World at War 1941-1945
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: World at War 1941-1945
v1.05
- better range for ships
- add some spy units at North Africa
- Iraq rebel
- Free Poland tanks
- some bug fixed
- add railway at Britain
https://www.mediafire.com/file/h0yi0ep0 ... 8.rar/file
- better range for ships
- add some spy units at North Africa
- Iraq rebel
- Free Poland tanks
- some bug fixed
- add railway at Britain
https://www.mediafire.com/file/h0yi0ep0 ... 8.rar/file
Re: World at War 1941-1945
nice you are always working on it ! thanks for the update.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: World at War 1941-1945
I was playing this scenario with myself and that was the point why I have changed the ships range and add some units + bug fix
Re: World at War 1941-1945
New 1.06 PAK 0,48
- New unit - Jap mines
- Kharkiv offensive (second battle)
- Stalingrad operation Uran
- some event in Prague May 1942
- add few real great spies
https://www.mediafire.com/file/8tocf16x ... 8.rar/file
- New unit - Jap mines
- Kharkiv offensive (second battle)
- Stalingrad operation Uran
- some event in Prague May 1942
- add few real great spies
https://www.mediafire.com/file/8tocf16x ... 8.rar/file
Re: World at War 1941-1945
At new version 1.07 there will be:
- Polish underground forces
- new ships prices
- Crimea - Kerch battle - https://en.wikipedia.org/wiki/Battle_of ... _Peninsula
- Demyansk pocket https://en.wikipedia.org/wiki/Demyansk_Pocket
- Norway resistance
- Polish underground forces
- new ships prices
- Crimea - Kerch battle - https://en.wikipedia.org/wiki/Battle_of ... _Peninsula
- Demyansk pocket https://en.wikipedia.org/wiki/Demyansk_Pocket
- Norway resistance
Re: World at War 1941-1945
at 1.07 there will be some modification for the battleship prices and add naval attack for Fusō-class battleship\carrier + weather small modification
Re: World at War 1941-1945
--> i try too and it is pretty fun. As i play not everyday ; i forget the ennemy positions and it is cool to play the two sides without to be obliged to launch and wait the ia to play. .
and thxs for the update
Last edited by jeffoot77 on Thu Nov 26, 2020 10:52 am, edited 2 times in total.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: World at War 1941-1945
I wonder who is playing this scenario except us
At 1.07 there will be also Belomorsko-Baltiyskiy Kanal imeni Stalina (White Sea–Baltic Canal) so Soviet river boats will be able to move from Leningrad up to White Sea.
Re: World at War 1941-1945
There will be also at 1.07: Market Garden event, Guadalcanal battle +some small map fix
Version 1.07 PAK 0.48
https://www.mediafire.com/file/e8fzibf2 ... 8.rar/file
Version 1.07 PAK 0.48
https://www.mediafire.com/file/e8fzibf2 ... 8.rar/file
Last edited by ajs81 on Wed Dec 09, 2020 12:43 pm, edited 1 time in total.
Re: World at War 1941-1945
If I miss some event or I should add something let me know 
Re: World at War 1941-1945
1.08 PAK 0,49 World at War 1941-45 ready to go 
https://www.mediafire.com/file/h393l8ry ... 9.rar/file
https://www.mediafire.com/file/h393l8ry ... 9.rar/file
Last edited by ajs81 on Tue Jan 26, 2021 11:35 am, edited 1 time in total.
Re: World at War 1941-1945
https://www.mediafire.com/file/4fgvsagm ... +.rar/file
v1.09
- add two Soviet reserve army near Vyazma and Arkhangelsk
- minor correction at Normandy
- add Bastogne, Falaise, St. Lo places
- add German units as event Battle of the Bulge
- ports in North Africa are not ports but look like them, this forces the player to transport units from the continent
v1.09
- add two Soviet reserve army near Vyazma and Arkhangelsk
- minor correction at Normandy
- add Bastogne, Falaise, St. Lo places
- add German units as event Battle of the Bulge
- ports in North Africa are not ports but look like them, this forces the player to transport units from the continent
Re: World at War 1941-1945
Version 1.10 PAK 0.50
https://www.mediafire.com/file/vrs0ep5z ... +.rar/file
v1.10
- add Soviet generals to Red Army at Barbarossa Ordre de Bataille
- change Netherlands submarine and naval units to PAK 0.50
- add minor places to show Brody battle --> https://en.wikipedia.org/wiki/Battle_of_Brody_(1941)
- check Wehrmacht units at Barbarossa Ordre de Bataille
remember to update also movement file for PAK 0.50
https://www.mediafire.com/file/vrs0ep5z ... +.rar/file
v1.10
- add Soviet generals to Red Army at Barbarossa Ordre de Bataille
- change Netherlands submarine and naval units to PAK 0.50
- add minor places to show Brody battle --> https://en.wikipedia.org/wiki/Battle_of_Brody_(1941)
- check Wehrmacht units at Barbarossa Ordre de Bataille
remember to update also movement file for PAK 0.50
Re: World at War 1941-1945
Hello fans of WW2, I see that more than 20 users downloaded the last version 1.10. Can I ask you for feedback? What do you like or not at this scenario? What do you want to add? Let me know your feelings 
-
moonwalker
- Lance Corporal - Panzer IA

- Posts: 19
- Joined: Tue Jan 17, 2012 9:00 am
Re: World at War 1941-1945
Hello
it's a fantastic job, but it's just not playable in the single player (verion 1.10).
Even after 8 hours, the AI is simply not ready.
I have a fast new PC and the CPU is only used with 7% but it is useless.
Still a great idea.
I really would have liked to have played 240 turns.
The only solution for me is to separate North Africa and Europe from the rest and thus make it possible in the SP.
Thank you and greetings
moonwalker
it's a fantastic job, but it's just not playable in the single player (verion 1.10).
Even after 8 hours, the AI is simply not ready.
I have a fast new PC and the CPU is only used with 7% but it is useless.
Still a great idea.
I really would have liked to have played 240 turns.
The only solution for me is to separate North Africa and Europe from the rest and thus make it possible in the SP.
Thank you and greetings
moonwalker
-
goose_2
- Tournament Organizer of the Year 2017

- Posts: 3438
- Joined: Tue Dec 23, 2014 5:22 am
- Location: Winterset, Iowa
- Contact:
Re: World at War 1941-1945
I got the PAK mod to work on my computer, but I cannot seem to get your waw to work...not sure why
goose_2
Lutheran Multiplayer Tournament Organizer.
https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Lutheran Multiplayer Tournament Organizer.
https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Re: World at War 1941-1945
Hi, maybe I answered about it someone else via private e-mail and not here. This scenario is not for SP vs AI. It is not my fault. My computer has 2 years and the first rounds took about 16h. It is PC mechanism failure. PC uses only 1Gb RAM. So this scenario is unfortunately only for HOT SEAT players. Maybe one day when we will have a new PC engine that will use 8Gb RAM or max then it will be playable as SP scenario and MP --> when servers will accept files bigger than 10MB. This scenario has 35MB. I did not know about such restrictions before my workmoonwalker wrote: ↑Fri Jan 29, 2021 1:11 pm Hello
it's a fantastic job, but it's just not playable in the single player (verion 1.10).
Even after 8 hours, the AI is simply not ready.
I have a fast new PC and the CPU is only used with 7% but it is useless.
Still a great idea.
I really would have liked to have played 240 turns.
The only solution for me is to separate North Africa and Europe from the rest and thus make it possible in the SP.
Thank you and greetings
moonwalker
PS we can play hot seat together using or e-mails and saves if you want
Last edited by ajs81 on Fri Jan 29, 2021 8:37 pm, edited 2 times in total.
Re: World at War 1941-1945
Hi Goose, you had everything step by step at e-mail. Maybe moonwalker player will help you.
Remember that this scenario needs my equipment file + units picture.
Re: World at War 1941-1945
I wonder why it takes so long for the AI to finsih a turn in this mod. Is it because of the size of the map or because of the number of units, or a combination of both?
Maybe it could be reduced a bit or something to speed it up?


slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: World at War 1941-1945
I think it is a mix of units and size. Example, new PHACAS scenario Stalingrad:
[AXIS]
Total units: 322 (cost=100412)
[ALLIES]
Total units: 614 (cost=140720)
Summary: 936 units,
15488 hex
W@W:
[AXIS]
Total units: 2202 (cost=697269)
[ALLIES]
Total units: 3581 (cost=1257308)
Summary: 5783
352335 hex
1941ballanced v5:
[AXIS]
Total units: 832 (cost=292780)
[ALLIES]
Total units: 1340 (cost=473303)
Summary: 2172 units
25200 Hex
This scenario works fine only for hot seat mode. None crash, you can move every unit ect. Comparing 1941 v5 v W@W, at W@W there is only x2,66 units more but the map is x14 bigger.
I was testing W@W, ships are main problem. Without AI ships scenario works fine. Of course it is not 5min for AI moves but a reasonable 1.5 hours.
Size of map is not a problem for AI playing. It is problem only for MP because map is big because of itself (many hexes).


