Vae Victis - Romans vs. Etruscans: Ongoing

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ilpars
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

So I guess losing Roman army has to roll d10 for retreat attrition table.

RETREAT ATTRITION TABLE
• 2 or lower: Reduce Defender’s Status 2 levels
• 3 – 4: Reduce Defender’s Status 1 level
• 5 or higher: No effect

Roman army has to retreat 1 hex, Etruscan army may advance to that hex if it chooses.

Then it is Roman 2nd operation.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

DIVM wrote: Tue Mar 24, 2026 2:57 pm
Romans: please roll for Retreat Attrition and post here to which hex the Roman Army retreats.
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DIVM
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

Rom - Op1 2nd Army RETREAT:
d10: 5

-No effect.

The Roman Army II moves directly south to the road hex it came from. Romans have understood, brutally, this won't be a single summer's war.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

Etruscan Army advances to the vacated hex.
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ilpars
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

1sr Roman army will try to move to Cosae and start siege
ilpars
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

My army does not want to move. Over to 2nd Roman army.
I forgot to tell this is Roman 2nd Operation. All Armies are in supply. It is an army operation.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

VaeVictis_Current.jpg
VaeVictis_Current.jpg (1.47 MiB) Viewed 73 times
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DIVM
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

2nd Roman Army (II) tries to move back to Clusium.

Terrain: hills >2
Modifiers to dice roll: By road +1, army weakened -1.

Roll dice: 4

Army II arrives and takes rest in Clusium.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

DIVM wrote: Thu Apr 02, 2026 1:40 pm
I appreciate your try at stretching rules 8) , but rules are pretty clear about this. Right? :)

Army Reinforcement
An Army that throughout one of its Major Faction’s Operations remains in the hex of a Friendly City without moving, sieging, and fighting battles will at the end of that Operation increase its Status 1 level, up to but not exceeding Strong.
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DIVM
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

I was only beautifying the returning at Clumsium after the defeat. I know they cannot reinforce, that's why I typed "rest" :D No stretching intended
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