Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

I wanted to make the second map pack less easy than the first one ; but it was finally gone to the total opposite :?
I'm already patching the pack, it is obviously too hard for the firsts missions of a campaign. I thing I will release an updated version tomorrow.

- US 01 : seems OK. Just some texts to change, nothing more.
- US 02 : Starting prestige points will change from 400 to 800 . // SDF reinforcments should currently arrive as soon as you conquer 4 victory hexes. It will be changed by a simple timer : they will simply arrive at turn 10.
- US 03 : Some USAF units will arrive 1 turn earlier. // 1 US marine unit will be replaced by a RPG unit. It seems not many, but the ground reinforcement will be more solid while they reach the oil plant.
- US 04 : It will be the more long to fix, but I hope in can do it for tomorrow. The scenario requieres that the player is pushed back by the ennemy, while he can keep enough assets to not totally collapse and still be able to win the scenario. This scenario was a nightmare to balance, and obviously it is too brutal. I will a) reduce the number of turns that the player have to survive ; b) give the player more reinforcement ; c) Certainly erase all Turskish / SFA units to replace them by a more balanced army.

Very useful report, thanks.


I was also surprised by the presence of the Russian attack aircraft at the Igil
Scenario 2 is about a real campaign ; and SDF really reported that day (when the russian bomber unit appear) that an airstrike occured against them in the industrial area ; even if it's unclear if it's by syrian or russian aircrafts.
I thought that it was a good idea to represent it, it introduces the player to the rising tensions between the superpowers while having an additional (very) small challenge to face : a bomber sometimes arriving to attack your units, then suddenly leaving. That's why I made the airfields flags appear only when ISIL can't control them : otherwise the russian aircraft could use them to resupply, and it would have looked very wrong :lol: Instead, he has to use the airfield located on the other side of the Euphrate river, hold by the syrian government troops.

As I understand these missions are only for Nato and it is not possible to play for Igil ? ) And it would be interesting to play for both sides )
I've not changed my plan : each pack will be part of a campaign about a single faction, so you'll have to wait the beginning of the ISIL campaign to play with them in my storyline. The next one will be about Russia, so still not in the next ^^

4 mission is hell on earth Turks, Syrian opposition are just rushing with a clique without considering their losses and Turkey is using aviation, artillery and special forces with the support of hordes of tanks ))))) Naturally I lost such a crowd to be held back by Kurds and limited Yankee forces is very difficult to hold back ) )
Historically (this one is inspired by a real battle, like Deir Ez-Zor and Khasham), the Kurds were totally outnumbered and outgunned. They held for one month, then the turkish army brought more artillery and kurdish defenses totally collapsed ; Afrin fell one month later. In game, the player has to survive this second month. It is supposed to be a brutal scenario, with the opponent bombing mercilessly your lines and advancing like a juggernaut ; but it was indeed too brutal. I need to rebalance it, so that the player could manage to hold despite the pressure.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sat Oct 05, 2024 2:56 pm I wanted to make the second map pack less easy than the first one ; but it was finally gone to the total opposite :?
I'm already patching the pack, it is obviously too hard for the firsts missions of a campaign. I thing I will release an updated version tomorrow.

- US 01 : seems OK. Just some texts to change, nothing more.
- US 02 : Starting prestige points will change from 400 to 800 . // SDF reinforcments should currently arrive as soon as you conquer 4 victory hexes. It will be changed by a simple timer : they will simply arrive at turn 10.
- US 03 : Some USAF units will arrive 1 turn earlier. // 1 US marine unit will be replaced by a RPG unit. It seems not many, but the ground reinforcement will be more solid while they reach the oil plant.
- US 04 : It will be the more long to fix, but I hope in can do it for tomorrow. The scenario requieres that the player is pushed back by the ennemy, while he can keep enough assets to not totally collapse and still be able to win the scenario. This scenario was a nightmare to balance, and obviously it is too brutal. I will a) reduce the number of turns that the player have to survive ; b) give the player more reinforcement ; c) Certainly erase all Turskish / SFA units to replace them by a more balanced army.

Very useful report, thanks.


I was also surprised by the presence of the Russian attack aircraft at the Igil
Scenario 2 is about a real campaign ; and SDF really reported that day (when the russian bomber unit appear) that an airstrike occured against them in the industrial area ; even if it's unclear if it's by syrian or russian aircrafts.
I thought that it was a good idea to represent it, it introduces the player to the rising tensions between the superpowers while having an additional (very) small challenge to face : a bomber sometimes arriving to attack your units, then suddenly leaving. That's why I made the airfields flags appear only when ISIL can't control them : otherwise the russian aircraft could use them to resupply, and it would have looked very wrong :lol: Instead, he has to use the airfield located on the other side of the Euphrate river, hold by the syrian government troops.

As I understand these missions are only for Nato and it is not possible to play for Igil ? ) And it would be interesting to play for both sides )
I've not changed my plan : each pack will be part of a campaign about a single faction, so you'll have to wait the beginning of the ISIL campaign to play with them in my storyline. The next one will be about Russia, so still not in the next ^^

4 mission is hell on earth Turks, Syrian opposition are just rushing with a clique without considering their losses and Turkey is using aviation, artillery and special forces with the support of hordes of tanks ))))) Naturally I lost such a crowd to be held back by Kurds and limited Yankee forces is very difficult to hold back ) )
Historically (this one is inspired by a real battle, like Deir Ez-Zor and Khasham), the Kurds were totally outnumbered and outgunned. They held for one month, then the turkish army brought more artillery and kurdish defenses totally collapsed ; Afrin fell one month later. In game, the player has to survive this second month. It is supposed to be a brutal scenario, with the opponent bombing mercilessly your lines and advancing like a juggernaut ; but it was indeed too brutal. I need to rebalance it, so that the player could manage to hold despite the pressure.
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French special forces take Iraqi soldiers prisoner. The desert of Iraq. 26 February 1991. The Gulf War.
Well I won't replay then I'll wait for your fix and update and play again already updated version )
https://yandexwebcache.net/yandbtm?fmod ... a2&keyno=0

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https://ya-vizhu.ru/?p=3981


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https://ya-vizhu.ru/?p=3103

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https://ya-vizhu.ru/?p=465

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https://en.topwar.ru/251342-bortnikov-c ... lovek.html
https://mynickname.com/id73473
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Imeror
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Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

Hello !

The 4th mission took longer to fix than I expected, but it is now finished !

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Numerous changes to make it playable and doable. The player will face a lot of pressure and will lose units, but he can keep most of it's positions and prevent the collapse of the frontline.
I was unsure if it's better to put 14, 16 or 18 turns ; but after all, it's only the 4th missions. The nightmare difficulty should not be now, and it's already a long scenario. Holding 14 turns is enough.



About US01-03, I followed exactly my program :
- US 01 : seems OK. Just some texts to change, nothing more.
- US 02 : Starting prestige points will change from 400 to 800 . // SDF reinforcments should currently arrive as soon as you conquer 4 victory hexes. It will be changed by a simple timer : they will simply arrive at turn 10.
- US 03 : Some USAF units will arrive 1 turn earlier. // 1 US marine unit will be replaced by a RPG unit. It seems not many, but the ground reinforcement will be more solid while they reach the oil plant.
And I added an additional A-10 at US03... just because it's a cool plane :lol:


To download : use the same link as before.



Have fun :)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Mon Oct 07, 2024 4:47 pm Hello !

The 4th mission took longer to fix than I expected, but it is now finished !

Image

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Numerous changes to make it playable and doable. The player will face a lot of pressure and will lose units, but he can keep most of it's positions and prevent the collapse of the frontline.
I was unsure if it's better to put 14, 16 or 18 turns ; but after all, it's only the 4th missions. The nightmare difficulty should not be now, and it's already a long scenario. Holding 14 turns is enough.



About US01-03, I followed exactly my program :
- US 01 : seems OK. Just some texts to change, nothing more.
- US 02 : Starting prestige points will change from 400 to 800 . // SDF reinforcments should currently arrive as soon as you conquer 4 victory hexes. It will be changed by a simple timer : they will simply arrive at turn 10.
- US 03 : Some USAF units will arrive 1 turn earlier. // 1 US marine unit will be replaced by a RPG unit. It seems not many, but the ground reinforcement will be more solid while they reach the oil plant.
And I added an additional A-10 at US03... just because it's a cool plane :lol:


To download : use the same link as before.



Have fun :)
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And so mission 2 ) The game has become more difficult - the game has become more fun ) Igil now bravely defends their oil rigs, we as usual lack of prestige )))) But it is possible to win )

Now let's try again the massacre in map 4 )
https://mynickname.com/id73473
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bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Well now you can check 3 and 1 maps although I passed them the first time before the fixes )

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Yes now it is much better and the Kurds have a chance to hold their main positions where reinforcements are moving ) The rest on the screenshots !


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Well as expected 1 and 3 maps got even better ) But the Kurds could use a truck to move artillery faster )

P.S.
Now you can go through the first act again as well )

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The first and second are great, the balance is perfect now - the third needs to be transferred ))))


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https://store.steampowered.com/app/1286 ... ssile_Age/
https://mynickname.com/id73473
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Imeror
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Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Hello !

I've made a 3 months break from Panzer Corps, so my Russian pack take longer to be finished.
That's not a big deal since Tobi72 already feed us with a lot of excellent MdC content (I've 3 months of his content to try, I delay my next pack a little bit more, the time to try his :lol: ), but I've decided to release a preview of the first russian mission and update again the two other packs so that players don't imagine I left my project :P .

You know the drill, here is the download link : https://www.mediafire.com/file/f2ay7dlg ... 1.rar/file ;
Install instructions on the first post !


What to expect ?


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Have fun !

And don't hesitate to tell me what you think about my work ! It's my 9th scenario and I feel the gap with what create experienced modders / scenario designers, so if you see how I can improve myself / what I do, don't hesitate to tell me !
BondJamesBond's opinions help, but if you also have one, I'll gladly listen :)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sun Jan 05, 2025 9:43 pm Hello !

I've made a 3 months break from Panzer Corps, so my Russian pack take longer to be finished.
That's not a big deal since Tobi72 already feed us with a lot of excellent MdC content (I've 3 months of his content to try, I delay my next pack a little bit more, the time to try his :lol: ), but I've decided to release a preview of the first russian mission and update again the two other packs so that players don't imagine I left my project :P .

You know the drill, here is the download link : https://www.mediafire.com/file/f2ay7dlg ... 1.rar/file ;
Install instructions on the first post !


What to expect ?


Image

Image

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Have fun !

And don't hesitate to tell me what you think about my work ! It's my 9th scenario and I feel the gap with what create experienced modders / scenario designers, so if you see how I can improve myself / what I do, don't hesitate to tell me !
BondJamesBond's opinions help, but if you also have one, I'll gladly listen :)
When I finish testing Toby's project adventures in Poland 2025 I will review yours too )))))
https://mynickname.com/id73473
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Sun Jan 05, 2025 10:00 pm When I finish testing Toby's project adventures in Poland 2025 I will review yours too )))))



Consedering your usual speed to finish any scenario (certainly even the hardest), I bet you'll be at mine in no more than two days :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sun Jan 05, 2025 10:14 pm
bondjamesbond wrote: Sun Jan 05, 2025 10:00 pm When I finish testing Toby's project adventures in Poland 2025 I will review yours too )))))



Consedering your usual speed to finish any scenario (certainly even the hardest), I bet you'll be at mine in no more than two days :lol:
A favourite game as well as a dear woman is addictive ) The main thing is that it would be interesting to play with a change of different combinations, and not so dull bricks on hexes to roll ))))

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:lol:
https://yandex.ru/images/search?lr=1033 ... 0%BD%D0%B0
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Tobi72
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Re: Modern Conflicts : World War III campaigns map packs

Post by Tobi72 »

Ah, very good, they are continuing, I thought they had left us. :D
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Tobi72 wrote: Sun Jan 05, 2025 10:53 pm Ah, very good, they are continuing, I thought they had left us. :D
A smart woman will never see a rival in the game )) And women now serve even in Arab countries )) We also have a talented woman who sometimes pleases us with her creativity !
https://www.slitherine.com/forum/viewto ... 328d554a99
https://www.slitherine.com/forum/viewto ... 69#p932769

And as they say it is impossible to leave us because come in do not be afraid - leaving do not cry )))))
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Tobi72
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Re: Modern Conflicts : World War III campaigns map packs

Post by Tobi72 »

I fought my way through your Russian scenario.
I couldn't conquer Makariv because I lacked the 28 turns I had read about somewhere.
I also had to make my paratroopers wait for their dinner.
Somehow I had the feeling that I was missing a few turns, but how do I get them? I have to translate everything for myself in the editor first. Don't worry, otherwise I'll leave everything as it is and start again from the beginning.
Otherwise, it's a successful scenario
MKJH.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Tobi72 wrote: Mon Jan 06, 2025 6:34 pm I fought my way through your Russian scenario.
I couldn't conquer Makariv because I lacked the 28 turns I had read about somewhere.
I also had to make my paratroopers wait for their dinner.
Somehow I had the feeling that I was missing a few turns, but how do I get them? I have to translate everything for myself in the editor first. Don't worry, otherwise I'll leave everything as it is and start again from the beginning.
Otherwise, it's a successful scenario

The idea was that capturing the Hostomel victory point (the town, not the airport) expand the timer from 23 to 28.
But... you made me realize that I forgot to explain that in the text box that appear when the timer goes from 7 to 23. I'll add (another) text box :roll:

Some ukrainians units will also be deleted. To play your german campaign make me realize that it's not needed to try to always make a scenario challenging. This one is the first one of my russian campaign, so I should reduce the difficulty. Judging by your screen, Hostomel is curently too hard to reach.


Noob question (honestly, it's a shame to ask) : what is the command to... return to the line in a text box? :oops:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Re: Modern Conflicts : World War III campaigns map packs

Post by Tobi72 »

You can edit saved messages here or what do you mean?
VBGF.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Modern Conflicts : World War III campaigns map packs

Post by Tobi72 »

This defensive position cost me too much time and pixel blood. I marched past on the side with a few units, but they weren't enough to bring the soup to the paratroopers.

Even if you know this spot, you can't just ignore it and go around it.
CVUI.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Tobi72 wrote: Mon Jan 06, 2025 8:47 pm This defensive position cost me too much time and pixel blood. I marched past on the side with a few units, but they weren't enough to bring the soup to the paratroopers.

Even if you know this spot, you can't just ignore it and go around it.CVUI.png

I think it's due to translation.
There is a text box that appear when you reach this river that explain you to NOT cross it. I put artillery units to deter players to try, but I'll remove them if the constant shelling near the river make feel it's necessary to cross it.



Tobi72 wrote: Mon Jan 06, 2025 8:37 pm You can edit saved messages here or what do you mean?
VBGF.png
Yes !
My messages looks like that, a big blob of text :

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When I press "enter" like in any writing software, nothing change ingame. How can I return to the line at the end of a sentence ?

I told you it's a really "noob question" :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Re: Modern Conflicts : World War III campaigns map packs

Post by Tobi72 »

With the arrow keys?
PFT.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Tobi72 wrote: Mon Jan 06, 2025 8:47 pm This defensive position cost me too much time and pixel blood. I marched past on the side with a few units, but they weren't enough to bring the soup to the paratroopers.

Even if you know this spot, you can't just ignore it and go around it.CVUI.png
I haven't even installed this Russian company yet as I'm playing your Bismarck )) But judging by your screenshot the Ukrainians have a dense defense there and you don't have enough artillery to crack their defense )))) Without massive artillery shelling and bombardment you risk getting bogged down and suffering heavy losses )))) Although it's hard to judge from the picture as I haven't seen the overall situation on the front yet )))))
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Er, I struggle to make understand my problem.
Damn tower of Babel, like bondjamesbond say.



I would prefer to have that in my text box

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instead of that ugly kind of blob

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Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Re: Modern Conflicts : World War III campaigns map packs

Post by Tobi72 »

Or leave it there and add more rounds. Maybe a little more prestige and an additional two auxiliary units to buy.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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