World at War 1941-1945

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

ajs81
Sergeant First Class - Elite Panzer IIIL
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Posts: 407
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Re: World at War 1941-1945

Post by ajs81 »

v1.05
- better range for ships
- add some spy units at North Africa
- Iraq rebel
- Free Poland tanks
- some bug fixed
- add railway at Britain

https://www.mediafire.com/file/h0yi0ep0 ... 8.rar/file
jeffoot77
Master Sergeant - U-boat
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Re: World at War 1941-1945

Post by jeffoot77 »

nice you are always working on it ! thanks for the update.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

I was playing this scenario with myself and that was the point why I have changed the ships range and add some units + bug fix
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

New 1.06 PAK 0,48

- New unit - Jap mines
- Kharkiv offensive (second battle)
- Stalingrad operation Uran
- some event in Prague May 1942
- add few real great spies

https://www.mediafire.com/file/8tocf16x ... 8.rar/file
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 407
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Re: World at War 1941-1945

Post by ajs81 »

At new version 1.07 there will be:

- Polish underground forces
- new ships prices
- Crimea - Kerch battle - https://en.wikipedia.org/wiki/Battle_of ... _Peninsula
- Demyansk pocket https://en.wikipedia.org/wiki/Demyansk_Pocket
- Norway resistance
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

at 1.07 there will be some modification for the battleship prices and add naval attack for Fusō-class battleship\carrier + weather small modification
jeffoot77
Master Sergeant - U-boat
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Posts: 542
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Re: World at War 1941-1945

Post by jeffoot77 »

ajs81 wrote: Wed Nov 04, 2020 2:01 pm I was playing this scenario with myself
--> i try too and it is pretty fun. As i play not everyday ; i forget the ennemy positions and it is cool to play the two sides without to be obliged to launch and wait the ia to play. .

and thxs for the update
Last edited by jeffoot77 on Thu Nov 26, 2020 10:52 am, edited 2 times in total.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

jeffoot77 wrote: Wed Nov 25, 2020 10:25 am
ajs81 wrote: Wed Nov 04, 2020 2:01 pm I was playing this scenario with myself
--> i try too and it is pretty fun. As i play not everyday ; i forget the ennemy positions and it is cool to play the two sides without to be obliged to launch and wait the ia to play. .

End thxs for the upade.
I wonder who is playing this scenario except us ;)

At 1.07 there will be also Belomorsko-Baltiyskiy Kanal imeni Stalina (White Sea–Baltic Canal) so Soviet river boats will be able to move from Leningrad up to White Sea.
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

There will be also at 1.07: Market Garden event, Guadalcanal battle +some small map fix

Version 1.07 PAK 0.48
https://www.mediafire.com/file/e8fzibf2 ... 8.rar/file
Last edited by ajs81 on Wed Dec 09, 2020 12:43 pm, edited 1 time in total.
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 407
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Re: World at War 1941-1945

Post by ajs81 »

If I miss some event or I should add something let me know :)
ajs81
Sergeant First Class - Elite Panzer IIIL
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Posts: 407
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Re: World at War 1941-1945

Post by ajs81 »

1.08 PAK 0,49 World at War 1941-45 ready to go ;)

https://www.mediafire.com/file/h393l8ry ... 9.rar/file
Last edited by ajs81 on Tue Jan 26, 2021 11:35 am, edited 1 time in total.
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

https://www.mediafire.com/file/4fgvsagm ... +.rar/file

v1.09
- add two Soviet reserve army near Vyazma and Arkhangelsk
- minor correction at Normandy
- add Bastogne, Falaise, St. Lo places
- add German units as event Battle of the Bulge
- ports in North Africa are not ports but look like them, this forces the player to transport units from the continent
ajs81
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Sergeant First Class - Elite Panzer IIIL
Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

Version 1.10 PAK 0.50
https://www.mediafire.com/file/vrs0ep5z ... +.rar/file

v1.10
- add Soviet generals to Red Army at Barbarossa Ordre de Bataille
- change Netherlands submarine and naval units to PAK 0.50
- add minor places to show Brody battle --> https://en.wikipedia.org/wiki/Battle_of_Brody_(1941)
- check Wehrmacht units at Barbarossa Ordre de Bataille

remember to update also movement file for PAK 0.50
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

Hello fans of WW2, I see that more than 20 users downloaded the last version 1.10. Can I ask you for feedback? What do you like or not at this scenario? What do you want to add? Let me know your feelings :)
moonwalker
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Posts: 19
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Re: World at War 1941-1945

Post by moonwalker »

Hello
it's a fantastic job, but it's just not playable in the single player (verion 1.10).
Even after 8 hours, the AI is simply not ready.
I have a fast new PC and the CPU is only used with 7% but it is useless.
Still a great idea.
I really would have liked to have played 240 turns.
The only solution for me is to separate North Africa and Europe from the rest and thus make it possible in the SP.
Thank you and greetings
moonwalker
goose_2
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Re: World at War 1941-1945

Post by goose_2 »

ajs81 wrote: Tue Jan 26, 2021 11:49 am Hello fans of WW2, I see that more than 20 users downloaded the last version 1.10. Can I ask you for feedback? What do you like or not at this scenario? What do you want to add? Let me know your feelings :)
I got the PAK mod to work on my computer, but I cannot seem to get your waw to work...not sure why
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
ajs81
Sergeant First Class - Elite Panzer IIIL
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Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

moonwalker wrote: Fri Jan 29, 2021 1:11 pm Hello
it's a fantastic job, but it's just not playable in the single player (verion 1.10).
Even after 8 hours, the AI is simply not ready.
I have a fast new PC and the CPU is only used with 7% but it is useless.
Still a great idea.
I really would have liked to have played 240 turns.
The only solution for me is to separate North Africa and Europe from the rest and thus make it possible in the SP.
Thank you and greetings
moonwalker
Hi, maybe I answered about it someone else via private e-mail and not here. This scenario is not for SP vs AI. It is not my fault. My computer has 2 years and the first rounds took about 16h. It is PC mechanism failure. PC uses only 1Gb RAM. So this scenario is unfortunately only for HOT SEAT players. Maybe one day when we will have a new PC engine that will use 8Gb RAM or max then it will be playable as SP scenario and MP --> when servers will accept files bigger than 10MB. This scenario has 35MB. I did not know about such restrictions before my work :(
PS we can play hot seat together using or e-mails and saves if you want
Last edited by ajs81 on Fri Jan 29, 2021 8:37 pm, edited 2 times in total.
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

goose_2 wrote: Fri Jan 29, 2021 2:42 pm
ajs81 wrote: Tue Jan 26, 2021 11:49 am Hello fans of WW2, I see that more than 20 users downloaded the last version 1.10. Can I ask you for feedback? What do you like or not at this scenario? What do you want to add? Let me know your feelings :)
I got the PAK mod to work on my computer, but I cannot seem to get your waw to work...not sure why
Hi Goose, you had everything step by step at e-mail. Maybe moonwalker player will help you.
Remember that this scenario needs my equipment file + units picture.
McGuba
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Re: World at War 1941-1945

Post by McGuba »

moonwalker wrote: Fri Jan 29, 2021 1:11 pm Even after 8 hours, the AI is simply not ready.
I wonder why it takes so long for the AI to finsih a turn in this mod. Is it because of the size of the map or because of the number of units, or a combination of both?

Maybe it could be reduced a bit or something to speed it up?
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
ajs81
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Posts: 407
Joined: Sat Dec 19, 2015 2:01 pm

Re: World at War 1941-1945

Post by ajs81 »

McGuba wrote: Fri Jan 29, 2021 10:26 pm
moonwalker wrote: Fri Jan 29, 2021 1:11 pm Even after 8 hours, the AI is simply not ready.
I wonder why it takes so long for the AI to finsih a turn in this mod. Is it because of the size of the map or because of the number of units, or a combination of both?

Maybe it could be reduced a bit or something to speed it up?
I think it is a mix of units and size. Example, new PHACAS scenario Stalingrad:
[AXIS]
Total units: 322 (cost=100412)
[ALLIES]
Total units: 614 (cost=140720)

Summary: 936 units,
15488 hex

W@W:
[AXIS]
Total units: 2202 (cost=697269)
[ALLIES]
Total units: 3581 (cost=1257308)

Summary: 5783
352335 hex

1941ballanced v5:
[AXIS]
Total units: 832 (cost=292780)
[ALLIES]
Total units: 1340 (cost=473303)

Summary: 2172 units
25200 Hex

This scenario works fine only for hot seat mode. None crash, you can move every unit ect. Comparing 1941 v5 v W@W, at W@W there is only x2,66 units more but the map is x14 bigger.
I was testing W@W, ships are main problem. Without AI ships scenario works fine. Of course it is not 5min for AI moves but a reasonable 1.5 hours.
Size of map is not a problem for AI playing. It is problem only for MP because map is big because of itself (many hexes).
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