New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi Tony,
I checked again (I should have seen it before):
In v 0.90 update all DLCs are present but Sealion.
In v 1.0 update, Sealion DLC is added.
In v 1.0 full, all DLCs are indeed present.
Thx a lot, now I know that PaK mod is perfect to play DLCs (no more truck icon with the mention "to replace" when an infantry unit was moving).
I shall also play standard maps (of standard campaign) instead of big maps, to profit from PaK mod.
There are multiple ways to enjoy this mod!
Robert
I checked again (I should have seen it before):
In v 0.90 update all DLCs are present but Sealion.
In v 1.0 update, Sealion DLC is added.
In v 1.0 full, all DLCs are indeed present.
Thx a lot, now I know that PaK mod is perfect to play DLCs (no more truck icon with the mention "to replace" when an infantry unit was moving).
I shall also play standard maps (of standard campaign) instead of big maps, to profit from PaK mod.
There are multiple ways to enjoy this mod!
Robert
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi Robert
i hope you enjoy them, some of the scenarios in the standard campaign (Poland, France , Low Countries etc) have had some work done to them by other members of the team so there are changes in the OOB compared to the original versions.
Tony
i hope you enjoy them, some of the scenarios in the standard campaign (Poland, France , Low Countries etc) have had some work done to them by other members of the team so there are changes in the OOB compared to the original versions.
Tony
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- Brigadier-General - 8.8 cm Pak 43/41
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

https://steamcommunity.com/app/268400/d ... 949688388/
https://www.slitherine.com/forum/viewto ... 47&t=50184
https://www.slitherine.com/forum/viewto ... &start=120
https://www.slitherine.com/forum/viewtopic.php?t=31163
https://www.slitherine.com/forum/viewto ... 7&t=106604




So the folder appeared and there are no additional DLC, although this is the golden version in which all Addons and DLC are purchased) Okay, cards from addons can be played as single scenarios, while for both sides) But how to play with your mod maps from DLC !?
https://steamcommunity.com/sharedfiles/ ... =244331746
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi Tony,
Just to be sure, the sole campaigns not "checked" yet by PaK team are DAK campaign, Allied Corps and Soviet Corps, right ?
Hi Bond,
All DLCs stand on the lower right part of the screen with customized campaigns. Click on the icon and all DLCs are listed there by default included add-on custom-made campaigns (those of nikvid for instance if you installed them).
Big maps are used in scenarios of the main campaign. DLCs scenarios have been changed with units, not maps.
Robert
Just to be sure, the sole campaigns not "checked" yet by PaK team are DAK campaign, Allied Corps and Soviet Corps, right ?
Hi Bond,
All DLCs stand on the lower right part of the screen with customized campaigns. Click on the icon and all DLCs are listed there by default included add-on custom-made campaigns (those of nikvid for instance if you installed them).
Big maps are used in scenarios of the main campaign. DLCs scenarios have been changed with units, not maps.
Robert
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi Robert
I have also checked through the DAK , Allied Corps and Soviet campaigns. Any invalid units ,non historical units and transport units with replace banner have been replaced . Naval units have been replaced with the relevant Pak mod naval units, historically correct if available. Maps have been altered to adhere to PAK Mod standards. These campaign scenarios like the standard campaign scenarios are in the main data folder not the DLC folder.
Tony
I have also checked through the DAK , Allied Corps and Soviet campaigns. Any invalid units ,non historical units and transport units with replace banner have been replaced . Naval units have been replaced with the relevant Pak mod naval units, historically correct if available. Maps have been altered to adhere to PAK Mod standards. These campaign scenarios like the standard campaign scenarios are in the main data folder not the DLC folder.
Tony
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- Brigadier-General - 8.8 cm Pak 43/41
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi RobertCL,RobertCL wrote: ↑Fri Dec 16, 2022 8:03 am Hi Tony,
Just to be sure, the sole campaigns not "checked" yet by PaK team are DAK campaign, Allied Corps and Soviet Corps, right ?
Hi Bond,
All DLCs stand on the lower right part of the screen with customized campaigns. Click on the icon and all DLCs are listed there by default included add-on custom-made campaigns (those of nikvid for instance if you installed them).
Big maps are used in scenarios of the main campaign. DLCs scenarios have been changed with units, not maps.
Robert


I don't quite understand you! Here is the golden version of GOG all companies and DLС work ) But as soon as I try to play it with the mod pack
https://www.slitherine.com/forum/viewtopic.php?t=29747
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi Tony,
Perfect, so it means PaK mod is really a kind of "ultimate mod", all original Ps Corps campaign and scenario data have been modified/adjusted.
Hi Bondjamesbond,
OK you found all the DLCs (when I saw the images I thought you were not able to find them), perfect.
I answered your question :
Perfect, so it means PaK mod is really a kind of "ultimate mod", all original Ps Corps campaign and scenario data have been modified/adjusted.
Hi Bondjamesbond,
OK you found all the DLCs (when I saw the images I thought you were not able to find them), perfect.
I answered your question :
Big maps are "only" used for the standard campaign, not the DLCS.But how to play with your mod maps from DLC !?
-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1804
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
The original game has all the addons (companies) and additional DLC, But once you connect your mod, everything disappears or they offer to buy it again!RobertCL wrote: ↑Fri Dec 16, 2022 4:01 pm Hi Tony,
Perfect, so it means PaK mod is really a kind of "ultimate mod", all original Ps Corps campaign and scenario data have been modified/adjusted.
Hi Bondjamesbond,
OK you found all the DLCs (when I saw the images I thought you were not able to find them), perfect.
I answered your question :Big maps are "only" used for the standard campaign, not the DLCS.But how to play with your mod maps from DLC !?
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi bondjamesbond
There is a thread on the forum about problems accessing content perhaps you may find a solution there.
https://www.slitherine.com/forum/viewtopic.php?t=96559
Regards
Tony
There is a thread on the forum about problems accessing content perhaps you may find a solution there.
https://www.slitherine.com/forum/viewtopic.php?t=96559
Regards
Tony
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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1804
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
TonyAfan wrote: ↑Fri Dec 16, 2022 6:34 pm Hi bondjamesbond
There is a thread on the forum about problems accessing content perhaps you may find a solution there.
https://www.slitherine.com/forum/viewtopic.php?t=96559
Regards
Tony


From this launcher , an error pops up at all )
Hi Tony) Wrote there on your link, but the developers seem to already spit on the classics of the first case (they squeezed everything they could from it, it's not clear why they haven't given the open source code of the game to fans as a gift yet))) they are suffering and working on the second + addons and even one add-on about Panzer Corps 2: Pacific - Game Update
https://www.slitherine.com/forum/viewto ... 07#p988407
And it is difficult to demand something from people who for 11 years cannot bring the first Panzer Corps to a unified version)




https://www.slitherine.com/forum/viewto ... 9&start=20
P.s.

https://dmitry-a.livejournal.com/16098.html
https://kotenikkote.wordpress.com/tag/bild/
Last edited by bondjamesbond on Sun Dec 18, 2022 9:03 am, edited 1 time in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
German 75mm Pak41 AT-Gun
German 76.2mm Pak39(r) AT-Gun
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
German 88mm Flak37 AA-Gun
Japanese 200mm Type 4 Rocket Artillery
Japanese 400mm Type 4 Rocket Artillery
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Start of the Chinese Navy
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- Brigadier-General - 8.8 cm Pak 43/41
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Well, at the end of the Chinese units))) Judging by the Kuomintang flag)))
https://en.topwar.ru/171951-pakt-moloto ... t-mir.html

Poster from the Daily Telegraph by Oscar Parks, which depicts all the ships of the Royal Navy, 1938

Context: Ships that will be destroyed or lost during World War II are highlighted in red, indicating the place and year of sinking. The figure also shows the planned, but never created battleships of the "Lion" type.

https://s30116489994.mirtesen.ru/blog/4 ... 931---1947
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Japanese Trucks
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- Brigadier-General - 8.8 cm Pak 43/41
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
What an excellent Japanese fleet to conquer Asia and the West )

https://wwii.space/gruzovyie-i-spetsial ... obili-yap/

"Hitachi Federal".
https://komandante-07.livejournal.com/136255.html

https://en.topwar.ru/88684-yaponskie-in ... obzor.html

https://www.slitherine.com/forum/viewto ... 52#p988652

https://tanks-encyclopedia.com/ww2/jap/ ... _tanks.php

https://alternathistory.com/yurij-pasho ... a-kopejka/
https://warspot.ru/8660-karmannyy-tigr
https://dzen.ru/a/Xu8VTCk2ZiCPSfsR
Last edited by bondjamesbond on Tue Dec 20, 2022 3:34 am, edited 3 times in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
My fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"Thunderhog wrote: ↑Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
ajs81 wrote: ↑Tue Dec 20, 2022 7:49 amMy fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"Thunderhog wrote: ↑Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.

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- Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
It's made me jump more than a few times lol.ajs81 wrote: ↑Tue Dec 20, 2022 7:49 amMy fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"Thunderhog wrote: ↑Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.