scenarii.


You'll certainly remark something about the units available : no artillery units until the 4th scenario. I'm not mad, that's part of what I wanted to depict. Fast action against a very mobile opponent, not a classical battle with clear frontlines. If you want to remove entranchment or soften an enemy unit : you'll have units with indirect fire and air support that you can use before going close.

One last word : The third scenario is very particular. Don't hesitate to tell me how you find it, I don't know if a scenario that special is enjoyable for everyone ; so I await your opinions !


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At last now I'm cool too )))) The main thing in this mission is to read carefully and understand what to do ) In the end I passed without any cheats as demining destruction of two field warehouses, minefields and all sorts of marauders is rewarded with prestige which can be used to remove wounds and even make them cooler ))))) In general quite an interesting mission as it turned out to be a fascinating adventure ))))
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Thu Jan 23, 2025 5:21 pm At last now I'm cool too )))) The main thing in this mission is to read carefully and understand what to do ) In the end I passed without any cheats as demining destruction of two field warehouses, minefields and all sorts of marauders is rewarded with prestige which can be used to remove wounds and even make them cooler ))))) In general quite an interesting mission as it turned out to be a fascinating adventure ))))

Congratulations, someone finished it ! :lol:
Unfortunately, I made the scenario a little bit too early. I think that the concept is fine, but it was too ambitious for my 3rd map. Map was too large with too many places to check, and it was certainly destabilizing to have this kind of scenario in the middle of a map pack containing more classical scenario :lol: ...
But I think I could maybe do other missions like that. Simpler, but similar in concept

The replacement scenario (where the player has commando to save hostages) seems to be better in the campaign.


On another note, I work hard ; but I'm afraid that it will be only screenshots of my bonus naval scenario this evening. Most of the scenario is finished but I need time to try it ; I forget that :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Thu Jan 23, 2025 5:38 pm
bondjamesbond wrote: Thu Jan 23, 2025 5:21 pm At last now I'm cool too )))) The main thing in this mission is to read carefully and understand what to do ) In the end I passed without any cheats as demining destruction of two field warehouses, minefields and all sorts of marauders is rewarded with prestige which can be used to remove wounds and even make them cooler ))))) In general quite an interesting mission as it turned out to be a fascinating adventure ))))

Congratulations, someone finished it ! :lol:
Unfortunately, I made the scenario a little bit too early. I think that the concept is fine, but it was too ambitious for my 3rd map. Map was too large with too many places to check, and it was certainly destabilizing to have this kind of scenario in the middle of a map pack containing more classical scenario :lol: ...
But I think I could maybe do other missions like that. Simpler, but similar in concept

The replacement scenario (where the player has commando to save hostages) seems to be better in the campaign.


On another note, I work hard ; but I'm afraid that it will be only screenshots of my bonus naval scenario this evening. Most of the scenario is finished but I need time to try it ; I forget that :lol:
That this mission can not pass in my humble opinion hindered by three factors ))) 1) Not everyone likes to read carefully )))) 2) Not everyone has a great command of the language ( yes yes the bloody Tower of Babel ) )) 3 ) It's really a bit unusual for fans as everyone is used to commanding whole armies , corps , brigades and fronts )))) Yes and I hope this map of yours will have a sequel I saved the hostages too but the leader was never caught or even killed ;) So I demand a continuation of the banquet in the same style !!!!

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The Gruesome Traps of the Vietnamese Guerrillas, 1960-e.


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A Buddhist temple in Kabul, 1995.
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Khrushchev's famous phrase ‘I'll show you Kuzma's mother!’ at the UN meeting was translated literally as ‘Kuzma's mother’, which caused complete incomprehension among the listeners. As a result, the threat sounded even more ominous.

Subsequently, the expression ‘Kuzma's mother’ became associated with Soviet atomic bombs.
:lol: :lol: :lol:
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