Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

UPDATE !

The first map pack was reworked.

- mission 1 had very few modifications ;
- mission 2 was much more changed. the ambush zone is harder to defend, harder to reach, it is necessary to clear all minefields to win... but at last the 1e RHP arrives sooner.

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- mission 3 has more text in the briefing that explain better how to play it. Some error were fixed.
- the player has more prestige points and a better income during mission 4.


Have fun !
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Fri Aug 30, 2024 7:12 pm UPDATE !

The first map pack was reworked.

- mission 1 had very few modifications ;
- mission 2 was much more changed. the ambush zone is harder to defend, harder to reach, it is necessary to clear all minefields to win... but at last the 1e RHP arrives sooner.

Image

- mission 3 has more text in the briefing that explain better how to play it. Some error were fixed.
- the player has more prestige points and a better income during mission 4.


Have fun !
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Already reinstalled and am replaying the details in the screenshots :!:

https://store.steampowered.com/app/2233150/Angola_86/



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:lol:
https://fishki.net/2547314-opfor-kak-am ... nijah.html
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Fri Aug 30, 2024 9:09 pm
Already reinstalled and am replaying the details in the screenshots :!:

Missions 1, 3 and 4 only had very minor adjustments. You will not feel much differences, it was about removing a "land transport" accidentaly given to unit already deployed by air, slighty delaying the arrival of air support, adjusting the prestige points available and finishing to translate some texts.

The only scenario that was really transformed is the second one.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sat Aug 31, 2024 1:47 pm
bondjamesbond wrote: Fri Aug 30, 2024 9:09 pm
Already reinstalled and am replaying the details in the screenshots :!:

Missions 1, 3 and 4 only had very minor adjustments. You will not feel much differences, it was about removing a "land transport" accidentaly given to unit already deployed by air, slighty delaying the arrival of air support, adjusting the prestige points available and finishing to translate some texts.

The only scenario that was really transformed is the second one.
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I have already started testing 2 maps soon I will show screenshots )

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http://derela.pl/steel2.htm

P.S.
I'll probably play the 4th map again as in the 3rd map I need to translate a lot of things into Russian to understand what and how to do )
Last edited by bondjamesbond on Wed Sep 04, 2024 5:32 am, edited 2 times in total.
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bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

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I could have ended this map early again but I got curious what would happen next ))))) In the end, almost all the enemies died but we did well ) See screenshots )))
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Sat Aug 31, 2024 7:02 pm I could have ended this map early again but I got curious what would happen next ))))) In the end, almost all the enemies died but we did well ) See screenshots )))

It seems better.
You were in position to win at turn 13 but with few prestige points left. I don't want to have the firsts missions of the campaigns too hard, so it seems OK.

However, I see that a script may be inadequate. The 5 toyota units that you see on your screenshot turn 17 were triggerred to attack the 4th objective point when you capture it. However, since you captured this VP last, they just moved 1 turn and you haven't to deal with them :?
I think that I will instead create a vast zone North of the ambush point, around the 4th VP ; as soon as a French unit enter it, it trigger the attack of those toyota units.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sat Aug 31, 2024 9:51 pm
bondjamesbond wrote: Sat Aug 31, 2024 7:02 pm I could have ended this map early again but I got curious what would happen next ))))) In the end, almost all the enemies died but we did well ) See screenshots )))

It seems better.
You were in position to win at turn 13 but with few prestige points left. I don't want to have the firsts missions of the campaigns too hard, so it seems OK.

However, I see that a script may be inadequate. The 5 toyota units that you see on your screenshot turn 17 were triggerred to attack the 4th objective point when you capture it. However, since you captured this VP last, they just moved 1 turn and you haven't to deal with them :?
I think that I will instead create a vast zone North of the ambush point, around the 4th VP ; as soon as a French unit enter it, it trigger the attack of those toyota units.
Maybe, but what happened is what happened.)

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4 map I could also finish ahead of schedule but I wanted to become bloodthirsty and kill them all ) And I almost succeeded and not one of my units was not destroyed although the natives desperately resisted ))))

There is still a third card that I definitely want to play, but it must first be translated to me into an understandable language ))))) Advice on how to quickly translate pictures and mission objectives into Russian ? )
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Sat Aug 31, 2024 10:02 pm
There is still a third card that I definitely want to play, but it must first be translated to me into an understandable language ))))) Advice on how to quickly translate pictures and mission objectives into Russian ? )

I had an idea about mission 3, for people that struggle to understand english well enough.
I can do a "special" version that you can download separatly. Instead of long "flavor texts", I could just write clearly and with few and simple words the intel that you learn in each village, like :
- "village 1 is hostile" ;
- "minefield between village 2 and village 3" ;
- "no intel" ;
- etc...

Is a "simple english" version could be understantable ?




Otherwise, I can make you "work" :lol:

I can translate all the texts on a single document with google translate or something like that : I then send it to you and you tell me if they make sense.
If yes, I directly create a russian version of the scenario ;
If no, you could help me to find a better translation, and... I also create a russian version of the scenario :lol:



The two options are available :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sat Aug 31, 2024 10:35 pm
bondjamesbond wrote: Sat Aug 31, 2024 10:02 pm
There is still a third card that I definitely want to play, but it must first be translated to me into an understandable language ))))) Advice on how to quickly translate pictures and mission objectives into Russian ? )

I had an idea about mission 3, for people that struggle to understand english well enough.
I can do a "special" version that you can download separatly. Instead of long "flavor texts", I could just write clearly and with few and simple words the intel that you learn in each village, like :
- "village 1 is hostile" ;
- "minefield between village 2 and village 3" ;
- "no intel" ;
- etc...

Is a "simple english" version could be understantable ?




Otherwise, I can make you "work" :lol:

I can translate all the texts on a single document with google translate or something like that : I then send it to you and you tell me if they make sense.
If yes, I directly create a russian version of the scenario ;
If no, you could help me to find a better translation, and... I also create a russian version of the scenario :lol:



The two options are available :lol:
Make a full version with Russian translation ) The best choice is the online translator Deepl it is certainly not perfect but translates much more accurately and better than Google and Yandex translators ! And during the game itself I will already realize how much translation is correct to the action happening at that moment on the screen )
https://www.deepl.com/ru/translator#fr/ru/
Je suis déjà très intéressé par l'ensemble de l'intrigue qui ressemble à des aperçus de bandes dessinées sur la prise de contrôle de villes ))))


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https://www.shrapnelgames.com/ProSIM/RT/RT_page.html


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Last edited by bondjamesbond on Wed Sep 04, 2024 5:29 am, edited 1 time in total.
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Sat Aug 31, 2024 10:55 pm
Make a full version with Russian translation ) The best choice is the online translator Deepl it is certainly not perfect but translates much more accurately and better than Google and Yandex translators ! And during the game itself I will already realize how much translation is correct to the action happening at that moment on the screen )

Sold !

But not now, I have to advance the next map pack. :)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sun Sep 01, 2024 8:32 pm
bondjamesbond wrote: Sat Aug 31, 2024 10:55 pm
Make a full version with Russian translation ) The best choice is the online translator Deepl it is certainly not perfect but translates much more accurately and better than Google and Yandex translators ! And during the game itself I will already realize how much translation is correct to the action happening at that moment on the screen )

Sold !

But not now, I have to advance the next map pack. :)
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https://uk.riotpixels.com/games/world-i ... reenshots/
https://ru.riotpixels.com/games/element ... reenshots/
https://cncseries.ru/elements-of-war/

ОК )))

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https://www.1zoom.ru/Игры/обои/239621/z146.6/
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

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https://www.bmpvsu.ru/tank_graveyard_1.php
https://www.bmpvsu.ru/tank_graveyard_2.php
https://www.bmpvsu.ru/tank_graveyard_3.php

The author of this top you are alive and well there, I hope ?
We're worried in case you've been kidnapped by Igil rebels and they'll play your new missions for them ahead of us )))))

L'auteur de ce top vous est bien vivant, j'espère ?
Nous craignons que les rebelles d'Igil ne vous aient soudain enlevés et qu'ils ne jouent vos nouvelles missions pour eux avant nous. ))))
https://www.deepl.com/ru/translator#en/fr/

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Afghanistan. Mazar-e-Sharif. Des soldats français gardent une base aérienne installée sur l'aéroport de Mazar-e-Sharif pour acheminer l'aide humanitaire. 5 décembre 2001.

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https://en.topwar.ru/172779-sovremennyj ... egion.html
https://en.topwar.ru/172762-operacii-in ... letij.html

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Mitglieder des österreichischen und deutschen ISAF-Kontingents in Afghanistan, 2002.

https://vk.com/public138757962


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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Tue Sep 10, 2024 3:38 pm
The author of this top you are alive and well there, I hope ?
We're worried in case you've been kidnapped by Igil rebels and they'll play your new missions for them ahead of us )))))


Don't worry, I'm still alive ! But I need to be cautious, I don't think my old Renault could outrun a Toyota.

More seriously, I have personnal work to do ; but I have indeed the objective to finish the next map pack at the end of the month.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Wed Sep 11, 2024 11:03 am
bondjamesbond wrote: Tue Sep 10, 2024 3:38 pm
The author of this top you are alive and well there, I hope ?
We're worried in case you've been kidnapped by Igil rebels and they'll play your new missions for them ahead of us )))))


Don't worry, I'm still alive ! But I need to be cautious, I don't think my old Renault could outrun a Toyota.

More seriously, I have personnal work to do ; but I have indeed the objective to finish the next map pack at the end of the month.
:lol: A saga like Taxi shows that Renault is a pretty cool car ))))
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But seriously, I'm looking forward to your second pack )
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

So, here are the news. Still not the new map pack ; but some aditional (and final) fixes for the first one, and a quick preview of the second one.


- All the scenarii have a debriefing message, so that the campaign feel more linked.
- Scenario 2 was changed again to be more challenging. Among the troops ambushed : the VBCI was removed and the VAB can't move. The scripts were a little bit tweaked so that the enemy will be more aggressive.
- I've replayed the scenario 3 ; and unfortunately I understand that it may have been too particular. It requieres the player to understand well the English (or frenglish, to be exact ; I'm sure that some of my sentences were very aproximatives), that he search the locations of the villages on the map, that he remind what happen where, etc... It requieres to be really focused when we play it, and that's not necessarly why we play Panzer Corps. So, it will stay in the map pack, but indicated as a "bonus scenario" that I intend to replace one day by something more classical. But not now ; I'm working on the next pack.
- Scenario 4 : messages will inform the player of how many supply depot are left each time he destroy one of them. And some minor changes.



About the 2nd map pack, it is advancing well.

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Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sat Sep 21, 2024 3:03 pm So, here are the news. Still not the new map pack ; but some aditional (and final) fixes for the first one, and a quick preview of the second one.


- All the scenarii have a debriefing message, so that the campaign feel more linked.
- Scenario 2 was changed again to be more challenging. Among the troops ambushed : the VBCI was removed and the VAB can't move. The scripts were a little bit tweaked so that the enemy will be more aggressive.
- I've replayed the scenario 3 ; and unfortunately I understand that it may have been too particular. It requieres the player to understand well the English (or frenglish, to be exact ; I'm sure that some of my sentences were very aproximatives), that he search the locations of the villages on the map, that he remind what happen where, etc... It requieres to be really focused when we play it, and that's not necessarly why we play Panzer Corps. So, it will stay in the map pack, but indicated as a "bonus scenario" that I intend to replace one day by something more classical. But not now ; I'm working on the next pack.
- Scenario 4 : messages will inform the player of how many supply depot are left each time he destroy one of them. And some minor changes.



About the 2nd map pack, it is advancing well.

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Oh new update of the old repertoire will have to replay ))))) How soon the second pack will be released to play non-stop !?
https://yandex.ru/images/search?lr=1033 ... 0%B8%D0%BB

https://fr.topwar.ru/59815-chem-voyuet- ... arami.html

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:lol:
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Sat Sep 21, 2024 9:38 pm
Oh new update of the old repertoire will have to replay ))))) How soon the second pack will be released to play non-stop !?

Honestly, you can skip this little update.
It is esentially so that players that have not tried it yet have the best experience possible ; since you have already played them at least 2 times, I don't think you'll feel enough differences to have a really better experience.

Just wait the next pack, I think it will be ready in a week or two. It's my personnal objective, at least.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sun Sep 22, 2024 12:53 am
bondjamesbond wrote: Sat Sep 21, 2024 9:38 pm
Oh new update of the old repertoire will have to replay ))))) How soon the second pack will be released to play non-stop !?

Honestly, you can skip this little update.
It is esentially so that players that have not tried it yet have the best experience possible ; since you have already played them at least 2 times, I don't think you'll feel enough differences to have a really better experience.

Just wait the next pack, I think it will be ready in a week or two. It's my personnal objective, at least.
ОК :wink:

The only mission I haven't played is the 3 map comic since I don't quite understand the dialogue there))

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https://dzen.ru/a/YEIwumZeRBPzPPoU
https://dailystorm.ru/hayp/staroe-oruzh ... ecoperacii
https://pikabu.ru/story/v_boy_idut_odni ... kh_6752790
https://pikabu.ru/story/vostochnyiy_apg ... kh_5740309
https://fr.topwar.ru/86293-starye-bogi- ... voyne.html
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

Hello !

The second map pack is finished. It is the first chapter of the US campaign, which also includes 4 scenarii.
This time, you'll have to support the Syrian Democratic Forces with a small US contingent during the civil war, in the years 2017-2018.
Your first opponent will be ISIL, but you'll also watch from the front row the first tensions between the world powers. The first pack was a simple exposition of the situation. In this one : things are getting serious. The story will now advance toward more dramatic events.


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I've made several changes in my design "philosophy", and I think that this pack is better than the first one. :)

Link : https://www.mediafire.com/file/5arqrauz ... 4.rar/file




The next pack will be the first chapter of the russian campaign ; have fun !
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Thu Oct 03, 2024 9:56 pm Hello !

The second map pack is finished. It is the first chapter of the US campaign, which also includes 4 scenarii.
This time, you'll have to support the Syrian Democratic Forces with a small US contingent during the civil war, in the years 2017-2018.
Your first opponent will be ISIL, but you'll also watch from the front row the first tensions between the world powers. The first pack was a simple exposition of the situation. In this one : things are getting serious. The story will now advance toward more dramatic events.


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I've made several changes in my design "philosophy", and I think that this pack is better than the first one. :)

Link : https://www.mediafire.com/file/5arqrauz ... 4.rar/file




The next pack will be the first chapter of the russian campaign ; have fun !
I was also surprised by the presence of the Russian attack aircraft at the Igil )) And so cool look at the screenshots, the continuation follows )

As I understand these missions are only for Nato and it is not possible to play for Igil ? ) And it would be interesting to play for both sides )

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Great missions ) I won the first map in the second one I didn't have enough moves to capture the main city of Igil ) In this mission I feel a constant lack of prestige with hardly enough to patch up my wounded units ) Well I will replay a little bit changing strategy and tactics ))


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The third map is a nightmare )) Russian Syrian alliance massively attacked my factories and just crushed my defending units )))) Aviation helped me to defend but there are too many enemies ) Good AI fires cannons only after the units storm the object, otherwise it would be over even faster )))))


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4 mission is hell on earth Turks, Syrian opposition are just rushing with a clique without considering their losses and Turkey is using aviation, artillery and special forces with the support of hordes of tanks ))))) Naturally I lost such a crowd to be held back by Kurds and limited Yankee forces is very difficult to hold back ) )

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Cool browser feature translation from the picture now I understand the plot too ))))

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It was hard but I was able to hold my ground and win mission 2 )
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