Vae Victis - Romans vs. Etruscans: Ongoing
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
So I guess losing Roman army has to roll d10 for retreat attrition table.
RETREAT ATTRITION TABLE
• 2 or lower: Reduce Defender’s Status 2 levels
• 3 – 4: Reduce Defender’s Status 1 level
• 5 or higher: No effect
Roman army has to retreat 1 hex, Etruscan army may advance to that hex if it chooses.
Then it is Roman 2nd operation.
RETREAT ATTRITION TABLE
• 2 or lower: Reduce Defender’s Status 2 levels
• 3 – 4: Reduce Defender’s Status 1 level
• 5 or higher: No effect
Roman army has to retreat 1 hex, Etruscan army may advance to that hex if it chooses.
Then it is Roman 2nd operation.
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kronenblatt
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Romans: please roll for Retreat Attrition and post here to which hex the Roman Army retreats.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Rom - Op1 2nd Army RETREAT:
d10: 5
-No effect.
The Roman Army II moves directly south to the road hex it came from. Romans have understood, brutally, this won't be a single summer's war.
d10: 5
-No effect.
The Roman Army II moves directly south to the road hex it came from. Romans have understood, brutally, this won't be a single summer's war.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Etruscan Army advances to the vacated hex.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
1sr Roman army will try to move to Cosae and start siege
Re: Vae Victis - Romans vs. Etruscans: Ongoing
My army does not want to move. Over to 2nd Roman army.
I forgot to tell this is Roman 2nd Operation. All Armies are in supply. It is an army operation.
I forgot to tell this is Roman 2nd Operation. All Armies are in supply. It is an army operation.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
2nd Roman Army (II) tries to move back to Clusium.
Terrain: hills >2
Modifiers to dice roll: By road +1, army weakened -1.
Roll dice: 4
Army II arrives and takes rest in Clusium.
Terrain: hills >2
Modifiers to dice roll: By road +1, army weakened -1.
Roll dice: 4
Army II arrives and takes rest in Clusium.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
I appreciate your try at stretching rules
Army Reinforcement
An Army that throughout one of its Major Faction’s Operations remains in the hex of a Friendly City without moving, sieging, and fighting battles will at the end of that Operation increase its Status 1 level, up to but not exceeding Strong.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
I was only beautifying the returning at Clumsium after the defeat. I know they cannot reinforce, that's why I typed "rest"
No stretching intended
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Over to Etruscan side.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Etruscan Operation 2
Both Armies are in supply.
ARMY Operation.
Both Armies are in supply.
ARMY Operation.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Etruscan Army I
S => 9, modified by Road +1 => 10 > 4 => allow move and continue
=> Etruscan Army I stops temporarily N of Clusium.
=> Does Roman Army II attack?
S => 9, modified by Road +1 => 10 > 4 => allow move and continue
=> Etruscan Army I stops temporarily N of Clusium.
=> Does Roman Army II attack?
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Etruscan Army (real) II
- SE => 9, allow move and continue
- S => 3, modified by Road +1 and Road Connecting Friendly Cities: +1 => 5 > 2 => Allow move and continue
- SE => 9, modified by Road +1 and Road Connecting Friendly Cities: +1 => 11 > 2 => Allow move and continue
- SE => 7, modified by Road +1 and Road Connecting Friendly Cities: +1 => 9 > 4 (due to crossing River) => fAllow move and continue
- SE => 2, modified by Road +1 and Road Connecting Friendly Cities: +1 => 4 > 2 => Allow move and continue
- S => 3, modified by Road +1 and Road Connecting Friendly Cities: +1 => 5 > 2 => Allow move and continue
- SE => 10 unmodified => Allow move and continue, reaches Cosae
- SE => 6, modified by Road +1 => 7 > 2 => Allow move and continue
- SE => 1 unmodified => No move
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Romans: Does Roman Army II attack Etruscan Army I?kronenblatt wrote: ↑Sat Apr 04, 2026 9:06 am Etruscan Army I
S => 9, modified by Road +1 => 10 > 4 => allow move and continue
=> Etruscan Army I stops temporarily N of Clusium.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
We stay behind our walls calmly.The Roman Army II does not attack.
Does the Etruscuan Army try to keep moving or instead initiates attack?
Does the Etruscuan Army try to keep moving or instead initiates attack?
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Etruscan Army I attacks Roman Army II!
Romans: Does Roman Army II stay and fight or does it retreat?
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
The Roman Army II retreats in an ordered formation through the South gates of Clusium.
ROM Army II Retreat S
d10: 4
Retreat before battle: +1
Total: 5 -> No effect
ROM Army II Retreat S
d10: 4
Retreat before battle: +1
Total: 5 -> No effect
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Etruscan Army I moves into the hex vacated by Roman Army II.
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