Vae Victis - Romans vs. Etruscans: Ongoing

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ilpars
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

So I guess losing Roman army has to roll d10 for retreat attrition table.

RETREAT ATTRITION TABLE
• 2 or lower: Reduce Defender’s Status 2 levels
• 3 – 4: Reduce Defender’s Status 1 level
• 5 or higher: No effect

Roman army has to retreat 1 hex, Etruscan army may advance to that hex if it chooses.

Then it is Roman 2nd operation.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

DIVM wrote: Tue Mar 24, 2026 2:57 pm
Romans: please roll for Retreat Attrition and post here to which hex the Roman Army retreats.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

Rom - Op1 2nd Army RETREAT:
d10: 5

-No effect.

The Roman Army II moves directly south to the road hex it came from. Romans have understood, brutally, this won't be a single summer's war.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

Etruscan Army advances to the vacated hex.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

1sr Roman army will try to move to Cosae and start siege
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

My army does not want to move. Over to 2nd Roman army.
I forgot to tell this is Roman 2nd Operation. All Armies are in supply. It is an army operation.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

VaeVictis_Current.jpg
VaeVictis_Current.jpg (1.47 MiB) Viewed 2909 times
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

2nd Roman Army (II) tries to move back to Clusium.

Terrain: hills >2
Modifiers to dice roll: By road +1, army weakened -1.

Roll dice: 4

Army II arrives and takes rest in Clusium.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

DIVM wrote: Thu Apr 02, 2026 1:40 pm
I appreciate your try at stretching rules 8) , but rules are pretty clear about this. Right? :)

Army Reinforcement
An Army that throughout one of its Major Faction’s Operations remains in the hex of a Friendly City without moving, sieging, and fighting battles will at the end of that Operation increase its Status 1 level, up to but not exceeding Strong.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

I was only beautifying the returning at Clumsium after the defeat. I know they cannot reinforce, that's why I typed "rest" :D No stretching intended
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

DIVM wrote: Thu Apr 02, 2026 3:51 pm I was only beautifying the returning at Clumsium after the defeat. I know they cannot reinforce, that's why I typed "rest" :D No stretching intended
8) :)
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

Over to Etruscan side.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

Etruscan Operation 2
Both Armies are in supply.
ARMY Operation.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

Etruscan Army I
S => 9, modified by Road +1 => 10 > 4 => allow move and continue
=> Etruscan Army I stops temporarily N of Clusium.
=> Does Roman Army II attack?
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

Etruscan Army (real) II
  1. SE => 9, allow move and continue
  2. S => 3, modified by Road +1 and Road Connecting Friendly Cities: +1 => 5 > 2 => Allow move and continue
  3. SE => 9, modified by Road +1 and Road Connecting Friendly Cities: +1 => 11 > 2 => Allow move and continue
  4. SE => 7, modified by Road +1 and Road Connecting Friendly Cities: +1 => 9 > 4 (due to crossing River) => fAllow move and continue
  5. SE => 2, modified by Road +1 and Road Connecting Friendly Cities: +1 => 4 > 2 => Allow move and continue
  6. S => 3, modified by Road +1 and Road Connecting Friendly Cities: +1 => 5 > 2 => Allow move and continue
  7. SE => 10 unmodified => Allow move and continue, reaches Cosae
  8. SE => 6, modified by Road +1 => 7 > 2 => Allow move and continue
  9. SE => 1 unmodified => No move
=> Etruscan Army II stops SE of Cosae.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

kronenblatt wrote: Sat Apr 04, 2026 9:06 am Etruscan Army I
S => 9, modified by Road +1 => 10 > 4 => allow move and continue
=> Etruscan Army I stops temporarily N of Clusium.
Romans: Does Roman Army II attack Etruscan Army I?
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

We stay behind our walls calmly.The Roman Army II does not attack.

Does the Etruscuan Army try to keep moving or instead initiates attack?
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

DIVM wrote: Sat Apr 04, 2026 10:11 am We stay behind our walls calmly.The Roman Army II does not attack.
Etruscan Army I attacks Roman Army II!
Romans: Does Roman Army II stay and fight or does it retreat?
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

The Roman Army II retreats in an ordered formation through the South gates of Clusium.

ROM Army II Retreat S
d10: 4
Retreat before battle: +1
Total: 5 -> No effect
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

Etruscan Army I moves into the hex vacated by Roman Army II.
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