Sealion - strange message in MP

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pipfromslitherine
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Posts: 9872
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Re: Sealion - strange message in MP

Post by pipfromslitherine »

Awesome, thanks for helping me out you two.

Grrrr. Says it is generating them identically, but the ones stored in the MP games are not a match.

Can I get you to both pay your turns in the game and then paste in the files again immediately after completion.

Thanks guys :)

Cheers

Pip
Hiimori
Lance Corporal - Panzer IA
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Re: Sealion - strange message in MP

Post by Hiimori »

I just played my turn, this is the file:

CPU String: GenuineIntel
Stepping ID = 5
Model = 14
Family = 6
Extended model = 1
CLFLUSH cache line size = 64
APIC Physical ID = 6
CPU Brand String: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MonkeyInitStart Is Windowed
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 1179
DATASIZE: DATA/TERRAIN.TXT = 24EF
TERR: DATA/TERRAIN.TXT CRC: F331FFC8
KERNEL MEMORY CHECKING IS **OFF**
Grimnirsson
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Re: Sealion - strange message in MP

Post by Grimnirsson »

Ah, didn't see the new post and now my turn is sent already. Will wait for the new turn and run that test again.
Grimnirsson
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Re: Sealion - strange message in MP

Post by Grimnirsson »

So, here's mine:


CPU String: AuthenticAMD
Model = 1
Family = 15
Extended family = 3
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: AMD A4-3305M APU with Radeon(tm) HD Graphics
Cache Size = 512K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 1712
DATASIZE: DATA/TERRAIN.TXT = 24EF
TERR: DATA/TERRAIN.TXT CRC: F331FFC8
KERNEL MEMORY CHECKING IS **OFF**


But out of curiosity...we can not start the game via this 0712 exe and get access to the multiplayer, so we have to start the game normally, doing our turn and then quit it, then we could launch the game with that 0712 exe to copy the error log. It seems to me that the process of the MP isn't recorded then and so it's to be expected to get the same error log result as before - which is the case. Or how does that work Pip?
pipfromslitherine
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Re: Sealion - strange message in MP

Post by pipfromslitherine »

Urgh - forgot about that. The debug EXEs don't have access to the live server. I will have to think about the best way forward.

Thanks to both of you for all your help.

Cheers

Pip
Grimnirsson
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Re: Sealion - strange message in MP

Post by Grimnirsson »

Nah, the typical Slitherine-fan support ;)
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