New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

RobertCL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by RobertCL »

Hi Tony,

I checked again (I should have seen it before):
In v 0.90 update all DLCs are present but Sealion.
In v 1.0 update, Sealion DLC is added.

In v 1.0 full, all DLCs are indeed present.

Thx a lot, now I know that PaK mod is perfect to play DLCs (no more truck icon with the mention "to replace" when an infantry unit was moving).

I shall also play standard maps (of standard campaign) instead of big maps, to profit from PaK mod.
There are multiple ways to enjoy this mod!

Robert
TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by TonyAfan »

Hi Robert

i hope you enjoy them, some of the scenarios in the standard campaign (Poland, France , Low Countries etc) have had some work done to them by other members of the team so there are changes in the OOB compared to the original versions.

Tony
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by bondjamesbond »

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https://steamcommunity.com/app/268400/d ... 949688388/
https://www.slitherine.com/forum/viewto ... 47&t=50184
https://www.slitherine.com/forum/viewto ... &start=120
https://www.slitherine.com/forum/viewtopic.php?t=31163
https://www.slitherine.com/forum/viewto ... 7&t=106604
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So the folder appeared and there are no additional DLC, although this is the golden version in which all Addons and DLC are purchased) Okay, cards from addons can be played as single scenarios, while for both sides) But how to play with your mod maps from DLC !?
https://steamcommunity.com/sharedfiles/ ... =244331746
https://mynickname.com/id73473
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RobertCL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by RobertCL »

Hi Tony,

Just to be sure, the sole campaigns not "checked" yet by PaK team are DAK campaign, Allied Corps and Soviet Corps, right ?

Hi Bond,

All DLCs stand on the lower right part of the screen with customized campaigns. Click on the icon and all DLCs are listed there by default included add-on custom-made campaigns (those of nikvid for instance if you installed them).
Big maps are used in scenarios of the main campaign. DLCs scenarios have been changed with units, not maps.

Robert
TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by TonyAfan »

Hi Robert

I have also checked through the DAK , Allied Corps and Soviet campaigns. Any invalid units ,non historical units and transport units with replace banner have been replaced . Naval units have been replaced with the relevant Pak mod naval units, historically correct if available. Maps have been altered to adhere to PAK Mod standards. These campaign scenarios like the standard campaign scenarios are in the main data folder not the DLC folder.

Tony
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by bondjamesbond »

RobertCL wrote: Fri Dec 16, 2022 8:03 am Hi Tony,

Just to be sure, the sole campaigns not "checked" yet by PaK team are DAK campaign, Allied Corps and Soviet Corps, right ?

Hi Bond,

All DLCs stand on the lower right part of the screen with customized campaigns. Click on the icon and all DLCs are listed there by default included add-on custom-made campaigns (those of nikvid for instance if you installed them).
Big maps are used in scenarios of the main campaign. DLCs scenarios have been changed with units, not maps.

Robert
Hi RobertCL,
Image
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I don't quite understand you! Here is the golden version of GOG all companies and DLС work ) But as soon as I try to play it with the mod pack
https://www.slitherine.com/forum/viewtopic.php?t=29747
https://mynickname.com/id73473
Image
RobertCL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by RobertCL »

Hi Tony,

Perfect, so it means PaK mod is really a kind of "ultimate mod", all original Ps Corps campaign and scenario data have been modified/adjusted.

Hi Bondjamesbond,

OK you found all the DLCs (when I saw the images I thought you were not able to find them), perfect.
I answered your question :
But how to play with your mod maps from DLC !?
Big maps are "only" used for the standard campaign, not the DLCS.
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by bondjamesbond »

RobertCL wrote: Fri Dec 16, 2022 4:01 pm Hi Tony,

Perfect, so it means PaK mod is really a kind of "ultimate mod", all original Ps Corps campaign and scenario data have been modified/adjusted.

Hi Bondjamesbond,

OK you found all the DLCs (when I saw the images I thought you were not able to find them), perfect.
I answered your question :
But how to play with your mod maps from DLC !?
Big maps are "only" used for the standard campaign, not the DLCS.
The original game has all the addons (companies) and additional DLC, But once you connect your mod, everything disappears or they offer to buy it again!
https://mynickname.com/id73473
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TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by TonyAfan »

Hi bondjamesbond

There is a thread on the forum about problems accessing content perhaps you may find a solution there.

https://www.slitherine.com/forum/viewtopic.php?t=96559

Regards

Tony
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by bondjamesbond »

TonyAfan wrote: Fri Dec 16, 2022 6:34 pm Hi bondjamesbond

There is a thread on the forum about problems accessing content perhaps you may find a solution there.

https://www.slitherine.com/forum/viewtopic.php?t=96559

Regards

Tony
Image
Image
From this launcher , an error pops up at all )


Hi Tony) Wrote there on your link, but the developers seem to already spit on the classics of the first case (they squeezed everything they could from it, it's not clear why they haven't given the open source code of the game to fans as a gift yet))) they are suffering and working on the second + addons and even one add-on about Panzer Corps 2: Pacific - Game Update
https://www.slitherine.com/forum/viewto ... 07#p988407


And it is difficult to demand something from people who for 11 years cannot bring the first Panzer Corps to a unified version)
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https://www.slitherine.com/forum/viewto ... 9&start=20


P.s.
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https://dmitry-a.livejournal.com/16098.html


https://kotenikkote.wordpress.com/tag/bild/
Last edited by bondjamesbond on Sun Dec 18, 2022 9:03 am, edited 1 time in total.
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phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by phcas »

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 1364 times
000-052_75mm_Pak41.png
000-052_75mm_Pak41.png (18.34 KiB) Viewed 1364 times
German 75mm Pak41 AT-Gun
000-052_76.2mm_Pak39(r).png
000-052_76.2mm_Pak39(r).png (18.54 KiB) Viewed 1364 times
German 76.2mm Pak39(r) AT-Gun
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by phcas »

000-072_88mm_FlaK37_AA.png
000-072_88mm_FlaK37_AA.png (33.43 KiB) Viewed 1362 times
German 88mm Flak37 AA-Gun
033-067_200mm_Type4.png
033-067_200mm_Type4.png (15.12 KiB) Viewed 1362 times
Japanese 200mm Type 4 Rocket Artillery
033-067_400mm_Type4.png
033-067_400mm_Type4.png (18.74 KiB) Viewed 1362 times
Japanese 400mm Type 4 Rocket Artillery
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by phcas »

Start of the Chinese Navy
036-830_Ning_Hai.png
036-830_Ning_Hai.png (17.03 KiB) Viewed 1354 times
Ning_Hai.png
Ning_Hai.png (80.28 KiB) Viewed 1354 times
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by bondjamesbond »

phcas wrote: Sun Dec 18, 2022 6:21 am Start of the Chinese Navy
036-830_Ning_Hai.png
Ning_Hai.png
Well, at the end of the Chinese units))) Judging by the Kuomintang flag)))
https://en.topwar.ru/171951-pakt-moloto ... t-mir.html

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Poster from the Daily Telegraph by Oscar Parks, which depicts all the ships of the Royal Navy, 1938
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Context: Ships that will be destroyed or lost during World War II are highlighted in red, indicating the place and year of sinking. The figure also shows the planned, but never created battleships of the "Lion" type.


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https://s30116489994.mirtesen.ru/blog/4 ... 931---1947
https://mynickname.com/id73473
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phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by phcas »

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 1239 times
Japanese Trucks
Worksheet.png
Worksheet.png (50.16 KiB) Viewed 1239 times
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by bondjamesbond »

Last edited by bondjamesbond on Tue Dec 20, 2022 3:34 am, edited 3 times in total.
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Thunderhog
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by Thunderhog »

Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by ajs81 »

Thunderhog wrote: Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
My fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"
rubyjuno
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by rubyjuno »

ajs81 wrote: Tue Dec 20, 2022 7:49 am
Thunderhog wrote: Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
My fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"
:lol:
Thunderhog
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Post by Thunderhog »

ajs81 wrote: Tue Dec 20, 2022 7:49 am
Thunderhog wrote: Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
My fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"
It's made me jump more than a few times lol.
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