New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1815
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
And what is it so difficult to make the sound quieter or turn it off at all ?
https://voicebot.su/ru/sound/12123-srazhenie-xx-vek/
https://voicebot.su/ru/sound/12123-srazhenie-xx-vek/
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Which sound is it exactly?Thunderhog wrote: ↑Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
-
- Master Sergeant - Bf 109E
- Posts: 453
- Joined: Wed Feb 05, 2020 6:38 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
The Sdkfz-251's machine gun attack.AKRebel wrote: ↑Sat Dec 24, 2022 2:19 pmWhich sound is it exactly?Thunderhog wrote: ↑Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi
I did a quick test scenario with all the different issues of the Sdkz 251 and the Sdkz attack sound does not sound any louder than the rest of the sound effects but I do remember it being loud in the past. Perhaps it has been toned down recently.
What I do remember as well is playing the game with the sound effects set to zero when the rest of the family was asleep and the Sdkz 251 attack sound still playing at full volume when I didn't expect it to and scaring the s**t out of me and waking everybody up. But that seems to be resolved as well.
Tony
I did a quick test scenario with all the different issues of the Sdkz 251 and the Sdkz attack sound does not sound any louder than the rest of the sound effects but I do remember it being loud in the past. Perhaps it has been toned down recently.
What I do remember as well is playing the game with the sound effects set to zero when the rest of the family was asleep and the Sdkz 251 attack sound still playing at full volume when I didn't expect it to and scaring the s**t out of me and waking everybody up. But that seems to be resolved as well.
Tony
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Thanks Toni, I've checked the sounds and can't find any increased volume, there seems to be a misunderstanding here. Please report Thunderhog the exact cause/file in the future, we now have over 600 sound files, otherwise it will be looking for a needle in a haystack. Merry Christmas...TonyAfan wrote: ↑Sat Dec 24, 2022 5:10 pm Hi
I did a quick test scenario with all the different issues of the Sdkz 251 and the Sdkz attack sound does not sound any louder than the rest of the sound effects but I do remember it being loud in the past. Perhaps it has been toned down recently.
What I do remember as well is playing the game with the sound effects set to zero when the rest of the family was asleep and the Sdkz 251 attack sound still playing at full volume when I didn't expect it to and scaring the s**t out of me and waking everybody up. But that seems to be resolved as well.
Tony
-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1815
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Small PaK scenarios - German campaign
Hi Tony,
I won the Battle of France with a marginal victory.
Is it normal the next scenario is Sea Lion 40 ?
I thought only a decisive victory would allow me to play Sea Lion 40.
In Sea Lion 40 I have only one nation: Germany. Elite SS "nation" is not present whereas it was the case in Poland, Norway, Low countries and France. In the Balkans "Elite" nation is not purchasable.
Then I lost Sealion and the game ends. The player is not sent to the Balkans.
If I win a marginal victory in Sea Lion, then there is the end of scenario message message "Although you won the air battle, Sea Lion campaign cannot take place"... whereas I just finished Sea Lion...
There's something wrong in the messages. I should have had a message sending me to the Balkans.
Starting Barbarossa:
a) SDKFZ 250 unit with the word "Replace" in red appears as new purchasable unit, is it normal ?
b) Good news Elite units are purchasable again.
Ending Barbarossa with a marginal victory :
I have the message saying I am sent to Kiev, but the next scenario is Typhoon!!!
This is the same problem as Sealion.
Could you check the campaign tree for the short campaign ?
Maybe the tree has been altered for the campaign with the big scenarios impacting the campaign with the small scenarios...
I like the modified small scenarios of original campaign, they are worth it!
Hi Tony,
I won the Battle of France with a marginal victory.
Is it normal the next scenario is Sea Lion 40 ?
I thought only a decisive victory would allow me to play Sea Lion 40.
In Sea Lion 40 I have only one nation: Germany. Elite SS "nation" is not present whereas it was the case in Poland, Norway, Low countries and France. In the Balkans "Elite" nation is not purchasable.
Then I lost Sealion and the game ends. The player is not sent to the Balkans.
If I win a marginal victory in Sea Lion, then there is the end of scenario message message "Although you won the air battle, Sea Lion campaign cannot take place"... whereas I just finished Sea Lion...
There's something wrong in the messages. I should have had a message sending me to the Balkans.
Starting Barbarossa:
a) SDKFZ 250 unit with the word "Replace" in red appears as new purchasable unit, is it normal ?
b) Good news Elite units are purchasable again.
Ending Barbarossa with a marginal victory :
I have the message saying I am sent to Kiev, but the next scenario is Typhoon!!!
This is the same problem as Sealion.
Could you check the campaign tree for the short campaign ?
Maybe the tree has been altered for the campaign with the big scenarios impacting the campaign with the small scenarios...
I like the modified small scenarios of original campaign, they are worth it!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi Robert
Re the campaign tree, yes the campaign.pzdat file in the Pak Mod Data folder is the one for the big scenario campaign. To play the standard campaign with the small scenarios I assume the original campaign.pzdat file needs to be installed into the Data file as well as the scenarios from the optional small scenarios file. I'll try and get in touch with Phcas about this. You could try and do this yourself as a temporary fix.
Some of the original scenarios did not have Waffen units in them so they were not included in the Nations available in that scenario e.g. Sea Lion 40.
I will try and replicate the error with the sdkz 250 unit it could be an error in the latest equipment file.
Best Wishes
Tony
Re the campaign tree, yes the campaign.pzdat file in the Pak Mod Data folder is the one for the big scenario campaign. To play the standard campaign with the small scenarios I assume the original campaign.pzdat file needs to be installed into the Data file as well as the scenarios from the optional small scenarios file. I'll try and get in touch with Phcas about this. You could try and do this yourself as a temporary fix.
Some of the original scenarios did not have Waffen units in them so they were not included in the Nations available in that scenario e.g. Sea Lion 40.
I will try and replicate the error with the sdkz 250 unit it could be an error in the latest equipment file.
Best Wishes
Tony
-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1815
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi Robert
a) SDKFZ 250 unit with the word "Replace" in red appears as new purchasable unit, is it normal ?
I'll try and replicate it in the campaign.
Tony
Starting Barbarossa:
a) SDKFZ 250 unit with the word "Replace" in red appears as new purchasable unit, is it normal ?
I could not replicate this, the unit was not available as a transport when I played the scenario as a standalone. Did you purchase it as a recon unit or a transport unit for infantry? If it was transport what infantry unit did you purchase it for?
I'll try and replicate it in the campaign.
Tony
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi Robert
a) SDKFZ 250 unit with the word "Replace" in red appears as new purchasable unit, is it normal ?
Tony
Starting Barbarossa:
a) SDKFZ 250 unit with the word "Replace" in red appears as new purchasable unit, is it normal ?
I see what you mean the unit is listed as a new purchasable unit, I'm not sure if this is normal. Perhaps they always are listed as part of the new purchasable units at this date even though they cannot be purchased.
Tony
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi Tony,
You understood me well.
It was indeed the list of new equipment appearing in a pop-up menu in game.
When you download PaK 1.50, small scenarios folder does not include any pzdat file, so I cannot replace the dat file in game.
When the structure of campaign with big maps and the campaign with small maps will the same then the problem will vanish. For instance the creation of Kiev scenario with a big map will solve the issue. Kiev was the encirclement of entire Soviet armies, this justifies in itself a big map.
But you are right, a new Dat file will be easier than to force both campaigns to use a similar tree.
However I do not remember that a loss in Sealion 40 would mean the end of the campaign.
OK for Greece, no elite units there.
Thx for your answer.
Robert
You understood me well.
It was indeed the list of new equipment appearing in a pop-up menu in game.
When you download PaK 1.50, small scenarios folder does not include any pzdat file, so I cannot replace the dat file in game.
When the structure of campaign with big maps and the campaign with small maps will the same then the problem will vanish. For instance the creation of Kiev scenario with a big map will solve the issue. Kiev was the encirclement of entire Soviet armies, this justifies in itself a big map.
But you are right, a new Dat file will be easier than to force both campaigns to use a similar tree.
However I do not remember that a loss in Sealion 40 would mean the end of the campaign.
OK for Greece, no elite units there.
Thx for your answer.
Robert
Last edited by RobertCL on Tue Dec 27, 2022 7:00 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hello,
Something about "Replace" units. This units have te be removed (by us) from the MOD.
I tell you why we have the "Replace" units still in the MOD.
1 - Because we have a new system of trucks categories the old trucks of the game who work as "Land" transport has to be removed/replaced.
2- In the large large Equipment file some little mistakes are made a while ago. This means some units exist two times. We do not know in which scenario this units are used and in which version.
So in general, If units with the mark "Replace" show up in a scenario please report this. They have to be replaced
If all scenarios are free from "Replace" units they can be blocked in the Equipment file and never show up again.
Greetings PHCAS
Something about "Replace" units. This units have te be removed (by us) from the MOD.
I tell you why we have the "Replace" units still in the MOD.
1 - Because we have a new system of trucks categories the old trucks of the game who work as "Land" transport has to be removed/replaced.
2- In the large large Equipment file some little mistakes are made a while ago. This means some units exist two times. We do not know in which scenario this units are used and in which version.
So in general, If units with the mark "Replace" show up in a scenario please report this. They have to be replaced

If all scenarios are free from "Replace" units they can be blocked in the Equipment file and never show up again.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
I play tested the standard campaign with the small scenarios after replacing the Pak Mod campaign.pzdat file and Briefings folder with the ones from the vanilla unmodded version of Panzer Corps. I did this by making a separate folder in the Mods folder and adding the Briefings folder and the campaign.pzdat file to the data file from the ''Original small PC scenarios for PAK MOD'' folder. I then added these files to my Pak Mod installation using the Generic Mod Enabler program.
The campaign tree worked for me after these changes.
One thing I couldn't do is upgrade or purchase Waffen units this was the case even if the Waffen nation had been added to the Axis OOB and the option to share flags in the scenario was activated. This is a problem because Waffen units that are in your OOB in the early scenarios cannot be upgraded and strengthened later in the campaign.
However if I played a scenario Waffen nation had been added to the Axis OOB and the option to share flags in the scenario was activated as a standalone scenario outside of the campaign I could purchase Waffen units.
Tony
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi PHCAS,
OK, count on me to report those "Replace" issues.
Hi Tony,
OK, your workaround seems to work.
It means either you will find a permanent solution or original campaign dat file and briefings should be delivered with PaK mod too for those willing to play the small scenarios of standard campaign.
A more permanent solution would be best since the possibility to purchase units from Waffen nation is a clear added-value in game.
Robert
OK, count on me to report those "Replace" issues.
Hi Tony,
OK, your workaround seems to work.
It means either you will find a permanent solution or original campaign dat file and briefings should be delivered with PaK mod too for those willing to play the small scenarios of standard campaign.
A more permanent solution would be best since the possibility to purchase units from Waffen nation is a clear added-value in game.
Robert
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hi Robert
The issue with the briefings folder and campaign.pzdat file has been reported to phcas. Working on a solution to the Waffen nation problem.
Tony
The issue with the briefings folder and campaign.pzdat file has been reported to phcas. Working on a solution to the Waffen nation problem.
Tony
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
It has been awhile but IIRC, you need to add a nation's number to the campaign file to be able to purchase that nation's units in-game. A campaign file copied from vanilla won't allow you to purchase Waffen SS units. This is a screenshot of PakMod's campaign file: Of course, you probably still need to do the the things mentioned: add nation to OOB & check "share flags" in the scenario editor. And I think it needs to be added before the campaign is started; it doesn't seem to work if the nation is added after starting the campaign. But as I said, it has been quite awhile and I could be wrong about what is causing this.TonyAfan wrote: ↑Tue Dec 27, 2022 6:09 pm small scenarios ver 1.5.jpgHi Robert
I play tested the standard campaign with the small scenarios after replacing the Pak Mod campaign.pzdat file and Briefings folder with the ones from the vanilla unmodded version of Panzer Corps. I did this by making a separate folder in the Mods folder and adding the Briefings folder and the campaign.pzdat file to the data file from the ''Original small PC scenarios for PAK MOD'' folder. I then added these files to my Pak Mod installation using the Generic Mod Enabler program.
The campaign tree worked for me after these changes.
One thing I couldn't do is upgrade or purchase Waffen units this was the case even if the Waffen nation had been added to the Axis OOB and the option to share flags in the scenario was activated. This is a problem because Waffen units that are in your OOB in the early scenarios cannot be upgraded and strengthened later in the campaign.
However if I played a scenario Waffen nation had been added to the Axis OOB and the option to share flags in the scenario was activated as a standalone scenario outside of the campaign I could purchase Waffen units.
Tony
-
- Master Sergeant - Bf 109E
- Posts: 453
- Joined: Wed Feb 05, 2020 6:38 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Hmm that's strange. I am playing on the latest version of PAK. I've encountered it multiple times playing on the US grand Campaign.TonyAfan wrote: ↑Sat Dec 24, 2022 5:10 pm Hi
I did a quick test scenario with all the different issues of the Sdkz 251 and the Sdkz attack sound does not sound any louder than the rest of the sound effects but I do remember it being loud in the past. Perhaps it has been toned down recently.
What I do remember as well is playing the game with the sound effects set to zero when the rest of the family was asleep and the Sdkz 251 attack sound still playing at full volume when I didn't expect it to and scaring the s**t out of me and waking everybody up. But that seems to be resolved as well.
Tony
-
- Master Sergeant - Bf 109E
- Posts: 453
- Joined: Wed Feb 05, 2020 6:38 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Yeah sorry, it just surprised the hell out of me at the time. I'll try to report the exact unit in the future.AKRebel wrote: ↑Sat Dec 24, 2022 7:43 pmThanks Toni, I've checked the sounds and can't find any increased volume, there seems to be a misunderstanding here. Please report Thunderhog the exact cause/file in the future, we now have over 600 sound files, otherwise it will be looking for a needle in a haystack. Merry Christmas...TonyAfan wrote: ↑Sat Dec 24, 2022 5:10 pm Hi
I did a quick test scenario with all the different issues of the Sdkz 251 and the Sdkz attack sound does not sound any louder than the rest of the sound effects but I do remember it being loud in the past. Perhaps it has been toned down recently.
What I do remember as well is playing the game with the sound effects set to zero when the rest of the family was asleep and the Sdkz 251 attack sound still playing at full volume when I didn't expect it to and scaring the s**t out of me and waking everybody up. But that seems to be resolved as well.
Tony