I'm already patching the pack, it is obviously too hard for the firsts missions of a campaign. I thing I will release an updated version tomorrow.
- US 01 : seems OK. Just some texts to change, nothing more.
- US 02 : Starting prestige points will change from 400 to 800 . // SDF reinforcments should currently arrive as soon as you conquer 4 victory hexes. It will be changed by a simple timer : they will simply arrive at turn 10.
- US 03 : Some USAF units will arrive 1 turn earlier. // 1 US marine unit will be replaced by a RPG unit. It seems not many, but the ground reinforcement will be more solid while they reach the oil plant.
- US 04 : It will be the more long to fix, but I hope in can do it for tomorrow. The scenario requieres that the player is pushed back by the ennemy, while he can keep enough assets to not totally collapse and still be able to win the scenario. This scenario was a nightmare to balance, and obviously it is too brutal. I will a) reduce the number of turns that the player have to survive ; b) give the player more reinforcement ; c) Certainly erase all Turskish / SFA units to replace them by a more balanced army.
Very useful report, thanks.
Scenario 2 is about a real campaign ; and SDF really reported that day (when the russian bomber unit appear) that an airstrike occured against them in the industrial area ; even if it's unclear if it's by syrian or russian aircrafts.I was also surprised by the presence of the Russian attack aircraft at the Igil
I thought that it was a good idea to represent it, it introduces the player to the rising tensions between the superpowers while having an additional (very) small challenge to face : a bomber sometimes arriving to attack your units, then suddenly leaving. That's why I made the airfields flags appear only when ISIL can't control them : otherwise the russian aircraft could use them to resupply, and it would have looked very wrong
I've not changed my plan : each pack will be part of a campaign about a single faction, so you'll have to wait the beginning of the ISIL campaign to play with them in my storyline. The next one will be about Russia, so still not in the next ^^As I understand these missions are only for Nato and it is not possible to play for Igil ? ) And it would be interesting to play for both sides )
Historically (this one is inspired by a real battle, like Deir Ez-Zor and Khasham), the Kurds were totally outnumbered and outgunned. They held for one month, then the turkish army brought more artillery and kurdish defenses totally collapsed ; Afrin fell one month later. In game, the player has to survive this second month. It is supposed to be a brutal scenario, with the opponent bombing mercilessly your lines and advancing like a juggernaut ; but it was indeed too brutal. I need to rebalance it, so that the player could manage to hold despite the pressure.4 mission is hell on earth Turks, Syrian opposition are just rushing with a clique without considering their losses and Turkey is using aviation, artillery and special forces with the support of hordes of tanks ))))) Naturally I lost such a crowd to be held back by Kurds and limited Yankee forces is very difficult to hold back ) )
					
					










































































































































