CPU String: AuthenticAMD
Model = 1
Family = 15
Extended family = 3
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: AMD A4-3305M APU with Radeon(tm) HD Graphics
Cache Size = 512K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 1712
DATASIZE: DATA/TERRAIN.TXT = 24EF
TERR: DATA/TERRAIN.TXT CRC: F331FFC8
KERNEL MEMORY CHECKING IS **OFF**
But out of curiosity...we can not start the game via this 0712 exe and get access to the multiplayer, so we have to start the game normally, doing our turn and then quit it, then we could launch the game with that 0712 exe to copy the error log. It seems to me that the process of the MP isn't recorded then and so it's to be expected to get the same error log result as before - which is the case. Or how does that work Pip?