1941 - Best MP scenario!!! UPDATED JAN 2nd 2017

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Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

Easy! No criteria or anything just realise its not 100% but its certainly playable. Just download, play and leave comments as many folks play but don't let me know their thoughts haha :)

P.S I am doing a big update within two weeks so if you want to wait for that or maybe play and leave me some ideas so I can incorporate them into new version.
Shrike
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Shrike »

BlackeyeVuk wrote:Oh sorry. Mostly bug with initial panzer corps game. As ive heard , if PzC goes beyond 1gb memory usage , it crashes . CTD= Crash to Desktop.
Big map = big memory usage. So people should avoid using animations in your map. Should use /nocashe in shortcut .Eg "E:\Program Files\Panzer Corps\autorun.exe" /nocashe

As for thee map. :P I'll edit it meself for details. Im no guru at this stuff, but initial editor is enough for details. Tnx for excellent map. Me and me girl love it.[Yess my GF is panzercoprs freak.]
Careful with that command, it's actually /nocache (so no "s"). And yes, you will need it after about 20 turns :D
nikivdd
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by nikivdd »

I have downloaded the single player version. No problems to get it started. The first ingame messages are very informative. Today i only had a look around the map.
It appears to be very interesting with plenty of (possible) hot zones. First af all i like the idea of this scenario very much. There are lot of choices to be made like for instance where to deploy new units, what and where to update units, whether to spend prestige on green or experienced units. This scenario seems to have a lot of potential for every level of difficulty. I think you struck gold with this scenario, well not literally, but i am sure there are alot of people looking forward to this kind of engagement. Sofar i only have praises but i hope when i start playing that i can help with some constructive critics and feedback. The map is not too big which makes the wait between turns bearable.
My first thought to make this scenario more interesting than it already is, is to turn it into a one scenario campaign. I suppose this construction would be beneficial to some other files that might be worth tweaking, like the equipment and gamerules file. Last but not least - for now - it is a very good idea that units from the axis minor countries can be purchased as well. Sofar my 3 cents...Cheers.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

Thanks nikivdd, many good points :D and yes its fun to play with so many hot spots and decisions to make!

Great idea about the single scenario campaign thing I will look into that! A major influence in me making this scenario was wanting something chunkier to play multiplayer and having that aspect of building up experienced units over the game. In most games of between 20-30-40 turns I felt like I was just starting to get some mean units then it was game over.

Looking forward to your comments!
nikivdd
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by nikivdd »

I played my first round today. Decissions, decissions, so many decissions to make. I have to be careful, it is very easy to forget the big picture here. I started Barbarossa and mopping up the first line of defenders is very easy. The Bessarabia area is more difficult, but that is the way it should be. I destroyed several Soviet units and hope to get more of them in round 2. No movements on the Finnish front, i want to get closer to Leningrad first with Heeresgruppe Nord. I am also going to send the German Baltic fleet towards Leningrad, hopefully to can give some fire support along the coast. In Italy i moved some units to Yugoslavia, for antipartisan duty when they show up. I also moved the larger part of the Italian airforce to Sicily. I want to blast away on Malta, and i have send some of the ships to that objective as well. I hope i will be able to mount an amphibious assault and grab the island. In North Afrika, my forces there are not very strong, so i am a bit reluctant to take Tobruk but for the fun of it, i will at least try. I am actually thinking to send the SE troops near Berlin to North Afrika instead of sending them off east. On the Atlantic i am going to bring the subs closer to eachother to create at least two wolfpacks.
I think in your great scenario, the option can be scripted to win Spain for the axis cause, at the expense of prestige ofcourse. And i guessed right, the time i had to wait for turn 2 to pop up is very acceptable.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

Sweet glad you enjoying it thus far! I'm hoping A.I uses its prestige wisely otherwise I will have to script in more units to spawn for Allies (and there are already large armies that spawn in). Either way let me know :)

With new update I have also added in more frequent one off naval spawns i.e for allies a new destroyer every ten turns, and may have to do this for the aircraft as well
ZeusImmortal
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by ZeusImmortal »

Excellent scenario, well done Spartacus! You ve put amazing effort here and the result is super impressive! However some fine touches are missing. I am sure that all these minor for the game but so important aesthetic issues will be addressed in the updated. Looking forward to it and even more to try it with the Minors Booster Pack! It will give even more colour!;-)
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

Thanks Zeus, I appreciate the kind words it has been quite a few months since I first started on this scenario and its been a real labour of love so to speak, so its great to hear people are enjoying '1941' because this helps mitigate the substantial investment of time and energy I have poured into it creation :D

If anyone finds any details that need fixing/altering/adding etc; please let me know the actual details! Then I can change them for everyone to use. I want to make this polished scenario as I have said many times in vanilla, then I will definitely be adding your colourful modded units which look fantastic by the way! As well as the navy purchase mod and Finland if I can find a suitable mod for them (as I didn't see the Finnish in your mod?).
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

Hi,

Great you worked on the multiplayer scenario but what about the scenario against AI ?
Take your time there is no hurry, I am in a Starcraft 2 mood right now...

About the e-file against AI, I would like to be able to use the vanilla e-file and to keep using the Redux sound mod.
But if Finland is not in the standard Slitherine e-file we then have a problem.

I already gave all my comments previously when I played 99 turns of your scenario.
Review well the prestige settings and the hexes which cannot be captured for terrain properties reason, cities which should have the PORT property (in Holland).

Your map is exceptionnal, a best in class kind. Keep up the good work!

Robert
Last edited by RobertCL on Sun Feb 03, 2013 8:27 pm, edited 1 time in total.
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

Hey Rob thanks! No Finland yet but I'm pretty sure someone has a modded option. Yes I have done much work on the map and Alexandria is accessible (well pretty sure lol I better test actually !) from both sides now. All ports are now ports, the main problem was I had rivers running trough them which on the base level looks fine but the function was negated so thats been redone! And there are many improvements as well. I am hoping the single player version can be the multiplayer version but with the AI having more prestige and the xp of bought units equalized. But I may have to redesign spawning units etc if this is not enough of a challenge. Time will tell :) thanks again for your testing before it was very helpful and your suggestions have made the map even better :D
ZeusImmortal
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by ZeusImmortal »

Great Spartacus (I mean it, this map is majestic!)

I have done three things:

- I worked a bit on the beautification of the MP map:
Missing airports added
Missing cities added
small/major River connections
River estuaries
Missing river tiles added
Names of Major Rivers (Volga, Danube etc)

Check it out here: http://www.mediafire.com/download.php?ba3u7s0s4gm5yks

- I have updated the Minors Booster Pack, so now it includes Finland and Axis Minor Specifically for you!:-)
However, I would personally strongly object adding Finland as this would mean that either Bulgaria, Romania or Hungary should go out. On the other hand you can include Finland as "Neutral" very much like what you did with Indian, New Zeland and Australian forces.

Version 1.11 of the MBP is available here: http://www.mediafire.com/download.php?gtad7qnw8dlw87p

- I have tested your map with the Minor's Booster Pack given that there are many new units especially for minor allies and minor axis. My suspicion was that it would add even more colour to the game. I was right!:-) Worth having a look yourself...

Let me know,

Zeus
Last edited by ZeusImmortal on Mon Mar 04, 2013 6:06 pm, edited 2 times in total.
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

Zeus, oh my thanks thats awesome!

i have been updating the single player version so it has more lush landscapes etc; and the A.I has much more solid defenses and more equipment, and of course added V rockets for axis player!

Will replace Bulgaria with Finland eventually, going away for a couple of weeks so wont be any time soon!

On a side note I intend to release the map to other scenario designers so they can make their own scenarios on the map once its completed of course.
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

Hi Spartacus,

Please tell me when your standalone scenario (single player vs AI) is ready with official patch 1.13.
I would like to be sure this time hexes are properly configured (e.g. ports in Holland, capture of Alexandria in Egypt and so on...).

The less I play with mods the better I feel except historical insignias and Sound Redux Mod.
No offense to the work carried out by "ZeusImmortal", he worked on the MP version.

If you want to integrate works of Zeus in your SP map then please produce a new package.
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

hey rob,

yes def do a mod option and a vanilla option :D

btw rob have started drafting the 'Aftermath scenario', soviets vs western allies 1945 on the map! Thanks for your suggestion ages ago it should be fun! ANy ideas foir that one let me know
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

yes def do a mod option and a vanilla option
Perfect!
Any ideas for that one let me know
Its easy:

a) Soviet units in East Germany launch a massive scale attack in torder to go to Paris and you bring regular US and British reinforcements on the French coast;
a.1 If Paris falls then Soviets launch "Red Lion" the assault of Great Britain (optional)
a.2 If England is conquered, Soviets move to USA (optional)

b) Soviets are also attacking Italy with the help of Yugoslavia (dissatisfied about Trieste);

c) Soviets also attack British troops in Iran and move towards the Nile in Egypt. Keep Turkey Neutral.


Idea for another scenario: 1946 where Germany have tons of jets and is still at war against Western Powers (imagine DDay landings failed) and Russia.
ZeusImmortal
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by ZeusImmortal »

An idea for post May 1945 scenario would be amazing! We have also given it some though and thus the WW3 multiplayer scenario that we came up with (included in the Balkan Campaign to resolve tie situations).

There is a major difficulty though: Although the vanilla game includes early German jets (and in v1.13 also those that never left the prototype stage) and even some late war tanks (like the Maus) the same does not apply for allies' equipment.

We tried to partially solve the problem in the Minors Booster Pack v1.1 adding more late units for the allies but still it would look funny fighting through 1946 with outdated equipment.

I see the following solutions:

a) Try it with MPB v1.1 and see how it goes
b) Try some other late war mods
c) Start modding! :-) It would be really nice to have something really dedicated on 1945 onwards including Nazi Germany.

Best luck to this new titanic effort!

Zeus & Co.
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

HI,
There is a major difficulty though: Although the vanilla game includes early German jets (and in v1.13 also those that never left the prototype stage) and even some late war tanks (like the Maus) the same does not apply for allies' equipment.
On the one hand:
a) USA has P80 and GB Gloster Meteor in vanilla e-file (I admit this is limited), in 1945-46 units we have are sufficient (historically Allies and Soviets were late in terms of technology compared with Germany so this "technological backwardness" is normal, justified and properly reflected in the vanilla e-file);
b) a scenario with vanilla e-file will attract new comers more easily (no difficulty with mods install --> no problem for a veteran with GME but a real issue for a new comer)

On the other hand:
c) If you really want to make extensive usage of V2 and 1st Soviet Jets and potential extra stuff then your mod becomes necessary indeed.


I still would like to see this marvellous Europe map used with the vanilla e-file as first step.
But I do not decide of course.
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

good food for thought! need to do a whole ton of research now lol
ZeusImmortal
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by ZeusImmortal »

Was there a P80 in the vanilla? Wow! I thought that the only allied jet was the Meteor (with pretty low values anyway).

Hmmm...I think I am completely lost with all the recent modding... In need for holidays :-)

On the other hand I am not soooo certain about the German technological superiority. Well, of course Germany was well ahead but on the other hand Soviet union for example scrapped most of the projects for new weapons once it became evident that seer numbers are more effective than wunderwaffen. Same with USA and GB that relaunched many projects once the first signs of the cold war appeared.

The reliance on cutting edge technology (basically coming straight from the future) was purely a German feature. Not necessarily though due to better abilities or capacity but rather due to very particular political and military decisions on the overall approach of how to win a war.

That's my interpretation at least;-)

In such a case, in a an alternative history where the war goes on for most of the 1945, then we can safely assume that eventually the allies would catch up with the german tech. And on the other hand we can safely also assume that many of the crazy german prototypes would have reached a production stage.

Zeus
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

Hi Zeus,

You were right, no P80 Shooting Star in Vanilla e-file.

BTW I read an interesting book:
http://www.amazon.com/Third-Reich-Victo ... victorious

Despite the title of the book, many scenarios lead to Allied victory even if the war is longer than it was historically.

There is a chapter totally dedicated to air power with Me 262 used in massive production from 1942, then USA develops at the speed of light the P80 and Brits the Gloster Meteor --> in conclusion Allies finally win due to numbers... (war of attrition)

Same thing is Hitler gets the atom bomb first, destroys Moscow then London but the USA blasts Berlin --> Finally Allies win (because have produced more bombs than Germany)...

Maybe you are right a mod could be needed for a war from 1945.

Anyway for the standard war in 1941 scenario I would like the Single player scenario vs AI could be able to work with the vanilla e-file.
Then for people willing to launch V1 and V2 (even V3 against USA), a mod would be useful.
In such a case, in a an alternative history where the war goes on for most of the 1945, then we can safely assume that eventually the allies would catch up with the german tech. And on the other hand we can safely also assume that many of the crazy german prototypes would have reached a production stage.
We can assume a lot of things...
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